awesome-repositories.com
Blog
MCP
awesome-repositories.com

Découvrez les meilleurs dépôts open-source grâce à notre recherche par IA.

ExplorerRecherches sélectionnéesAlternatives open sourceLogiciels auto-hébergésBlogPlan du site
ProjetServeur MCPÀ proposNotre méthodologiePresse
Mentions légalesConfidentialitéConditions d'utilisation
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
CHNZYX avatar

CHNZYX/Auto_Simulated_Universe

0
View on GitHub↗
3,827 stars·219 forks·Python·AGPL-3.0·2 vues

Auto Simulated Universe

This project is a computer vision automation framework and game state automation engine. It uses real-time screen analysis and image recognition to identify interface elements and game conditions, which then trigger simulated mouse and keyboard inputs to automate repetitive tasks.

The system features a heuristic navigation system that calculates movement vectors by analyzing visual landmarks and spatial data to traverse virtual environments. It also includes an input simulation controller that synchronizes mouse sensitivity and DPI settings to ensure precise character rotation and coordinate translation.

The framework covers game state monitoring through optical character recognition and template matching, map layout recording, and a state-machine architecture for orchestrating combat and progression sequences. It also integrates system-level desktop notifications to alert users when automated task cycles are complete.

Features

  • Computer Vision Automation Frameworks - Implements a complete framework for automating software interactions using real-time image recognition and screen analysis.
  • Visual Template Matchers - Identifies interface elements and game states by comparing real-time screen captures against a library of pre-defined image assets.
  • Heuristic Navigation Systems - Calculates movement paths by analyzing visual landmarks and spatial data to traverse complex environments autonomously.
  • Vision-Based Navigation - Moving characters through digital environments by analyzing visual landmarks and map data to calculate movement vectors.
  • Human-Mimetic Input Simulations - Executes gameplay tasks by programmatically triggering mouse and keyboard events to mimic human interaction.
  • Agent Navigation Systems - Calculates movement vectors and traverses 3D virtual environments by analyzing visual landmarks and spatial data.
  • Image Recognition Bots - Uses screen capture, template matching, and optical character recognition to detect game conditions and trigger inputs.
  • Visual State Monitoring - Detecting specific game conditions and interface elements through real-time screen analysis to trigger logic-based actions.
  • Gameplay Automation - Analyzes real-time screen data to simulate mouse and keyboard inputs for completing repetitive game sequences.
  • Automation State Machines - Triggers automated input sequences by transitioning between predefined combat and progression states based on continuous visual feedback.
  • Game Map Analysis - Records environmental data by traversing a map and allows manual tagging of path points and interaction targets.
  • Input Perspective Calibrations - Synchronizes mouse sensitivity and DPI settings to ensure accurate character rotation and perspective shifts.
  • Input Precision Calibrators - Synchronizes mouse sensitivity and DPI settings to ensure precise character rotation and coordinate translation.
  • Game Navigation Utilities - Moves characters to specific destinations by identifying map edges and interaction points through a mini-map.
  • Visual State Detectors - Detects game conditions using optical character recognition and priority lists to automate selection decisions.
  • Input Coordinate Mappings - Synchronizes mouse sensitivity and DPI settings to ensure consistent screen-to-world coordinate translation.
  • Precision Input Calibrations - Adjusts camera movement and viewpoint alignment to ensure the automation system navigates game environments without getting lost.
  • Bot Input Calibrations - Synchronizing hardware settings like mouse DPI and sensitivity to ensure precise movement and camera alignment in simulations.
  • Hardware Input Calibrations - Synchronizes mouse sensitivity and DPI settings to ensure consistent screen-to-world translation for accurate character rotation.

Historique des stars

Graphique de l'historique des stars pour chnzyx/auto_simulated_universeGraphique de l'historique des stars pour chnzyx/auto_simulated_universe

Recherche par IA

Explorez plus de dépôts awesome

Décrivez vos besoins en langage naturel — l'IA classe des milliers de projets open source sélectionnés par pertinence.

Start searching with AI

Questions fréquentes

Que fait chnzyx/auto_simulated_universe ?

This project is a computer vision automation framework and game state automation engine. It uses real-time screen analysis and image recognition to identify interface elements and game conditions, which then trigger simulated mouse and keyboard inputs to automate repetitive tasks.

Quelles sont les fonctionnalités principales de chnzyx/auto_simulated_universe ?

Les fonctionnalités principales de chnzyx/auto_simulated_universe sont : Computer Vision Automation Frameworks, Visual Template Matchers, Heuristic Navigation Systems, Vision-Based Navigation, Human-Mimetic Input Simulations, Agent Navigation Systems, Image Recognition Bots, Visual State Monitoring.

Quelles sont les alternatives open-source à chnzyx/auto_simulated_universe ?

Les alternatives open-source à chnzyx/auto_simulated_universe incluent : onedragon-anything/zenlesszonezero-onedragon — ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation… lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… dschep/ntfy — ntfy is a shell notification utility and multiplatform notification router designed to alert users when long-running… airtestproject/airtest — Airtest is a cross-platform UI automation framework that enables test scripts to run on Android, iOS, and Windows… pokemongof/pokemongo-bot — PokemonGo-Bot is a programmable automation tool designed to manage Pokémon GO gameplay. It functions as an automated… autoscrape-labs/pydoll — pydoll is a Chrome DevTools Protocol automation library and headless browser controller used for web data extraction…

Alternatives open source à Auto Simulated Universe

Projets open source similaires, classés selon le nombre de fonctionnalités partagées avec Auto Simulated Universe.
  • onedragon-anything/zenlesszonezero-onedragonAvatar de OneDragon-Anything

    OneDragon-Anything/ZenlessZoneZero-OneDragon

    6,493Voir sur GitHub↗

    ZenlessZoneZero-OneDragon is a game automation bot designed for Zenless Zone Zero. It functions as a combat automation script, an account management orchestrator, and an AI gameplay assistant to automate combat, daily quests, and character movement. The project utilizes image and audio recognition models to implement precision combat dodging and execute attack sequences. It employs pathfinding and recognition models for automated environmental navigation and interaction within game zones. The software provides broader capabilities for automating recurring daily tasks and resource collection.

    Python
    Voir sur GitHub↗6,493
  • lmeszinc/azurlaneautoscriptAvatar de LmeSzinc

    LmeSzinc/AzurLaneAutoScript

    9,292Voir sur GitHub↗

    AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise

    Pythonalasazur-laneazurlane
    Voir sur GitHub↗9,292
  • dschep/ntfyAvatar de dschep

    dschep/ntfy

    4,959Voir sur GitHub↗

    ntfy is a shell notification utility and multiplatform notification router designed to alert users when long-running commands finish executing. It functions as a command completion notifier that dispatches messages to desktop or mobile devices based on process duration and terminal focus. The project is an extensible notification framework that integrates third-party API push services and custom notification modules through a standard function signature. This modular architecture allows for routing alerts across various chat platforms, push services, and system-level backends. The system cov

    Pythonbashlinuxmacos
    Voir sur GitHub↗4,959
  • airtestproject/airtestAvatar de AirtestProject

    AirtestProject/Airtest

    9,414Voir sur GitHub↗

    Airtest is a cross-platform UI automation framework that enables test scripts to run on Android, iOS, and Windows devices without platform-specific modifications. It combines image recognition with control hierarchy traversal to locate and interact with on-screen elements, supporting automation even when source code or UI metadata is unavailable. The framework provides a cloud-based test orchestrator that schedules test cases, manages device clusters, and generates detailed HTML reports with screen recordings after execution. It includes a command-line test runner for headless execution in CI

    Pythonandroidautomated-testingautomation
    Voir sur GitHub↗9,414
  • Voir les 30 alternatives à Auto Simulated Universe→