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linebender/vello

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4,120 stars·261 forks·Rust·Apache-2.0·6 vueslinebender.org/vello↗

Vello

Vello est une bibliothèque graphique multiplateforme et un moteur de rendu vectoriel 2D accéléré par GPU. Il fonctionne comme un moteur pour dessiner des scènes 2D haute performance, rendre des fichiers graphiques vectoriels scalables et lire des animations Lottie.

Le projet utilise des shaders de calcul GPU pour la rastérisation et stocke la géométrie vectorielle dans un graphe de scène résidant sur le GPU pour minimiser le transfert de données. Il emploie une architecture de rendu par tuiles et un rendu de chemin parallélisé pour traiter des images complexes à travers diverses API graphiques.

La bibliothèque fournit une composition accélérée par matériel et permet la sortie de données visuelles 2D rendues directement vers les fenêtres du système d'exploitation natif à travers différentes plateformes matérielles.

Features

  • Vector Graphics Rendering - Provides high-performance rendering of 2D scenes and complex vector imagery using GPU compute shaders.
  • Cross-Platform Graphics Frameworks - Functions as a high-performance drawing system for hardware-accelerated visuals across multiple platforms.
  • Compute Shader Pipelines - Implements compute shader pipelines to calculate pixel coverage and color for high-performance vector rasterization.
  • 2D Rendering Engines - Provides an engine optimized for drawing two-dimensional graphics and animations using GPU hardware acceleration.
  • Parallelized Path Rendering - Breaks complex vector paths into small segments processed simultaneously across thousands of GPU cores.
  • Tiled Rasterization Architectures - Divides the screen into small grids to optimize memory access and reduce redundant pixel calculations.
  • GPU-Resident Scene Graphs - Stores vector geometry and drawing commands directly in GPU memory to minimize data transfer during frames.
  • Vector Animation Libraries - Ships tools for animating vector paths and shapes to create fluid motion graphics.
  • Graphics API Abstractions - Provides a unified interface via wgpu to translate compute commands across Vulkan, Metal, and DirectX.
  • SVG-Based Vector Rendering - Renders scalable vector graphics files by parsing XML data into visual elements.
  • Lottie Players - Includes a dedicated rendering engine for playing vector-based Lottie animation files.
  • GPU Compositing - Uses the GPU to assemble and paint visual layers and transparency effects for high frame rates.

Historique des stars

Graphique de l'historique des stars pour linebender/velloGraphique de l'historique des stars pour linebender/vello

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Voir les 30 alternatives à Vello→

Questions fréquentes

Que fait linebender/vello ?

Vello est une bibliothèque graphique multiplateforme et un moteur de rendu vectoriel 2D accéléré par GPU. Il fonctionne comme un moteur pour dessiner des scènes 2D haute performance, rendre des fichiers graphiques vectoriels scalables et lire des animations Lottie.

Quelles sont les fonctionnalités principales de linebender/vello ?

Les fonctionnalités principales de linebender/vello sont : Vector Graphics Rendering, Cross-Platform Graphics Frameworks, Compute Shader Pipelines, 2D Rendering Engines, Parallelized Path Rendering, Tiled Rasterization Architectures, GPU-Resident Scene Graphs, Vector Animation Libraries.

Quelles sont les alternatives open-source à linebender/vello ?

Les alternatives open-source à linebender/vello incluent : shopify/react-native-skia — react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for… google/skia — Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital… flame-engine/flame — Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and… mono/skiasharp — SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a… google/angle — This project is a cross-platform graphics wrapper and translation layer that implements the OpenGL ES and EGL… gfx-rs/gfx — gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands…