4 dépôts
Using the graphics processing unit to assemble and paint visual layers for smooth scrolling and animations.
Distinct from Hardware Acceleration: Focuses specifically on the compositing stage of the rendering pipeline rather than general driver-level hardware acceleration.
Explore 4 awesome GitHub repositories matching operating systems & systems programming · GPU Compositing. Refine with filters or upvote what's useful.
WebKit is a web browser engine used to build the core rendering and layout systems required to display web content. It provides the primary logic necessary to power fully functional web browsers and embedded web views. The project enables the rendering of web pages by processing HTML and CSS standards. It focuses on cross-platform support for macOS, iOS, and Linux environments, and allows for the integration of web browser windows within native applications. The engine handles JavaScript execution through optimization and tiered compilation. It manages the visual lifecycle of a page via a tr
Offloads final painting of visual layers to the GPU to ensure smooth animations and scrolling performance.
This project is a cross-platform rendering engine and Dart runtime embedder. It functions as a hardware-accelerated graphics engine that composites and paints user interfaces across mobile, desktop, and web targets. The engine utilizes a hardware-accelerated rendering pipeline to drive high-frame-rate animations using GPU APIs such as Vulkan, Metal, and OpenGL. It incorporates an accessibility framework that maps user interface semantics to platform assistive technologies and screen readers. The system provides a platform abstraction layer for managing file and network I/O and incorporates a
Utilizes the GPU to assemble and paint visual layers for high-frame-rate updates and smooth animations.
noUiSlider is a dependency-free JavaScript range slider library that provides a lightweight, ARIA-accessible slider widget with multi-touch and keyboard support. It is built as a standalone implementation with no external dependencies, using GPU compositing for smooth animations and responsive layout adaptation across different screen sizes. The library distinguishes itself through its comprehensive accessibility and input handling, offering full keyboard navigation for slider control without requiring a mouse, along with multi-touch support for simultaneous handle manipulation on mobile and
Renders slider movements using GPU compositing to avoid layout recalculations and maintain smooth performance.
Vello est une bibliothèque graphique multiplateforme et un moteur de rendu vectoriel 2D accéléré par GPU. Il fonctionne comme un moteur pour dessiner des scènes 2D haute performance, rendre des fichiers graphiques vectoriels scalables et lire des animations Lottie. Le projet utilise des shaders de calcul GPU pour la rastérisation et stocke la géométrie vectorielle dans un graphe de scène résidant sur le GPU pour minimiser le transfert de données. Il emploie une architecture de rendu par tuiles et un rendu de chemin parallélisé pour traiter des images complexes à travers diverses API graphiques. La bibliothèque fournit une composition accélérée par matériel et permet la sortie de données visuelles 2D rendues directement vers les fenêtres du système d'exploitation natif à travers différentes plateformes matérielles.
Uses the GPU to assemble and paint visual layers and transparency effects for high frame rates.