Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments. The software features a scriptable interface and plugin system for automating map creation tasks. It includes a dedicated tile set manager for importing and editing image-based collections of reusable tiles and animations, as well as a system for saving map layouts and custom properties into JSON or CSV formats. The platform
Chainsaw is a Windows forensic analysis tool used for parsing system databases and extracting security artefacts. It functions as a forensic artefact extractor and a scanner for identifying security threats and log tampering within Windows event logs. The project distinguishes itself by implementing a Sigma rule forensic scanner that applies standardized detection logic and custom rule sets to event logs and forensic artefacts. It enables threat hunting workflows by matching event data against patterns to identify malicious activity, lateral movement, and brute force attacks. The tool's capa
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with synchronized note charts and audio. It functions as a comprehensive toolset for rhythm game modding, allowing for the addition of custom songs, characters, and stages through external assets and metadata. The project distinguishes itself through a dedicated modding system that supports priority-based asset overriding and a data patching utility for modifying JSON and XML configuration files via targeted merge operations. It utilizes a scriptable environment that executes external s
LDTK is a visual 2D level editor used for designing game worlds, layouts, and entities. It focuses on transforming visual map designs into structured JSON files for integration into game engines, while providing utilities to export level data into the Tiled TMX format for external compatibility.
Les fonctionnalités principales de deepnight/ldtk sont : 2D Level Design, Level Data Serialization, JSON Exports, JSON Serializers, Art Asset Integrations, Entity Definitions, Coordinate-Based Entities, Level Editors.
Les alternatives open-source à deepnight/ldtk incluent : mapeditor/tiled — Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting… withsecurelabs/chainsaw — Chainsaw is a Windows forensic analysis tool used for parsing system databases and extracting security artefacts. It… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… funkincrew/funkin — Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with… tmodloader/tmodloader — tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It… bjorn/tiled — Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game…