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Back to ddiakopoulos/tinygizmo

Open-source alternatives to Tinygizmo

30 open-source projects similar to ddiakopoulos/tinygizmo, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Tinygizmo alternative.

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    Maratis Tiny C library

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    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

    C
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  • ands/seamoptimizerAvatar de ands

    ands/seamoptimizer

    243Voir sur GitHub↗

    A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a idea presented by Michał Iwanicki in the talk Lighting Technology of "The Last Of Us". A least squares solver is used to find a minimal error solution to the problem of sampling…

    C
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  • askeladdk/asepriteAvatar de askeladdk

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    26Voir sur GitHub↗

    Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files).

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  • assimp/assimpAvatar de assimp

    assimp/assimp

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    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

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    azmr/colourblind

    31Voir sur GitHub↗

    A C header file & shader for simulating colourblindness and checking contrast.

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  • babylonjs/babylon.jsAvatar de BabylonJS

    BabylonJS/Babylon.js

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    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

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    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

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    blend2d/blend2d

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    2D Vector Graphics Engine Powered by a JIT Compiler

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    0Voir sur GitHub↗

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    0Voir sur GitHub↗

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    createjs/easeljs

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    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

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  • cultrarius/swarmzAvatar de Cultrarius

    Cultrarius/Swarmz

    138Voir sur GitHub↗

    A free, header-only C++ swarming (flocking) library for real-time applications

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  • danzen/zimjsAvatar de danzen

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    579Voir sur GitHub↗

    JavaScript Canvas Framework - Code Creativity! https://zimjs.com

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    devthicket/willow

    8Voir sur GitHub↗

    A display-tree 2D rendering layer for Ebitengine, including scene management, batching, cameras, culling, hit detection, and special effects. Inspired by Starling, Flash display lists, and PixiJS, adapted for Go's strengths.

    Go
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  • diligentgraphics/diligentengineAvatar de DiligentGraphics

    DiligentGraphics/DiligentEngine

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    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

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  • eihigh/canvasAvatar de eihigh

    eihigh/canvas

    23Voir sur GitHub↗

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    Fabric.js is an object-oriented canvas library that provides an interactive framework for managing shapes, images, and text within an HTML5 canvas environment. It abstracts raw pixel-based drawing commands into a structured hierarchy of objects, enabling developers to manipulate, transform, and animate elements through a centralized event-driven system. The library distinguishes itself by offering comprehensive state serialization, allowing complex graphic compositions to be converted into JSON or SVG formats for persistent storage and reconstruction. It includes a built-in SVG parser that co

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    Filament is a real-time physically based rendering engine designed for high-fidelity 3D graphics. It functions as a cross-platform graphics library that provides a unified interface for rendering complex models and materials across desktop, mobile, and web environments. The engine distinguishes itself through a data-oriented architecture that optimizes memory usage and processing speed, alongside a shader-variant system that generates specialized code for specific material and lighting configurations. By abstracting diverse hardware graphics backends, it ensures consistent visual performance

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    google/ion

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    Ion

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    aethiopicuschan/cubism-go

    33Voir sur GitHub↗

    cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.

    Go
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