lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.
cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.
A display-tree 2D rendering layer for Ebitengine, including scene management, batching, cameras, culling, hit detection, and special effects. Inspired by Starling, Flash display lists, and PixiJS, adapted for Go's strengths.
Les fonctionnalités principales de devthicket/willow sont : Graphics and Rendering.
Les alternatives open-source à devthicket/willow incluent : anael-seghezzi/maratis-tiny-c-library — Maratis Tiny C library. andreirudenko/sparkler — A modular 2d particle system. ands/lightmapper — lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer. ands/seamoptimizer — A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a… askeladdk/aseprite — Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files). aethiopicuschan/cubism-go — cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it…