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Back to cjddmut/unity-2d-platformer-controller

Open-source alternatives to Unity 2D Platformer Controller

30 open-source projects similar to cjddmut/unity-2d-platformer-controller, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Unity 2D Platformer Controller alternative.

  • prime31/charactercontroller2dAvatar de prime31

    prime31/CharacterController2D

    1,111Voir sur GitHub↗

    CharacterController2D

    C#
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  • ironwarrior/supercharactercontrollerI

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  • owenashurst/agar.io-cloneAvatar de owenashurst

    owenashurst/agar.io-clone

    2,964Voir sur GitHub↗

    This project is a browser-based, real-time multiplayer action game where players control a character on a 2D canvas to absorb objects and grow in size. It utilizes a Node.js game server and WebSockets to synchronize game state, player movement, and chat across all connected participants. The application is delivered as a dockerized game application, ensuring consistent hosting and deployment across different cloud environments through containerized server environments. The system implements an authoritative server model that processes all game logic and physics to prevent cheating and mainta

    JavaScript
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  • dimforge/rapierAvatar de dimforge

    dimforge/rapier

    5,471Voir sur GitHub↗

    Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments. The engine distinguishes itself with specialized robotics capabilities, including a toolkit for importing URDF and STL models to control multibody chains. It supports precise mechanical movement through inverse kinematics calculations and the application of PID controllers for dynamic body control. The simulat

    Rust
    Voir sur GitHub↗5,471

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  • avianphysics/avianAvatar de avianphysics

    avianphysics/avian

    3,018Voir sur GitHub↗

    Avian is a 2D physics engine and rigid body dynamics simulator designed to calculate physical motion using mass, forces, and velocity. It provides a framework for simulating rigid body dynamics, collision detection, and joint constraints for games and applications. The engine utilizes a modular physics pipeline with a plugin-based architecture, allowing for the customization of simulation fidelity settings and the extension of collision backends. It includes a specialized kinematic character controller for implementing entity movement and sliding behavior against physical geometry. The syste

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  • godotengine/godot-demo-projectsAvatar de godotengine

    godotengine/godot-demo-projects

    8,250Voir sur GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

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  • jrouwe/joltphysicsAvatar de jrouwe

    jrouwe/JoltPhysics

    9,685Voir sur GitHub↗

    JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation

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  • brackeys/2d-character-controllerAvatar de Brackeys

    Brackeys/2D-Character-Controller

    1,287Voir sur GitHub↗
    C#2dcharactercontroller
    Voir sur GitHub↗1,287
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    bunkerboy258/BBB-Nexus

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    dbrizov/NaughtyCharacter

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  • edualvarado/unity-antagonistic-controllerE

    edualvarado/unity-antagonistic-controller

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  • cysharp/unitaskAvatar de Cysharp

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    UniTask is a high-performance asynchronous task library designed specifically for the Unity game engine. It provides a specialized framework for managing background operations and complex game logic, enabling developers to utilize modern asynchronous patterns while maintaining consistent frame rates during high-frequency engine updates. The library distinguishes itself through a zero-allocation architecture that prioritizes memory efficiency. By utilizing struct-based task representations and an internal object pooling system, it significantly reduces garbage collection pressure compared to s

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