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Back to baekalfen/pyboy

Open-source alternatives to PyBoy

30 open-source projects similar to baekalfen/pyboy, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best PyBoy alternative.

  • mgba-emu/mgbaAvatar de mgba-emu

    mgba-emu/mgba

    6,798Voir sur GitHub↗

    mGBA is a high-accuracy Game Boy Advance emulator and hardware-level debugger designed to run handheld console ROMs on modern computers. It serves as a scriptable emulation environment that allows for the execution of portable hardware software and the simulation of associated peripherals. The project distinguishes itself through its focus on technical analysis, providing a suite of tools for retro game debugging and game logic inspection. It includes a host-client debug protocol that enables external debugger connectivity via TCP socket communication and an event-driven scripting engine for

    Cemulatorgame-boygame-boy-advance
    Voir sur GitHub↗6,798
  • humpheh/goboyAvatar de Humpheh

    Humpheh/goboy

    2,637Voir sur GitHub↗

    Goboy is a GameBoy emulator written in Go that allows original handheld game ROMs to run on modern computer hardware. It supports both monochromatic and color display modes. The project includes specialized tools for retro game debugging and graphics inspection. These capabilities allow for the analysis of game logic by stepping through opcodes, profiling processor execution in real time, and inspecting background palettes, sprite data, and map layouts. The emulator provides game state preservation by writing cartridge RAM to local files. It also implements pixel-buffer rasterization for ren

    Goemulatorgameboygameboy-emulator
    Voir sur GitHub↗2,637
  • bfirsh/jsnesAvatar de bfirsh

    bfirsh/jsnes

    6,397Voir sur GitHub↗

    jsnes is a JavaScript-based NES emulator that runs classic NES games in the browser or in Node.js. It provides cycle-accurate CPU emulation, frame-buffer-based video rendering, and sample-buffer audio synthesis, along with a ROM cartridge mapper abstraction for broad game compatibility. The emulator exposes a programmable core with a simple API for controlling emulation state, capturing screenshots, and managing save data. It supports keyboard control remapping at runtime, with settings persisted to localStorage, and offers state serialization for save and restore operations. Battery-backed S

    JavaScript6502emulationemulator
    Voir sur GitHub↗6,397

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  • visualboyadvance-m/visualboyadvance-mAvatar de visualboyadvance-m

    visualboyadvance-m/visualboyadvance-m

    3,864Voir sur GitHub↗

    Visualboyadvance-m is a cross-platform hardware simulator and Game Boy Advance emulator. It replicates handheld console hardware to run Game Boy Advance and Game Boy Color software on modern desktop computers. The project also serves as a handheld console debugger for analyzing emulated code and validating homebrew software. The system is designed as a modular Libretro emulation core, allowing it to be loaded as a pluggable component into compatible frontend applications. This decoupled architecture separates the emulation logic from the user interface to ensure the engine can run across diff

    C++
    Voir sur GitHub↗3,864
  • amhndu/simplenesAvatar de amhndu

    amhndu/SimpleNES

    5,087Voir sur GitHub↗

    SimpleNES is a C++ application that simulates original Nintendo Entertainment System hardware to run legacy games on modern computers. It functions as a hardware simulator and retro gaming emulator designed to execute classic game ROMs by recreating the original console environment through software. The system implements a software version of the 6502 CPU and picture processing unit to render retro game video and audio. It recreates 8-bit console architecture to ensure the execution of original game ROMs. The project covers low-level hardware simulation, including cycle-accurate CPU emulatio

    C++c-plus-plusemulatornes-emulator
    Voir sur GitHub↗5,087
  • ntasfi/pygame-learning-environmentAvatar de ntasfi

    ntasfi/PyGame-Learning-Environment

    1,062Voir sur GitHub↗

    PyGame Learning Environment is a Python framework that provides a standardized interface for training artificial intelligence agents within diverse game environments. It functions as a communication layer that bridges reinforcement learning agents with game state observations, action inputs, and reward signals, allowing for consistent interaction across different game titles. The platform distinguishes itself by offering a headless execution mode that disables graphical rendering pipelines. By bypassing display overhead, this feature accelerates training cycles for automated agents during bac

    Pythonagentaiartificial-intelligence
    Voir sur GitHub↗1,062
  • mamedev/mameAvatar de mamedev

    mamedev/mame

    9,929Voir sur GitHub↗

    MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal

    C++
    Voir sur GitHub↗9,929
  • floooh/chipsAvatar de floooh

    floooh/chips

    1,177Voir sur GitHub↗

    Chips is a modular, header-only C library framework designed for building cycle-accurate hardware simulators and replicating historical eight-bit computing architectures. It provides the foundational components necessary to construct complete vintage systems by integrating individual emulated microprocessors and peripheral chips. The framework distinguishes itself through a component-based architecture where hardware modules are implemented as standalone headers that can be wired together to form complex systems. It models hardware interactions at a low level, utilizing pin-level signal emula

    C
    Voir sur GitHub↗1,177
  • openai/gymAvatar de openai

    openai/gym

    37,223Voir sur GitHub↗

    Gym is a reinforcement learning environment toolkit and agent simulation framework. It provides a standardized API and a universal communication interface that defines how learning agents interact with simulation environments through actions and observations. The project includes a benchmark environment suite and a diverse library of pre-configured simulation worlds, including physics engines and classic control tasks. It enables the creation of custom simulation environments to train agents in specific operational scenarios while ensuring reproducibility across different learning algorithms.

    Python
    Voir sur GitHub↗37,223
  • deepmind/labAvatar de deepmind

    deepmind/lab

    7,365Voir sur GitHub↗

    Lab is a customizable 3D platform and research testbed designed for training and testing autonomous agents using reinforcement learning. It serves as a spatial AI training simulator where agents can be evaluated through navigation and puzzle-solving tasks. The environment allows for the definition of complex layouts and task behaviors through external scripting, enabling the generation of specific challenges for AI research. It supports both automated training via standard API bindings and manual agent control to validate simulation dynamics. The system utilizes a grid-based spatial represen

    C
    Voir sur GitHub↗7,365
  • pervognsen/bitwiseAvatar de pervognsen

    pervognsen/bitwise

    5,250Voir sur GitHub↗

    Bitwise is a computer architecture education kit and a comprehensive set of guides for building a custom CPU, operating system, and compiler from scratch. It serves as a CPU design tutorial and a practical framework for implementing a unique instruction set architecture. The project provides a custom instruction set architecture toolchain, including resources for creating a matching assembler and compiler. It further includes a hardware development guide for synthesizing computer components and peripheral controllers for deployment on programmable logic devices and FPGAs. The kit covers full

    C
    Voir sur GitHub↗5,250
  • 86box/86boxAvatar de 86Box

    86Box/86Box

    4,059Voir sur GitHub↗

    86Box is a low-level x86 hardware emulator and vintage PC simulator designed to replicate early IBM PC compatibles. It provides virtualized environments for executing legacy operating systems, such as MS-DOS and early versions of Windows, by simulating processors and system designs ranging from the 8086 through the Pentium era. The project distinguishes itself through cycle-accurate processor simulation and high-fidelity hardware emulation. This includes the ability to route retro MIDI audio data to emulated hardware modules or external synthesizers to achieve authentic audio playback from le

    Cemulationemulatoribm
    Voir sur GitHub↗4,059
  • ai4finance-foundation/finrlAvatar de AI4Finance-Foundation

    AI4Finance-Foundation/FinRL

    13,964Voir sur GitHub↗

    FinRL is a reinforcement learning framework designed for the development, training, and backtesting of automated trading strategies. It functions as a quantitative finance toolkit that integrates deep learning algorithms with financial market simulations to address complex portfolio management and asset allocation tasks. The platform provides an end-to-end pipeline for transforming raw market data into actionable trading models. The project distinguishes itself through a layered, modular architecture that separates data processing, environment simulation, and agent training. This design allow

    Jupyter Notebookalgorithmic-tradingdeep-reinforcement-learningdrl-algorithms
    Voir sur GitHub↗13,964
  • dlr-rm/stable-baselines3Avatar de DLR-RM

    DLR-RM/stable-baselines3

    12,765Voir sur GitHub↗

    Stable-baselines3 is a reinforcement learning library built on the PyTorch deep learning framework. It provides a collection of reliable, standardized implementations of reinforcement learning algorithms designed for training, testing, and benchmarking agent policies in diverse simulated environments. The library functions as an agent training toolkit that emphasizes modularity and reproducibility. It features a unified environment interface and supports vectorized execution to accelerate data collection across multiple simulation instances. Users can customize neural network architectures, f

    Pythonbaselinesgsdegym
    Voir sur GitHub↗12,765
  • wiringpi/wiringpiAvatar de WiringPi

    WiringPi/WiringPi

    3,270Voir sur GitHub↗

    WiringPi is a GPIO hardware control library and embedded hardware interface designed for managing General Purpose Input Output pins on single board computers. It provides a standardized software layer for interacting with hardware registers, facilitating low-latency pin manipulation. The project includes a GPIO command line interface that allows users to inspect pin states and manage hardware input and output levels directly from the terminal. It supports embedded hardware prototyping and hardware state monitoring, specifically targeting Raspberry Pi boards to interact with external electron

    C
    Voir sur GitHub↗3,270
  • onionui/onionAvatar de OnionUI

    OnionUI/Onion

    4,193Voir sur GitHub↗

    Onion is a custom handheld gaming operating system and retro gaming frontend designed to manage and launch emulators on portable hardware. It functions as a bootable custom firmware distribution and emulation environment manager that replaces factory software to provide an integrated gaming environment. The system distinguishes itself through a modular core-based emulation architecture, allowing for the installation of verified emulator packages, BIOS configuration, and the use of hardware-specific drivers and filters. It also supports the integration of third-party game ports via standardize

    Cemulator-frontendmiyoo-minimiyoomini
    Voir sur GitHub↗4,193
  • sentdex/pygta5Avatar de Sentdex

    Sentdex/pygta5

    3,915Voir sur GitHub↗

    pygta5 is a Python game automation library designed to control actions and simulate player input within Grand Theft Auto 5. It serves as a framework for collecting game data, processing visual frames via neural networks, and automating gameplay through deep learning. The project implements a convolutional neural network controller to make real-time driving and movement predictions based on visual game frames. It utilizes regression models and deep learning to execute autonomous actions, allowing for the creation of autonomous agents that can control characters or vehicles. The system include

    Python
    Voir sur GitHub↗3,915
  • rileytestut/deltaAvatar de rileytestut

    rileytestut/Delta

    5,827Voir sur GitHub↗
    Swift
    Voir sur GitHub↗5,827
  • stenzek/duckstationAvatar de stenzek

    stenzek/duckstation

    9,754Voir sur GitHub↗

    DuckStation is a high-performance PlayStation 1 emulator that simulates the original console's hardware logic and CPU and GPU on modern computer systems. It functions as a console hardware emulator, disc image loader, and game state manager to execute original games and preserve retro software. The project differentiates itself through a game graphics upscaler that improves visual clarity using texture filtering, geometry precision corrections, and custom shader chains. It also features advanced memory manipulation tools for layered patch injection and the application of community cheat codes

    C++appimageemulatorenhancements
    Voir sur GitHub↗9,754
  • copy/v86Avatar de copy

    copy/v86

    23,160Voir sur GitHub↗

    v86 is a browser-based virtual machine and x86 hardware simulator that allows 16-bit and 32-bit operating systems to run directly within a web page. It functions as an x86 emulator for WebAssembly, simulating CPUs, memory, and storage devices to execute legacy software without original native hardware. The project utilizes a WebAssembly just-in-time compiler to translate x86 machine code into WebAssembly modules for high-performance execution in the browser. The system covers hardware emulation and lifecycle management, including the ability to boot from disk images, configure virtual hardwa

    JavaScriptemulatorvirtualizationwasm
    Voir sur GitHub↗23,160
  • jpd002/play-Avatar de jpd002

    jpd002/Play-

    2,539Voir sur GitHub↗

    Play- is a multi-system game emulator and virtual hardware emulator that simulates various console and arcade hardware to run original game files on modern devices. It functions as a retro game frontend, providing a graphical interface for organizing, launching, and managing libraries of legacy console and arcade titles. The project includes a hardware input mapper that translates modern controllers and mouse movements to simulate specialized legacy input devices, such as light guns and steering wheels. It also features a game state manager capable of capturing and restoring the exact memory

    C++cppemulationemulator
    Voir sur GitHub↗2,539
  • gibbed/steamachievementmanagerAvatar de gibbed

    gibbed/SteamAchievementManager

    8,525Voir sur GitHub↗

    Steam Achievement Manager is a game achievement editor and specialized API client designed to modify and unlock game achievements and statistics for titles on the Steam platform. It functions as a utility for manually changing the state of earned rewards and milestones while the client is running. The tool provides capabilities for steam profile customization and game statistic manipulation, allowing users to adjust displayed progress and achievement states. It operates by interfacing with the platform backend to update user profile data.

    C#steamsteam-apitool
    Voir sur GitHub↗8,525
  • hanmin0822/misakatranslatorAvatar de hanmin0822

    hanmin0822/MisakaTranslator

    5,712Voir sur GitHub↗

    MisakaTranslator is a real-time game translation tool designed to extract text from games and manga and provide machine translations via external engines. It functions as a text extractor using both memory hooking to retrieve raw text directly from running processes and optical character recognition to convert images of in-game text into editable strings. The tool includes a speech synthesizer to read translated dialogue and sentences aloud. To maintain accuracy, it utilizes a custom translation dictionary to manage specialized word lists and manual phrase mappings for character names and loc

    C#comiccsharpgalgame
    Voir sur GitHub↗5,712
  • trailofbits/manticoreAvatar de trailofbits

    trailofbits/manticore

    3,855Voir sur GitHub↗

    Manticore is a symbolic execution engine designed for the analysis of binary executables and smart contracts. It functions as an automated vulnerability scanner and verification platform that systematically traverses program execution paths to identify security flaws, validate business invariants, and ensure software properties hold true under all possible input conditions. The engine distinguishes itself through a unified instruction set abstraction that enables consistent analysis across diverse architectures and contract formats. It provides a programmatic interface for deep customization,

    Python
    Voir sur GitHub↗3,855
  • gopl-zh/gopl-zh.github.comAvatar de gopl-zh

    gopl-zh/gopl-zh.github.com

    4,958Voir sur GitHub↗

    This project is a Chinese translation of a comprehensive guide to the Go programming language. It serves as a localized educational resource and technical manual designed to provide guidance on language syntax, design, and software development. The resource covers a broad range of Go language education, including the implementation of programming patterns and system design. It includes translated lessons and examples that focus on core language features such as concurrency and the use of interfaces. The content spans various capability areas, including language fundamentals, data modeling, r

    Goprogramming-language
    Voir sur GitHub↗4,958
  • hyperdbg/hyperdbgAvatar de HyperDbg

    HyperDbg/HyperDbg

    3,885Voir sur GitHub↗

    HyperDbg is a hardware-assisted kernel-mode debugging platform that leverages virtualization to monitor and control system execution. By utilizing hypervisor-level primitives, it enables deep system analysis and instrumentation without relying on standard operating system debugging interfaces. The framework provides a comprehensive environment for inspecting both kernel and user-mode processes, allowing for granular control over execution flow and system state. The project distinguishes itself through a transparent debugging layer designed to remain invisible to the target environment. It emp

    Cbinary-analysisdebugdebugger
    Voir sur GitHub↗3,885
  • open-smartwatch/open-smartwatch-osAvatar de Open-Smartwatch

    Open-Smartwatch/open-smartwatch-os

    1,114Voir sur GitHub↗

    Open-smartwatch-os is an operating system designed for resource-constrained wearable devices. It provides a development and testing environment that allows developers to build, validate, and debug firmware for smartwatches within a simulated desktop environment before deploying to physical hardware. The project distinguishes itself through a comprehensive suite of tools for hardware emulation and remote diagnostics. By utilizing a hardware abstraction layer and modular driver architecture, it decouples core system logic from specific physical components. This enables developers to run the ope

    C
    Voir sur GitHub↗1,114
  • reiniscimurs/drl-robot-navigationAvatar de reiniscimurs

    reiniscimurs/DRL-robot-navigation

    1,321Voir sur GitHub↗

    DRL-robot-navigation is a deep reinforcement learning platform and robotic simulation framework designed to train autonomous mobile robots for collision-free path planning. It uses neural network policies and physics-engine simulation environments to teach robots how to navigate toward target coordinates while avoiding obstacles. The software trains continuous control policies using twin delayed deep deterministic policy gradients over continuous state and action spaces. Training is guided by scalar reward signals derived from target proximity and obstacle avoidance distances. System compone

    Pythondeep-learningdeep-reinforcement-learninggazebo
    Voir sur GitHub↗1,321
  • provenance-emu/provenanceAvatar de Provenance-Emu

    Provenance-Emu/Provenance

    6,332Voir sur GitHub↗

    iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |

    Cataricatalystemulation
    Voir sur GitHub↗6,332
  • libretro/retroarchAvatar de libretro

    libretro/RetroArch

    13,238Voir sur GitHub↗

    RetroArch is a cross-platform emulation host and multi-system game emulator that serves as a frontend for the Libretro API. It coordinates video, audio, and user input to maintain the application state for various emulator cores, allowing it to run a wide variety of vintage gaming hardware and software engines. The platform distinguishes itself through a low-latency emulation model that uses run-ahead processing to reduce input lag. It also features a real-time state tracking system that enables gameplay rewinding by saving periodic snapshots of the emulator memory state. The environment inc

    Cclibretroretroarch
    Voir sur GitHub↗13,238