9 dépôts
Programmatic modification of source files by inserting code fragments at specific markers.
Distinct from Marker-Based Injection Utilities: Focuses on modifying generated source code rather than updating documentation files
Explore 9 awesome GitHub repositories matching web development · Source Code Injection. Refine with filters or upvote what's useful.
This project is a full-stack application generator and Java application scaffolder designed to produce the initial project structure and boilerplate code for modern web applications and microservice architectures. It functions as a development platform that uses predefined technology stacks to automate the creation of backend services and APIs. The system includes a customizable code blueprint tool, allowing users to extend or replace standard generation patterns to modify the default code structure of client and server components. It also provides a containerized development environment to e
Modifies final output files by searching for specific markers and inserting custom code fragments.
Kubebuilder is a framework and set of scaffolding tools used to build Kubernetes APIs and controllers. It functions as an operator framework that provides generators for custom resource definitions, admission webhooks, and RBAC manifests to extend cluster functionality. The project distinguishes itself through marker-based code generation, which parses source code comments to automatically produce Kubernetes manifests and boilerplate logic. It employs a hub-and-spoke versioning model to translate data between multiple API versions and uses a three-way merge strategy to automate project migrat
Identifies specific locations in files where new components can be inserted without overwriting user-written logic.
Recaf est une suite d'outils spécialisés pour assembler, éditer, désobfusquer, décompiler et instrumenter le bytecode Java et les processus runtime. Il fournit un environnement coordonné pour modifier les fichiers de classe Java compilés et analyser le comportement des applications Java. Le projet se distingue par une couche d'abstraction multi-niveaux qui permet l'édition à travers différents formats et un framework enfichable qui route le bytecode à travers plusieurs moteurs de décompilation configurables. Il inclut un moteur de script embarqué et une architecture de plugin pour automatiser les tâches répétitives et étendre le comportement du système. L'ensemble d'outils couvre plusieurs domaines de capacités de haut niveau, incluant l'analyse statique pour rechercher le contenu de l'application et simuler les états d'exécution des méthodes. Il prend également en charge l'instrumentation runtime pour s'attacher aux processus actifs et la transformation automatisée de bytecode pour supprimer l'obfuscation et réparer les fichiers de classe. L'exécution headless est prise en charge via une interface en ligne de commande pour intégrer les workflows dans des pipelines de build externes.
Provides automated bytecode transformers to rename members and patch class files for deobfuscation.
Hygen is a code generator CLI and interactive template engine that scaffolds new files and injects code into existing ones using project-local templates. It operates as a Node.js code generator library that can be embedded inside custom binaries for tailored workflows, and also functions as a project scaffolding tool for bootstrapping new projects or folders from remote template repositories. The tool discovers templates by scanning a project's _templates directory at runtime, mapping folder and file names directly to generator commands and actions. It collects user input through interactiv
Prevents repeated code insertion by tracking injection markers (start/end delimiters) within target files.
Sodium is a Minecraft performance optimization project that replaces the default rendering engine to increase frame rates and reduce stutter. It functions as a game rendering modification that applies runtime patches to the engine to change how graphics are displayed. The project provides a customizable settings registry, allowing for the addition of new configuration options to the video menu so other extensions can integrate their own visual settings. The rendering system implements chunk-based culling logic and buffer-based geometry caching to minimize draw calls and reduce CPU overhead.
Injects custom code into precompiled class files at load time using bytecode transformation.
Pyarmor est un ensemble d'outils pour protéger les logiciels Python via l'obfuscation du code source, la protection du bytecode et la compilation binaire. Il fonctionne comme un obfuscateur de code, un protecteur de bytecode et un compilateur binaire conçu pour empêcher l'ingénierie inverse et l'accès non autorisé aux scripts et paquets Python. Le projet se distingue en fournissant un gestionnaire de licence logicielle complet qui permet une licence liée au matériel. Cela permet aux développeurs de verrouiller l'exécution des scripts sur des appareils physiques ou des machines virtuelles spécifiques et d'appliquer des dates d'expiration strictes via des clés d'exécution chiffrées. Ses capacités plus larges couvrent la distribution sécurisée via la génération de wheels obfusqués et d'exécutables autonomes pour plusieurs plateformes. La surface de sécurité inclut des vérifications d'intégrité à l'exécution, telles que la prévention de l'attachement de débogueur, la protection au niveau de la mémoire et la conversion de fonctions Python en extensions C compilées. L'outil inclut une interface en ligne de commande et prend en charge l'intégration dans des pipelines d'intégration continue (CI) pour automatiser le processus d'obfuscation lors des builds.
Allows inserting specific instructions into the obfuscated output via source code comments that are removed during the build.
Slang is a shader compiler framework that combines a modular shading language with automatic differentiation, multi-target code generation, and an intrinsic mapping and extension system. At its core, Slang provides a differentiable shader compiler that automatically generates forward and backward derivative propagation for functions with control flow, enabling gradient-based optimization in graphics. The framework also includes a fully featured shader language with modules, generics, interfaces, and separate compilation, all designed for building reusable shader libraries. From a single source
Inserts target-specific code into generated shader output with automatic deduplication of identical prelude strings.
vue-bits is a Vue component library and animated UI kit providing a collection of pre-built interface elements and text effects. It functions as a source-code distribution system for adding motion and interactivity to web pages. The project includes a command line installer that enables the targeted extraction of specific component source code directly into a local project directory. This CLI-driven approach allows for the integration of UI elements without relying on traditional package installation. The library covers animated UI development and frontend component management, using prop-dr
Programmatically inserts Vue component source code into local project files while preserving original formatting.
Liftkit is a modular code distribution tool and component code importer designed to download UI component source code directly into local repositories. It functions as a frontend component bridge, transferring pre-made UI elements and design patterns from remote repositories into local project directories for full implementation control. The utility acts as a design system synchronizer, aligning visual components and patterns across different design and coding tools. This process ensures consistency between layout and final code by synchronizing UI design patterns throughout the development w
Downloads specific code blocks from remote repositories directly into local projects to bypass traditional package managers.