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5 dépôts

Awesome GitHub RepositoriesSoftware 3D Rendering

Implementing 3D graphics pipelines that operate on the CPU without requiring GPU acceleration.

Distinct from 3D Scene Renderers: Candidates focus on GPU-accelerated renderers or pseudo-3D; this is a full software-based 3D pipeline.

Explore 5 awesome GitHub repositories matching graphics & multimedia · Software 3D Rendering. Refine with filters or upvote what's useful.

Awesome Software 3D Rendering GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • mamedev/mameAvatar de mamedev

    mamedev/mame

    9,929Voir sur GitHub↗

    MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal

    Generates software-based 3D imagery to replicate visual output without GPU acceleration.

    C++
    Voir sur GitHub↗9,929
  • id-software/quakeAvatar de id-Software

    id-Software/Quake

    5,659Voir sur GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    Renders textured 3D polygons and sprites with software rasterization at interactive frame rates.

    C
    Voir sur GitHub↗5,659
  • id-software/doom-3-bfgAvatar de id-Software

    id-Software/DOOM-3-BFG

    5,325Voir sur GitHub↗

    Ce dépôt contient le code source C++ d'un jeu de tir à la première personne (FPS) solo. Il s'agit d'une implémentation logicielle du moteur Id Tech 4, conçu pour le rendu 3D avec un accent sur l'éclairage unifié en temps réel et la géométrie. Le projet permet la modification de la logique centrale du moteur et des systèmes de rendu. Il sert de ressource pour la modification de moteurs de jeu classiques, le développement de jeux de tir à la première personne et la préservation de jeux rétro. Le moteur utilise un pipeline de shader unifié et des volumes d'ombre stencil pour les effets d'éclairage, ainsi qu'un partitionnement spatial par arbre BSP pour le culling de visibilité et la détection de collision. Il emploie un système d'entités basé sur des composants pour gérer les objets du jeu.

    Includes a wrapper for fixed-function pipelines to maintain compatibility across different graphics hardware and drivers.

    C++
    Voir sur GitHub↗5,325
  • id-software/quake-2Avatar de id-Software

    id-Software/Quake-2

    3,197Voir sur GitHub↗

    Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS

    Provides a full software-based 3D rendering pipeline that handles coordinates and lighting on the CPU.

    C
    Voir sur GitHub↗3,197
  • zauonlok/rendererAvatar de zauonlok

    zauonlok/renderer

    2,745Voir sur GitHub↗

    Renderer is a low-level software graphics engine implemented in standard C for educational and experimental real-time computer graphics. It functions as a CPU rasterizer that computes vertex transformations, clipping, texturing, and lighting entirely through software computation without requiring hardware acceleration. The software includes a geometry pipeline supporting depth and alpha testing, geometry clipping and culling, and perspective-correct attribute interpolation. Its lighting and shading subsystem provides advanced physical simulation including metallic-roughness and specular-gloss

    Computes three-dimensional graphics scenes entirely on the CPU using custom shaders and rendering pipelines without requiring hardware acceleration.

    C3d3d-graphicsc
    Voir sur GitHub↗2,745
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  3. Software 3D Rendering

Explorer les sous-tags

  • Fixed-Function Pipelines1 sous-tagRendering pipelines with a fixed set of configurable operations, lacking programmable shader stages. **Distinct from Software 3D Rendering:** Distinct from Software 3D Rendering: specifies the fixed-function pipeline architecture rather than the general CPU-based rendering approach.