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41 dépôts

Awesome GitHub RepositoriesMesh Processing APIs

Programmatic interfaces for interacting with and manipulating geometric mesh data.

Distinct from Mesh Networking: Distinct from network-based mesh implementations: focuses on geometric data structures and 3D modeling.

Explore 41 awesome GitHub repositories matching graphics & multimedia · Mesh Processing APIs. Refine with filters or upvote what's useful.

Awesome Mesh Processing APIs GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • moeru-ai/airiAvatar de moeru-ai

    moeru-ai/airi

    41,040Voir sur GitHub↗

    Airi is an interactive digital companion engine designed to bridge large language models with local animation rendering. It functions as a middleware platform that synchronizes conversational text streams with skeletal and facial movements to drive virtual avatars in real time. The framework distinguishes itself by integrating desktop context awareness, allowing characters to maintain situational awareness of a user's screen activity across both desktop and web environments. It utilizes a hybrid execution model that splits computational workloads between cloud-based language processing and lo

    Translates conversational text streams into synchronized skeletal and facial animation data using real-time inference.

    TypeScriptai-companionai-vtuberclawdbot
    Voir sur GitHub↗41,040
  • libgdx/libgdxAvatar de libgdx

    libgdx/libgdx

    24,816Voir sur GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Provides skeletal animation systems to dynamically deform 3D meshes based on bone movement.

    Java2d3dandroid
    Voir sur GitHub↗24,816
  • kwaivgi/liveportraitAvatar de KwaiVGI

    KwaiVGI/LivePortrait

    18,632Voir sur GitHub↗

    LivePortrait is a deep learning framework for portrait animation that transfers facial expressions from a driving video to a static image. It functions as an AI motion retargeting tool, mapping movements between different identities while preserving the unique features of the source portrait. The system includes specialized capabilities for cross-species portrait animation, adapting human-centric models to non-human subjects and animals. It also features a motion template generator that converts driving videos into portable files to accelerate inference and protect the identity of the origina

    Implements precise mapping of facial expressions from a driving video to a target portrait while preserving identity.

    Python
    Voir sur GitHub↗18,632
  • tencent-hunyuan/hunyuan3d-2Avatar de Tencent-Hunyuan

    Tencent-Hunyuan/Hunyuan3D-2

    14,016Voir sur GitHub↗

    Hunyuan3D-2 is a machine learning framework designed to convert two-dimensional images into fully realized, textured three-dimensional meshes. It utilizes a generative artificial intelligence model to perform both shape construction and surface texture synthesis, enabling the automated creation of digital assets. The system distinguishes itself through a modular generative pipeline that separates geometry reconstruction from texture mapping. It employs multi-view image projection and latent diffusion techniques to ensure geometric consistency, while providing a plugin-based bridge architectur

    Provides a local service for automating the creation of digital assets through programmatic requests.

    Python3d3d-aigc3d-generation
    Voir sur GitHub↗14,016
  • facebookresearch/animateddrawingsAvatar de facebookresearch

    facebookresearch/AnimatedDrawings

    12,797Voir sur GitHub↗

    AnimatedDrawings is a system for transforming static 2D drawings of humanoid figures into animated characters. It provides a workflow for character rigging, motion mapping, and scene assembly to turn hand-drawn sketches into moving visual sequences. The project utilizes a motion retargeting framework to map movement data from motion capture files onto custom character skeletons regardless of their physical proportions. It employs a rigging tool that uses pose estimation to automatically predict joint locations and create digital skeletons, which can be manually refined to improve animation ac

    Maps a skeletal structure of joint points to a 2D image to define bending and stretching.

    Python
    Voir sur GitHub↗12,797
  • openai/shap-eAvatar de openai

    openai/shap-e

    12,251Voir sur GitHub↗

    Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent

    Implements a rendering pipeline where outputs are differentiable to optimize 3D shapes via gradient descent.

    Python
    Voir sur GitHub↗12,251
  • saschawillems/vulkanAvatar de SaschaWillems

    SaschaWillems/Vulkan

    11,998Voir sur GitHub↗

    This project serves as a comprehensive educational framework and reference library for mastering high-performance graphics programming and parallel compute resource management. It provides a collection of practical implementations designed to demonstrate the explicit control required by the Vulkan API, covering the fundamental mechanics of modern graphics pipelines and cross-platform hardware interaction. The repository distinguishes itself by focusing on the low-level architectural requirements of modern GPU development, including manual memory allocation, multi-threaded command recording, a

    Calculates final vertex positions by interpolating bone transformations and applying weighted influences from a skeleton.

    GLSLglslhlslslang
    Voir sur GitHub↗11,998
  • nerfstudio-project/nerfstudioAvatar de nerfstudio-project

    nerfstudio-project/nerfstudio

    11,737Voir sur GitHub↗

    Nerfstudio est un framework de développement modulaire pour entraîner, visualiser et exporter des représentations de scènes tridimensionnelles dérivées d'ensembles de données d'images bidimensionnelles. Il fournit un pipeline de reconstruction de scène neuronale qui convertit les images brutes et les données de caméra en actifs 3D haute fidélité et en vidéo cinématographique en utilisant un rendu volumétrique différentiable. Le système dispose d'un visualiseur interactif basé sur le web qui permet aux utilisateurs de surveiller la progression de l'entraînement et d'inspecter la géométrie de la scène neuronale en temps réel. Il découple les architectures de réseaux de neurones de la boucle d'entraînement via une interface modulaire standardisée, permettant le développement et l'expérimentation d'architectures de champs de radiance neuronaux personnalisées. Le framework couvre un large éventail de capacités, notamment le prétraitement des ensembles de données pour le calcul de la pose de la caméra, l'évaluation de la fidélité du modèle et la génération de séquences vidéo cinématographiques via l'interpolation de trajectoire de caméra. Il inclut également des utilitaires pour exporter des scènes entraînées en tant qu'actifs 3D et nuages de points pour une utilisation dans des logiciels de modélisation externes. L'exécution matérielle cohérente est prise en charge par des environnements conteneurisés qui regroupent les pilotes graphiques et les dépendances système.

    Implements a differentiable rendering pipeline to optimize 3D scene geometry from 2D image data.

    Python
    Voir sur GitHub↗11,737
  • facebookresearch/pytorch3dAvatar de facebookresearch

    facebookresearch/pytorch3d

    9,902Voir sur GitHub↗

    PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te

    Provides programmatic interfaces for processing and transforming triangle meshes and point clouds using tensor operations.

    Python
    Voir sur GitHub↗9,902
  • cocos-creator/engineAvatar de cocos-creator

    cocos-creator/engine

    9,671Voir sur GitHub↗

    Ce projet est un moteur de jeu multiplateforme et une boîte à outils de développement conçue pour créer des jeux 2D et 3D haute performance. Il sert de moteur de rendu graphique 3D et de framework de jeu web permettant aux applications d'être déployées sur mobile, bureau et web à partir d'une seule base de code. Le moteur dispose d'un pipeline de rendu configurable qui prend en charge les chemins de rendu forward et deferred. Il utilise une couche d'abstraction graphique multiplateforme et une traduction universelle de shaders pour assurer un rendu visuel cohérent sur différents matériels et plateformes. La boîte à outils inclut des systèmes intégrés pour le rendu physiquement basé, les animations squelettiques et les simulations physiques en temps réel pour les collisions et les mouvements. Des capacités supplémentaires couvrent la génération d'effets de particules, l'édition de géométrie de terrain et la construction d'éléments d'interface utilisateur complexes.

    Ships a skeletal animation system for deforming 3D meshes using bone hierarchies and vertex weights.

    C++
    Voir sur GitHub↗9,671
  • cocos/cocos-engineAvatar de cocos

    cocos/cocos-engine

    9,651Voir sur GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    Implements skeletal animation for deforming 3D meshes using bone structures and vertex weights.

    C++3dcocoscocoscreator
    Voir sur GitHub↗9,651
  • gcssloop/androidnoteAvatar de GcsSloop

    GcsSloop/AndroidNote

    9,332Voir sur GitHub↗

    AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming. The project is distinguished by its depth in visual implementation, covering pseudo-3D perspective projections via virtual cameras and complex 2D rendering using Bézier curves and PorterDuff color blending. It also provides detailed methodologies for app modularization and the management of internal libraries through private Maven repositories and JitPack. The reference surface ext

    Manipulates vertices and meshes to warp and distort bitmaps and canvas graphics.

    Javaandroidandroid-studiocustom-view
    Voir sur GitHub↗9,332
  • o3de/o3deAvatar de o3de

    o3de/o3de

    8,954Voir sur GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    Creates optimized collider assets from 3D source meshes using triangle meshes, primitives, or convex hulls.

    C++3d-graphics3d-graphics-engineanimation
    Voir sur GitHub↗8,954
  • yemount/pose-animatorAvatar de yemount

    yemount/pose-animator

    8,843Voir sur GitHub↗

    Pose-animator is a system that maps real-time body and face tracking data to 2D vector illustrations. It functions as a skeletal animation engine and motion controller that translates human keypoint recognition into instantaneous SVG path updates. The project enables real-time motion capture from webcam feeds and pose extraction from static images. It utilizes a skeletal rig to link virtual bones to vector character surfaces, allowing for the animation of custom characters and interactive avatars. The tool incorporates client-side machine learning inference for processing camera frames, coor

    Functions as a skeletal animation engine that moves vector character surfaces via a virtual rig.

    JavaScript
    Voir sur GitHub↗8,843
  • godotengine/godot-demo-projectsAvatar de godotengine

    godotengine/godot-demo-projects

    8,250Voir sur GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Rigs 2D characters with skeletal hierarchies and bones to enable fluid movement via inverse kinematics.

    GDScript
    Voir sur GitHub↗8,250
  • zeux/meshoptimizerAvatar de zeux

    zeux/meshoptimizer

    7,283Voir sur GitHub↗

    meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage, and improve rendering performance. It functions as a geometry simplification tool, a mesh compression codec, and a utility for preparing data for mesh shaders and raytracing acceleration. The library provides specialized toolsets for partitioning meshes into clusters and meshlets to optimize hardware-accelerated rendering pipelines. It also includes helpers for generating opacity micromaps and spatial clusters to increase the speed of hardware ray-triangle intersection tests.

    Simplifies meshes by lowering triangle counts while preserving geometric appearance and attribute seams.

    C++compressiongltfgpu
    Voir sur GitHub↗7,283
  • google-deepmind/graphcastAvatar de google-deepmind

    google-deepmind/graphcast

    6,680Voir sur GitHub↗

    GraphCast is a machine learning model that uses graph neural networks to produce global weather forecasts up to ten days ahead at high spatial resolution. The system represents the Earth's surface as an icosahedral mesh, enabling message passing between mesh nodes to capture atmospheric dynamics, and combines this with a learned multiscale processor that operates across coarse-to-fine mesh resolutions. The model is trained on historical ERA5 reanalysis data through a supervised learning objective, and its autoregressive rollout loop feeds predictions back as input to generate multi-step forec

    Converts regular latitude-longitude grids into triangular icosahedral meshes for graph network processing.

    Pythonweatherweather-forecast
    Voir sur GitHub↗6,680
  • valvesoftware/openvrAvatar de ValveSoftware

    ValveSoftware/openvr

    6,615Voir sur GitHub↗

    OpenVR is a software development kit and runtime that provides a unified API for accessing virtual reality hardware from multiple manufacturers. It abstracts vendor-specific headsets, controllers, and tracking systems into a common interface, enabling applications to work across different VR devices without requiring hardware-specific code. The SDK handles core VR operations including stereoscopic frame submission to a compositor, headset and controller tracking, and input binding that maps abstract application actions to physical device controls. The runtime is built around a modular driver

    Delivers hand and body animation data through a dedicated API for VR skeletal tracking devices.

    C++hardwareopenvr-sdksdk
    Voir sur GitHub↗6,615
  • hiloteam/hiloAvatar de hiloteam

    hiloteam/Hilo

    5,932Voir sur GitHub↗

    Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys

    Integrates the DragonBones skeletal animation engine for bone-based character movement.

    JavaScriptcanvasgamehilo
    Voir sur GitHub↗5,932
  • orillusion/orillusionAvatar de Orillusion

    Orillusion/orillusion

    5,188Voir sur GitHub↗

    Orillusion est un moteur de rendu 3D WebGPU conçu pour des scènes haute fidélité et des effets visuels dans le navigateur. Il fonctionne comme un framework de calcul GPU pour les opérations mathématiques parallèles et un pipeline graphique de rendu basé sur la physique pour des matériaux et surfaces réalistes. Le système inclut également une boîte à outils d'animation 3D basée sur le web pour piloter les animations squelettiques et interpoler les positions des sommets. Le moteur se distingue par son utilisation d'un système d'entité-composant pour la logique de scène et un système de génération de shader basé sur des macros qui crée plusieurs variantes de shader. Il optimise les performances via la gestion de tampons mappés en mémoire pour réduire la surcharge d'échange de données entre le CPU et le GPU. Le projet couvre un large éventail de capacités graphiques, notamment le rendu forward groupé, l'illumination globale basée sur des sondes, et un pipeline de post-traitement avec des effets tels que des rayons divins volumétriques et la profondeur de champ. Il intègre en outre la physique accélérée par GPU pour les particules et les fluides, la détection de collision et des interfaces utilisateur accélérées par le matériel.

    Implements 3D mesh deformation using hierarchical bone structures and vertex weights for character movement.

    TypeScript3dgraphicshtml5
    Voir sur GitHub↗5,188
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Explorer les sous-tags

  • Differentiable Mesh Manipulations1 sous-tagOperations on 3D meshes using differentiable tensors to allow gradient flow for optimization. **Distinct from Mesh Processing APIs:** Specifically focuses on differentiable operations for deep learning, whereas the parent is a general API for manipulation.
  • Generative Mesh APIs1 sous-tagProgrammatic interfaces for triggering automated 3D asset and texture generation. **Distinct from Mesh Processing APIs:** Distinct from Mesh Processing APIs: focuses on generative creation services rather than manual mesh manipulation.
  • Grid-to-Mesh Spatial ModelingConverting regular latitude-longitude grids into triangular icosahedral meshes for graph network processing. **Distinct from Mesh Processing APIs:** Distinct from Mesh Processing APIs: focuses on converting gridded spatial data to meshes for graph networks, not general mesh manipulation.
  • Mesh-Based Collision GeometryUtilities for mapping vertex and index buffers to physics engines for collision detection. **Distinct from Mesh Processing APIs:** Distinct from general mesh processing: focuses on collision geometry generation for physics engines.
  • Skeletal Animation15 sous-tagsTechniques for deforming 3D meshes using hierarchical bone structures and vertex weights. **Distinct from Mesh Processing APIs:** Distinct from general mesh processing: focuses specifically on skeletal deformation and skinning.