29 dépôts
Implementation of audio filters, compressors, and reverb to alter sound characteristics.
Distinct from Audio Processing: Focuses on signal processing effects rather than general audio playback or recording
Explore 29 awesome GitHub repositories matching graphics & multimedia · Effects Processing. Refine with filters or upvote what's useful.
Audacity is a cross-platform digital audio workstation and multi-track audio editor. It serves as a comprehensive suite for capturing live audio input, refining sound files through splicing and effects, and mixing multi-track audio files using a non-destructive waveform interface. The project functions as a VST3 plugin host, providing a software environment to load and execute audio effects and virtual instruments for real-time signal processing. It also includes an audio spectrum analyzer for visualizing frequencies and waveforms to identify specific sonic characteristics. The software cove
Implements audio filters, noise reduction, and studio fades to alter sound characteristics.
Tone.js is a web-based audio synthesizer and framework for the Web Audio API. It provides a digital signal processing toolkit, a musical timing engine, and a library for MIDI processing to create interactive music and synthesizers directly in the browser. The project features a musical timing engine that coordinates audio events and loops using BPM-relative timing and a global transport. It includes a MIDI processing library capable of converting binary MIDI files into JSON format to trigger sounds and control audio parameters in real time. Its capabilities cover polyphonic sound synthesis,
Modifies sound signals using processors like reverb, chorus, and delay to alter the acoustic character.
This project is a comprehensive software entrepreneurship curriculum and solopreneurship business playbook designed for developers. It provides a strategic framework for building, validating, and monetizing side businesses using lean startup methodology and a systematic product development approach. The project distinguishes itself by offering specific guides for digital monetization and career anti-fragility, helping software engineers transition from employment to self-employment. It focuses on turning technical skills into scalable digital assets, paid communities, and independent software
Simulates acoustic space by adding delayed reflections to a dry audio signal.
Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform music in real time by writing and executing code during playback. The platform serves as an educational coding platform, using sound creation as a play-based environment to teach software logic and programming principles. It also acts as a MIDI and OSC controller for synchronizing external hardware and software. The system covers a broad range of audio capabilities, including software-based sound synthesis, audio sample manipulation,
Processes audio through a chain of effects including reverb, distortion, and parametric EQ to shape the output sound.
wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t
Implements audio effects including equalizers, compressors, and reverb chains via an audio graph.
LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be
Processes audio through a multi-channel mixer with effect plugins to shape final sonic characteristics.
MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal
Modifies final audio output using an implementation of filters, compressors, reverb, and equalizers.
EasyEffects is a real-time audio processor and system-wide effects manager designed for PipeWire audio streams. It functions as a comprehensive suite for applying filters, equalizers, and limiters to both input and output audio across the entire system. The project distinguishes itself through its use of deep learning for neural network noise suppression and voice isolation, as well as its ability to simulate physical acoustic environments using impulse-response convolution. It includes a sophisticated preset management system that allows users to associate specific audio configurations with
Sequences audio filters in a serial linear chain where each plugin feeds into the next.
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
Adds built-in or custom processing effects like echo, reverb, and equalization to audio nodes.
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Includes a suite of audio effects like reverb, delay, and chorus to simulate environmental acoustics.
eqMac is a system-wide audio equalizer and volume mixer for macOS. It utilizes a virtual audio driver to intercept system output, allowing users to adjust frequency response, boost system volume, and control independent volume levels for different running software applications. The project functions as an audio unit plugin host, integrating third-party plugins into the system audio stream for professional effects. It also includes a local web server that enables remote audio control via HTTP, allowing users to modify audio parameters from a mobile device or other external hardware on the same
Integrates third-party audio plugins into the processing pipeline to add professional effects.
THIS REPO IS NOT MAINTAINED ANYMORE. Please see https://codeberg.org/tenacityteam/tenacity for Tenacity, which is maintained.
Applies built-in and user-installed audio effects to alter selected audio regions.
Allows combining multiple effect requirements in a single type signature.
Mixxx is a free, open-source DJ application that runs on Windows, macOS, and Linux, providing a complete platform for mixing audio tracks with beat detection, key analysis, and real-time effects during live performances. It functions as a digital mixer that supports MIDI controller mapping, timecode vinyl control, and custom skin layouts, while also serving as a live performance recording tool that can capture mixes to audio files and broadcast them to internet radio servers in real time. The application distinguishes itself through a comprehensive architecture that coordinates automated play
Mixxx adds real-time effects to individual decks or the master output to shape and transform the sound during a performance.
Chains multiple audio effects and plugins into sequential or parallel processing pipelines.
OuterTune est un lecteur de musique Android et un client YouTube Music tiers conçu pour lire des fichiers audio locaux et diffuser du contenu distant. Il fournit une interface utilisateur construite avec Material 3 et inclut une application multimédia dédiée pour Android Auto afin de permettre une gestion multimédia sécurisée sur les unités de tête des véhicules. Le projet se distingue en offrant une diffusion de musique et de vidéos sans publicité à partir de services distants. Il prend en charge l'archivage multimédia hors ligne via un téléchargeur qui enregistre les chansons distantes sur le stockage local pour une lecture sans connexion internet. L'application couvre une large gamme de capacités audio, y compris le rendu de paroles synchronisées en formats karaoké et mot à mot, la gestion de la file d'attente de lecture et le traitement du signal audio pour la normalisation, les changements de tempo et les ajustements de hauteur. Elle dispose également de la synchronisation des comptes utilisateur pour gérer les préférences musicales.
Provides audio signal processing for normalization, tempo shifts, and pitch adjustments.
Ardour est une station de travail audio numérique (DAW), un mixeur audio multipiste et un séquenceur MIDI. Il fonctionne comme un éditeur audio non linéaire et un hôte de plugins pour exécuter des effets et instruments tiers. Le système fournit des capacités spécialisées pour le mixage audio de post-production via la synchronisation d'images vidéo, ainsi que le séquençage de performance live pour déclencher des clips et des patterns en temps réel. Il prend également en charge le mixage tactile via le mapping de surfaces de contrôle et la configuration de contrôleurs matériels. Le logiciel couvre un large éventail de besoins en production audio, incluant l'enregistrement multipiste, le séquençage et la composition MIDI, le mixage professionnel et l'exportation audio multicanal. Son framework de traitement inclut un support de plugins standard de l'industrie et un système de routage de signal de type matrice.
Distributes the processing load of third-party audio effects across multiple CPU cores to ensure real-time playback.
EZAudio est une bibliothèque audio pour les plateformes Apple qui fournit des interfaces standardisées pour la capture par microphone, la lecture de fichiers et la sortie matérielle. Il fonctionne comme un processeur audio à faible latence et un framework de visualisation conçu pour manipuler les buffers audio et router les signaux avec un délai minimal. Le projet propose un moteur de rendu de forme d'onde accéléré par le matériel pour dessiner les amplitudes audio en temps réel et des tracés déroulants. Il inclut également un analyseur de transformée de Fourier rapide (FFT) qui convertit les échantillons audio du domaine temporel en données du domaine fréquentiel pour l'analyse spectrale. La bibliothèque couvre un large éventail de capacités, y compris l'enregistrement audio numérique sur disque et la gestion de la lecture de fichiers audio avec recherche et contrôles de volume. Elle prend en charge le traitement audio en temps réel via l'enchaînement d'effets audio et le routage de l'entrée microphone directement vers la sortie matérielle.
Connects audio units in sequential stacks to apply modifications like equalization and delay.
BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin
Wraps VST, VST3, and LV2 plugin interfaces into native modules for the patching system.
AudioNoise est une bibliothèque d'effets audio numériques et un processeur de signal conçu pour manipuler les formes d'onde audio via le filtrage numérique et des simulations d'écho. Il fonctionne comme un émulateur de circuit analogique, simulant le comportement des pédales de guitare et des phasers matériels. Le projet fournit des outils pour le traitement sonore expérimental, y compris la génération de bruits et de textures numériques aléatoires. Il inclut également un visualiseur de forme d'onde audio qui rend les données audio numériques sous forme de graphiques visuels pour analyser les résultats du traitement du signal. La bibliothèque implémente des capacités de traitement audio numérique et d'émulation de circuit analogique, utilisant des effets basés sur le délai et des filtres numériques pour modifier la tonalité et les caractéristiques spatiales des échantillons sonores.
Implements echo delays that create spatial sound effects using delay loops.