12 dépôts
JavaScript libraries for rendering 2D and 3D content in the browser.
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This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas
Standard JavaScript library for 3D graphics.
Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover
Comprehensive framework for building 3D web games.
Theatre is a motion graphics and animation library designed for the web. It functions as a declarative state animation engine that manages the properties of visual elements over time, allowing developers to create complex, time-based sequences and interactive motion graphics directly within the browser. The framework distinguishes itself through its focus on audio-synced animation, providing tools to coordinate visual motion sequences with external sound files. By utilizing a declarative animation graph and keyframe-based property interpolation, it enables the creation of rhythmic, music-driv
Library for motion design with visual tools.
regl is a declarative WebGL library that manages graphics state and GPU resources through functional commands instead of manual binding and state tracking. It provides a command-based drawing abstraction where shaders, attributes, and render state are encapsulated into reusable, compiled functions that can be executed efficiently. What sets regl apart is its scoped state inheritance system, which allows nested drawing commands to inherit and override render state from parent scopes for organized rendering. The library automatically recovers from GPU context loss by restoring buffer and textur
Functional abstraction for WebGL development.
ogl est une bibliothèque graphique WebGL et un moteur de graphe de scène 3D conçu pour le rendu de scènes tridimensionnelles. Il fournit un framework léger pour gérer les géométries et coordonner les transformations spatiales au sein d'un système hiérarchique. Le projet inclut un système de shader PBR pour créer des matériaux réalistes et un framework de calcul GPGPU pour effectuer des calculs généraux à grande échelle et des simulations de particules sur le processeur graphique. Il dispose également d'une suite de post-traitement pour appliquer des filtres visuels aux scènes rendues via des tampons de trame (frame buffers). La bibliothèque couvre des capacités plus larges incluant les opérations mathématiques 3D, l'importation et l'animation d'actifs 3D, ainsi que l'interaction utilisateur via le raycasting et les contrôles de caméra.
Minimalist WebGL library for 3D graphics.
ammo.js est un portage JavaScript du moteur physique Bullet, compilé via Emscripten pour fournir une bibliothèque physique haute performance pour le navigateur. Il fonctionne comme un moteur de corps rigides 3D et une bibliothèque compilée Emscripten qui permet des calculs physiques complexes en utilisant WebAssembly et JavaScript. Le projet fournit des capacités de simulation spécialisées pour la physique des corps souples, modélisant la déformation de matériaux flexibles comme le tissu et le caoutchouc, ainsi qu'un moteur de dynamique des véhicules pour calculer la mécanique des véhicules à roues. La surface de simulation couvre également la dynamique des corps rigides pour les objets solides indéformables et la génération de terrain par heightmap pour créer des paysages 3D qui pilotent les interactions physiques.
Port of the Bullet physics engine for JavaScript.
Lightweight 3d physics engine for javascript
Lightweight 3D physics engine for JavaScript.
A Tiny WebGL helper Library
Tiny helper library for WebGL.
High-performance Toolkit for WebGL-based Data Visualization
WebGL2 components specifically for data visualization.
A lightweight WebGL library
Lightweight library for WebGL rendering.
A minimal WebGL 2 rendering library
Minimalist library for WebGL 2 rendering.