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ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance physics library for the browser. It functions as a 3D rigid body engine and an Emscripten compiled library that enables complex physical computations using WebAssembly and JavaScript. The project provides specialized simulation capabilities for soft body physics, modeling the deformation of flexible materials like cloth and rubber, and a vehicle dynamics engine for calculating the mechanics of wheeled vehicles. The simulation surface also covers rigid body dynamics for non-deforma
Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover
High-performance Toolkit for WebGL-based Data Visualization
The main features of visgl/luma.gl are: Web Graphics Libraries.
Projects with overlapping indexed features include: babylonjs/babylon.js — Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive… evanw/lightgl.js — A lightweight WebGL library. greggman/twgl.js — A Tiny WebGL helper Library. kripken/ammo.js — ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance… lo-th/oimo.js — Lightweight 3d physics engine for javascript. mrdoob/three.js — This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within…