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visgl avatar

visgl/luma.gl

0
View on GitHub↗
2,453 stars·227 forks·TypeScript·4 viewsluma.gl↗

Luma.gl

High-performance Toolkit for WebGL-based Data Visualization

Features

  • Web Graphics Libraries - WebGL2 components specifically for data visualization.

Star history

Star history chart for visgl/luma.glStar history chart for visgl/luma.gl

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Luma.gl

These projects share indexed features with Luma.gl. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • evanw/lightgl.jsevanw avatar

    evanw/lightgl.js

    1,570View on GitHub↗

    A lightweight WebGL library

    JavaScript
    View on GitHub↗1,570
  • greggman/twgl.jsgreggman avatar

    greggman/twgl.js

    2,987View on GitHub↗

    A Tiny WebGL helper Library

    JavaScript
    View on GitHub↗2,987
  • kripken/ammo.jskripken avatar

    kripken/ammo.js

    4,514View on GitHub↗

    ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance physics library for the browser. It functions as a 3D rigid body engine and an Emscripten compiled library that enables complex physical computations using WebAssembly and JavaScript. The project provides specialized simulation capabilities for soft body physics, modeling the deformation of flexible materials like cloth and rubber, and a vehicle dynamics engine for calculating the mechanics of wheeled vehicles. The simulation surface also covers rigid body dynamics for non-deforma

    C++
    View on GitHub↗4,514
  • babylonjs/babylon.jsBabylonJS avatar

    BabylonJS/Babylon.js

    25,652View on GitHub↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    View on GitHub↗25,652
Compare all 11 related projects→

Frequently asked questions

What does visgl/luma.gl do?

High-performance Toolkit for WebGL-based Data Visualization

What are the main features of visgl/luma.gl?

The main features of visgl/luma.gl are: Web Graphics Libraries.

Which projects share features with visgl/luma.gl?

Projects with overlapping indexed features include: babylonjs/babylon.js — Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive… evanw/lightgl.js — A lightweight WebGL library. greggman/twgl.js — A Tiny WebGL helper Library. kripken/ammo.js — ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance… lo-th/oimo.js — Lightweight 3d physics engine for javascript. mrdoob/three.js — This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within…