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54 dépôts

Awesome GitHub RepositoriesGame Development Plugins

Extensions and tools for enhancing game mechanics, physics, and asset integration.

Explore 54 awesome GitHub repositories matching part of an awesome list · Game Development Plugins. Refine with filters or upvote what's useful.

Awesome Game Development Plugins GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • papermc/paperAvatar de PaperMC

    PaperMC/Paper

    12,385Voir sur GitHub↗

    Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e

    Offers a platform specifically for developing and integrating custom extensions for Minecraft game servers.

    Javabukkitjavaminecraft
    Voir sur GitHub↗12,385
  • pumpkin-mc/pumpkinAvatar de Pumpkin-MC

    Pumpkin-MC/Pumpkin

    7,827Voir sur GitHub↗

    Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi

    Supports the creation of server extensions using Go and Python to add custom game mechanics.

    Rustdockergame-servergamedev
    Voir sur GitHub↗7,827
  • serpentai/serpentaiAvatar de SerpentAI

    SerpentAI/SerpentAI

    6,979Voir sur GitHub↗

    SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time

    Enables the creation of modular plugins that process visual data and dispatch inputs for specific games.

    Pythonartificial-intelligencecomputer-visiondeep-learning
    Voir sur GitHub↗6,979
  • gdquest/godot-shadersAvatar de GDQuest

    GDQuest/godot-shaders

    4,002Voir sur GitHub↗

    This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game engine. It serves as a shader library providing 2D and 3D visual effects, as well as a collection of post-processing shaders for modifying the final rendered image. The library includes specific implementations for spatial effects on 3D objects, such as outlines and dissolve transitions, and planar effects for 2D sprites, including palette swapping and glow. These effects are paired with standalone demo scenes that provide a playable preview of the graphical results. The repositor

    Library of open-source 2D and 3D shaders.

    GDShader
    Voir sur GitHub↗4,002
  • fabricmc/fabric-apiAvatar de FabricMC

    FabricMC/fabric-api

    3,098Voir sur GitHub↗

    Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and libraries that enable the integration of custom content into the game. It serves as a foundational toolkit for injecting custom logic, assets, and networked data into the game environment during both startup and runtime phases. The framework distinguishes itself by facilitating interoperability between independent modifications through shared events and interface-based contracts, which allow different mods to interact without requiring direct dependencies. It manages the complex

    Provides shared utilities for accessing internal game components, synchronizing state, and diagnosing errors in modified environments.

    Javafabricjavaminecraft
    Voir sur GitHub↗3,098
  • luohuayu/catserverAvatar de Luohuayu

    Luohuayu/CatServer

    2,057Voir sur GitHub↗

    CatServer is a hybrid Minecraft server implementation designed to simultaneously execute Forge mods and Bukkit or Spigot plugins within a single environment. It functions as a runtime bridge that enables the integration of heterogeneous modding and plugin ecosystems, allowing content from both sources to operate together. The project provides a compatibility layer that translates plugin dependencies and synchronizes data between external extensions and internal game logic. By utilizing a unified classloader hierarchy and runtime bytecode instrumentation, it allows standard server extensions t

    Translates and dispatches game events between disparate plugin and mod frameworks to ensure unified communication across the entire server environment.

    Javabukkitcatservercauldron
    Voir sur GitHub↗2,057
  • neoforged/neoforgeAvatar de neoforged

    neoforged/NeoForge

    1,949Voir sur GitHub↗

    NeoForge is a development framework and programming interface designed for modifying the Minecraft Java Edition game engine. It provides a standardized environment that allows developers to inject custom logic, extend core gameplay mechanics, and introduce new content into the game. The platform distinguishes itself by utilizing a system of hooks and registry patterns that manage how modifications interact with the game engine. It maintains stability across different versions by separating client and server execution environments and automating the discovery and loading of mod packages. The

    Creates custom content and gameplay mechanics for Minecraft Java Edition by injecting code into the game engine through a standardized interface.

    Javahacktoberfestminecraftmodding-api
    Voir sur GitHub↗1,949
  • teneted/tenetAvatar de Teneted

    Teneted/Tenet

    1,518Voir sur GitHub↗

    Tenet is a Java-based Minecraft server runtime designed to host multiplayer sessions that incorporate both complex custom content and server-side modifications. It functions as a modding platform that integrates distinct server ecosystems into a single, unified environment. The project distinguishes itself by enabling the simultaneous execution of Forge mods alongside Bukkit or Spigot plugins within one server instance. By bridging these traditionally separate frameworks, it allows administrators to combine diverse gameplay features and management tools that would otherwise be incompatible.

    Merges distinct Minecraft server ecosystems into one environment to allow players to experience content from multiple modding frameworks simultaneously.

    Javabukkitcauldroncraftbukkit
    Voir sur GitHub↗1,518
  • arnklit/watergengodotAvatar de Arnklit

    Arnklit/WaterGenGodot

    1,286Voir sur GitHub↗

    A tool to generate river meshes with flow and foam maps based on bezier curves.

    Generates river meshes with flow and foam maps.

    GDScript
    Voir sur GitHub↗1,286
  • godot-extended-libraries/godot-nextAvatar de godot-extended-libraries

    godot-extended-libraries/godot-next

    997Voir sur GitHub↗

    Godot Node Extensions - Basic Node Extensions for Godot Engine

    Collection of essential node extensions and utilities.

    GDScript
    Voir sur GitHub↗997
  • vnen/godot-tiled-importerAvatar de vnen

    vnen/godot-tiled-importer

    896Voir sur GitHub↗

    Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets

    Imports map data from external tile editors.

    GDScriptgdscriptgodotgodot-engine
    Voir sur GitHub↗896
  • godotengine/escoriaAvatar de godotengine

    godotengine/escoria

    838Voir sur GitHub↗

    Game example for the point'n'click adventure framework Escoria

    Framework for building point-and-click adventure games.

    GDScript
    Voir sur GitHub↗838
  • ceceppa/animaAvatar de ceceppa

    ceceppa/anima

    761Voir sur GitHub↗

    Godot: run sequential and parallel animations with less code

    Provides a streamlined API for sequential and parallel animations.

    GDScript
    Voir sur GitHub↗761
  • kyzfrintin/godot-mixing-deskAvatar de kyzfrintin

    kyzfrintin/Godot-Mixing-Desk

    674Voir sur GitHub↗

    A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

    Facilitates procedural sound and adaptive music composition.

    GDScript
    Voir sur GitHub↗674
  • aikar/commandsAvatar de aikar

    aikar/commands

    630Voir sur GitHub↗

    This project is a Java command dispatch framework that maps user input to application logic using annotation-based processing. It provides a unified interface for registering and executing commands, allowing developers to define command syntax, parameter requirements, and execution logic through standard method annotations. The framework distinguishes itself through its cross-platform command handler, which abstracts platform-specific input and registration systems into a single codebase. This allows for consistent command processing across diverse environments, including server proxies, chat

    Enables the creation of command structures for Minecraft server plugins that function across multiple server platforms.

    Javaacfaikar-commandsbukkit
    Voir sur GitHub↗630
  • tomankirilov/vpainterAvatar de tomankirilov

    tomankirilov/VPainter

    506Voir sur GitHub↗

    A vertex painting addon for the Godot game engine.

    Plugin for painting vertex colors in 3D.

    GDScript
    Voir sur GitHub↗506
  • clarkthylord/voxel-coreAvatar de ClarkThyLord

    ClarkThyLord/Voxel-Core

    488Voir sur GitHub↗

    Voxel plugin for the Godot game engine!

    Framework for creating and editing voxel content.

    GDScript
    Voir sur GitHub↗488
  • jarneson/godot-plyAvatar de jarneson

    jarneson/godot-ply

    418Voir sur GitHub↗

    Godot plugin for in-editor box modeling

    Enables in-editor box modeling for level prototyping.

    GDScript
    Voir sur GitHub↗418
  • hiulit/godot-3-2d-destructible-objectsAvatar de hiulit

    hiulit/Godot-3-2D-Destructible-Objects

    416Voir sur GitHub↗

    A script that takes a sprite, divides it into blocks and makes them explode 💥!

    Divides sprites into blocks to simulate explosive destruction.

    GDScript
    Voir sur GitHub↗416
  • awkwardpolygons/cartographerAvatar de awkwardpolygons

    awkwardpolygons/cartographer

    389Voir sur GitHub↗

    A GPU powered Terrain editor and renderer for Godot Engine

    Enables heightmap-based terrain editing within the engine.

    GDScript
    Voir sur GitHub↗389
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Explorer les sous-tags

  • Agent Interface PluginsSpecialized plugins that bridge visual perception and input simulation for autonomous agents in specific games. **Distinct from Game Development Plugins:** Focuses on agent-game interaction interfaces rather than general game mechanic or asset plugins.
  • Minecraft Plugin Development3 sous-tagsTools and APIs specifically for creating extensions for Minecraft servers. **Distinct from Game Development Plugins:** Narrowly focused on the Minecraft ecosystem rather than general game development plugins.