30 open-source projects similar to yemount/pose-animator, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Pose Animator alternative.
EasyVtuber is 2D avatar animation software that transforms a single static image into a real-time animated character. It functions as a face tracking animation tool and live streaming avatar driver, mapping facial movements from webcams or iOS devices to drive virtual expressions and head motion. The project distinguishes itself through a neural animation pipeline that includes AI video upscaling and frame interpolation to increase visual smoothness and resolution. It utilizes a transparent video streaming system via Spout2, allowing rendered frames with alpha channels to be sent directly to
Kalidokit is a web-based motion capture tool that transforms real-time webcam video into 3D character animation data. It functions as a blendshape and kinematics calculator, converting facial, hand, and body tracking data from Mediapipe and TensorFlow.js into blendshape weights and euler rotations for driving digital puppets and avatars. The tool solves face landmarks to derive head rotation, eye blinks, mouth shapes, and brow values for rigging, while hand landmarks are converted into finger joint rotations and body keypoints into per-joint euler rotations for full-body animation. It include
Avatarify-python is a real-time face animation tool that uses a PyTorch-based neural network to map facial movements from a live camera feed onto a static image. It creates photorealistic animated avatars that mimic a user's movements for use in video software. The project includes a remote GPU inference client that offloads heavy computational workloads to a remote server, allowing high-performance animations to run on low-spec hardware. It also features a virtual webcam driver to route synthetic video streams into video conferencing applications as a standard camera device. The system prov
Transformers.js is a JavaScript library and web machine learning framework designed to run pretrained transformer models directly in the browser. It serves as a client-side inference engine and a wrapper for the ONNX Runtime, enabling the execution of multimodal AI tasks on user devices without the need for a backend server. The library distinguishes itself by providing a unified toolkit for processing text, image, and audio data locally. This architecture supports privacy-preserving model inference and reduces latency by performing all computations on the client's hardware. Its capabilities
Raphael is a JavaScript library for creating, manipulating, and animating scalable vector graphics. It provides a programmatic interface and a cross-browser renderer for drawing 2D vector graphics and complex shapes within a web browser. The project functions as an SVG animation framework and drawing API, allowing for the construction of diagrams, charts, and custom illustrations. It enables the creation of motion graphics through the transformation of vector elements using coordinate systems and easing functions. The library covers capabilities for scalable vector rendering, dynamic data vi
Vivus is a lightweight JavaScript library designed to animate the drawing of vector graphics within web browsers. It functions as a specialized motion framework that renders and animates complex illustrations by progressively revealing SVG path strokes. The library enables the creation of fluid, programmatic drawing effects for icons and decorative elements. By manipulating path lengths and synchronizing updates with the browser refresh rate, it provides a controlled method for applying motion to static vector assets. The engine supports custom timing and sequencing through declarative easin
This project is a cross-platform animation engine and vector animation player designed to render complex motion graphics within web browsers. It functions as a declarative motion framework, allowing developers to decouple visual design from application logic by using structured data files to define sophisticated animations. The library distinguishes itself by offering multiple rendering paths, including native support for vector graphics through the browser document object model and raster-based drawing via canvas elements. It utilizes a dedicated property interpolation engine to calculate ke
Flubber is an SVG path morphing library and shape transition engine designed to calculate smooth interpolations between complex vector shapes. It functions as a vector shape interpolator that generates intermediate path states between two sets of coordinates based on a progress value. The toolkit provides specialized capabilities for managing transitions between different shape quantities, including the ability to split a single shape into multiple pieces or merge multiple shapes into one. It also enables morphing between custom paths and geometric primitives, such as circles and rectangles,
This project is a client-side library for rendering responsive, animated SVG progress indicators. It functions as a frontend UI component and vector animation library designed to visualize completion status through linear, circular, and radial shapes. The library is distinguished by its support for custom vector path geometries, allowing users to define specific SVG path data to create specialized shapes. It uses a vector-based rendering approach to ensure that indicators remain sharp across different screen resolutions. The tool covers a range of capabilities including both static and anima
svg.js is a JavaScript library and vector graphics API that provides a programmatic interface for creating and modifying scalable vector graphics in the browser. It functions as a lightweight wrapper for the browser DOM to simplify the management of SVG elements and attributes. The project serves as both a manipulation library and an animation framework, enabling the development of dynamic user interfaces and web vector animations. It covers the creation of motion and visual transitions for vector graphics to produce fluid animations. The library's capabilities extend to vector graphic visua
Velocity is a JavaScript animation library used to create high-performance CSS and SVG animations. It functions as a CSS property interpolator and a spring physics engine, enabling the creation of smooth visual transitions and organic movement for web elements. The project provides a programmatic interface for modifying vector attributes and 3D transformations through its SVG animation framework. It further distinguishes itself as an animation sequence orchestrator, allowing for the chaining of movements and the staggering of start times across multiple elements using promises. The library c
svg.js is a JavaScript library and toolkit for programmatically creating, modifying, and querying Scalable Vector Graphics in the browser. It functions as a programmable interface and DOM wrapper that allows developers to manipulate vector elements through a standardized API rather than writing raw XML. The library includes a dedicated animation framework for creating fluid motion and visual transitions. This is supported by tools for path morphing and the use of timelines and easing functions to animate vector graphics. The toolkit covers a broad range of capabilities, including geometric t
TensorFlow.js is a JavaScript machine learning library used for training and deploying models in web browsers and server-side environments. It functions as a browser-based model trainer, a WebAssembly inference engine, and a WebGPU accelerated tensor library for low-level linear algebra. The project also includes a model converter to transform Python-based models into optimized formats for JavaScript execution. The library distinguishes itself through a pluggable backend architecture that allows mathematical operations to be executed via CPU, WebGL, or WebGPU. It supports the conversion of Py
Keras-js is a JavaScript inference engine and browser-based machine learning framework designed to execute pre-trained Keras neural networks. It allows for client-side model inference in web browsers or Node.js environments without the requirement of a backend server. The library utilizes a WebGL tensor accelerator to map mathematical operations to the graphics processor for hardware acceleration. To maintain user interface responsiveness during heavy computations, it incorporates a web worker inference runtime that executes neural network processing in background threads. The system support
Paper.js is an HTML5 Canvas vector graphics library and scripting framework used for creating and manipulating 2D shapes and paths. It functions as a vector animation framework and a headless vector graphics engine, allowing for the execution of graphics operations in both browser and server-side environments. The project features a dedicated SVG import and export engine to convert between native vector items and the SVG format. It includes a specialized boolean path operation toolkit for uniting, subtracting, and intersecting vector paths to create complex geometric shapes. The library cove
Keyframes is a cross-platform animation library and playback engine designed to render Adobe After Effects shape animations as high-quality vector graphics on mobile devices. It functions as a vector animation player that executes complex path and shape animations using a JSON-based data format, removing the need for rasterized video files. The system enables the conversion of shape-based animations from After Effects into a portable schema for delivery across both Android and iOS platforms. This ensures visual consistency by utilizing a shared framework to render the same vector animation da
lottie-react-native is a React Native animation library and cross-platform vector animation engine used to render high-quality animations exported from After Effects via the Lottie file format. It functions as a Lottie animation player that allows mobile applications to display hardware-accelerated animations that maintain visual quality across different screen resolutions. The library serves as a dynamic animation controller, enabling the manipulation of playback, color filters, and text layers in real time. It provides the ability to change animation colors and visuals by applying filters t
Snap.svg is a JavaScript library for creating, manipulating, and animating scalable vector graphics directly in the web browser. It functions as a browser-based SVG generator and vector graphics manipulation tool, providing a framework to programmatically generate complex drawings and masks. The project serves as an animation engine for transitioning visual properties and attributes over time to create motion. It enables the development of dynamic SVG content, including the ability to animate viewboxes, matrices, and polygon points. Its capability surface covers geometric calculations and th
Macaw is a Swift vector graphics library and animation framework used to create and render scalable geometric shapes and text. It functions as an SVG rendering engine and an interactive vector graphics toolkit for displaying complex artwork while maintaining image quality at any scale. The framework enables the animation of shape properties and node transformations, including the ability to morph one vector path into another. It allows for the integration of external SVG files and the application of linear and radial gradients to fills and strokes. The toolkit covers a range of capabilities
AnimatedDrawings is a system for transforming static 2D drawings of humanoid figures into animated characters. It provides a workflow for character rigging, motion mapping, and scene assembly to turn hand-drawn sketches into moving visual sequences. The project utilizes a motion retargeting framework to map movement data from motion capture files onto custom character skeletons regardless of their physical proportions. It employs a rigging tool that uses pose estimation to automatically predict joint locations and create digital skeletons, which can be manually refined to improve animation ac
DensePose is a 3D human pose estimation framework designed to map 2D image pixels to a 3D surface-based model of the human body in real time. It functions as a computer vision anatomical mapper that projects 2D visual data onto a 3D surface to create detailed anatomical representations. The system operates as an image-to-3D texture transfer engine, localizing 2D image annotations onto 3D models to apply photographic textures to digital human representations. It uses a surface-based body mapping method to associate human pixels in an RGB image with specific coordinates on a 3D body template.
FreeMoCap is an open-source markerless motion capture system that reconstructs 3D human pose from video. It uses a multi-camera setup with ChArUco board calibration to accurately triangulate body landmarks, and it also supports single-camera recording for simpler captures. The system outputs skeleton joint data and generates interactive Jupyter notebooks for each recording, enabling users to explore and analyse motion data directly. Built around hardware-synchronised video capture and MediaPipe-based 2D pose detection, FreeMoCap supports both calibrated multi-camera recording and real-time 2D
NSFW detection on the client-side via TensorFlow.js
Spine Runtimes is a 2D skeletal animation runtime library that loads and plays back animations created with the Spine design tool. It manages a skeleton hierarchy of bones, slots, and attachments, applying keyframe-driven animations with configurable easing curves. The runtime renders animated characters using textured meshes from a packed atlas, supporting GPU-accelerated display across multiple platforms. The library provides animation blending and crossfading for smooth pose transitions between animations, and it allows switching a character’s appearance on the fly by applying different sk
This project is an animated SVG text generator used to create customizable vector graphics for profile pages and repository documentation. It produces images that feature typing animations and rotating text phrases to enhance the visual presentation of personal or project profiles. The tool includes a generator for simulating a typing effect and another for cycling through multiple text phrases. Users can configure specific fonts, colors, and animation timings to create stylized assets and themed text sequences. The system generates these graphics on the fly by parsing URL parameters into vi
jeelizFaceFilter is a browser-based computer vision engine and WebGL face tracking library designed for AR filters and real-time facial movement tracking. It functions as a neural network face detector that identifies multiple faces and monitors mouth movements and rotation within a web browser. The system distinguishes itself through a model-swappable detection pipeline, allowing the exchange of neural network weights to balance accuracy and performance across different camera angles and devices. It features real-time lighting synchronization to match the illumination of 3D overlays with the
Brain is a JavaScript library for building, training, and running feed-forward neural networks. It implements a multilayer perceptron model designed for pattern recognition and function approximation. The library includes a standalone inference engine that converts trained models into portable JavaScript functions. This allows predictions to be executed in browser or Node.js environments without requiring the original library dependencies. The system supports persistent model management through JSON serialization for saving and loading network weights. It also provides a streaming mechanism
Arwes is a sci-fi React UI framework and futuristic component library designed for building web interfaces with cyberpunk aesthetics. It provides a thematic web UI toolkit that combines stylized components with an SVG animation engine to create immersive visual identities. The project distinguishes itself through coordinated animation sequences that control the assembly and disassembly of interface elements. It integrates a sensory feedback system that maps user interaction events to synchronized audio clips and manages dynamic backgrounds to enhance the environmental atmosphere. The framewo
TensorFlow.js is a JavaScript machine learning library and browser-based runtime used to build, train, and execute models. It functions as a WebGL accelerated tensor engine, providing a foundation for high-performance linear algebra operations and an automatic differentiation framework for computing gradients. The project distinguishes itself through its ability to run machine learning directly in web environments, supporting both client-side inference and browser-based training. It enables the deployment of Python-based models by converting Keras or TensorFlow models into compatible formats
GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and interactive user interfaces. It provides a robust property-interpolation engine that calculates intermediate values for CSS styles, attributes, and numeric properties, enabling smooth visual transitions across web elements. The framework is built on a core architecture that manages animation lifecycles, timeline-based sequence orchestration, and virtual property interception to ensure precise control over motion. The library distinguishes itself through a modular, plugin-based extensib