Pose-animator is a system that maps real-time body and face tracking data to 2D vector illustrations. It functions as a skeletal animation engine and motion controller that translates human keypoint recognition into instantaneous SVG path updates.
The project enables real-time motion capture from webcam feeds and pose extraction from static images. It utilizes a skeletal rig to link virtual bones to vector character surfaces, allowing for the animation of custom characters and interactive avatars.
The tool incorporates client-side machine learning inference for processing camera frames, coordinate space mapping, and frame interpolation to smooth character motion. It supports the import of custom character rigs via SVG files containing defined skeleton and illustration groups.