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Back to bakpakin/tiny-ecs

Open-source alternatives to Tiny Ecs

30 open-source projects similar to bakpakin/tiny-ecs, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Tiny Ecs alternative.

  • o3de/o3deAvatar de o3de

    o3de/o3de

    8,954Ver en GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    Ver en GitHub↗8,954
  • actionk/ecsentitybuilderA

    actionk/ECSEntityBuilder

    0Ver en GitHub↗
    Ver en GitHub↗0
  • airstruck/knifeAvatar de airstruck

    airstruck/knife

    515Ver en GitHub↗

    A collection of useful micro-modules for Lua.

    Lua
    Ver en GitHub↗515
  • alecthomas/entityxAvatar de alecthomas

    alecthomas/entityx

    2,340Ver en GitHub↗

    NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

    C++
    Ver en GitHub↗2,340
  • aleverdes/leoecslite-zooA

    aleverdes/leoecslite-zoo

    0Ver en GitHub↗
    Ver en GitHub↗0
  • alexwargon/nukecsA

    AlexWargon/Nukecs

    0Ver en GitHub↗
    Ver en GitHub↗0

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  • benmoran56/esperB

    benmoran56/esper

    0Ver en GitHub↗
    Ver en GitHub↗0
  • blackbone/other-ecs-benchmarksB

    blackbone/other-ecs-benchmarks

    0Ver en GitHub↗
    Ver en GitHub↗0
  • blackmatov/ecs.hppB

    BlackMATov/ecs.hpp

    0Ver en GitHub↗
    Ver en GitHub↗0
  • blackmatov/evolved.luaAvatar de BlackMATov

    BlackMATov/evolved.lua

    214Ver en GitHub↗

    Evolved ECS (Entity-Component-System) for Lua

    Lua
    Ver en GitHub↗214
  • chromealex/ecsC

    chromealex/ecs

    0Ver en GitHub↗
    Ver en GitHub↗0
  • chromealex/me.becsC

    chromealex/ME.BECS

    0Ver en GitHub↗
    Ver en GitHub↗0
  • chromealex/me.ecsburstC

    chromealex/ME.ECSBurst

    0Ver en GitHub↗
    Ver en GitHub↗0
  • dcfapixels/dragonecsD

    DCFApixels/DragonECS

    0Ver en GitHub↗
    Ver en GitHub↗0
  • doraku/defaultecsD

    Doraku/DefaultEcs

    0Ver en GitHub↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    Ver en GitHub↗0
  • doraku/ecs.csharp.benchmarkD

    Doraku/Ecs.CSharp.Benchmark

    0Ver en GitHub↗
    Ver en GitHub↗0
  • dreyri/matterD

    Dreyri/matter

    0Ver en GitHub↗
    Ver en GitHub↗0
  • ecsrx/ecsrx.unityE

    EcsRx/ecsrx.unity

    0Ver en GitHub↗
    Ver en GitHub↗0
  • elraccoone/unity-entity-component-systemE

    elraccoone/unity-entity-component-system

    0Ver en GitHub↗
    Ver en GitHub↗0
  • friflo/ecs.csharp.benchmark-common-use-casesF

    friflo/ECS.CSharp.Benchmark-common-use-cases

    0Ver en GitHub↗
    Ver en GitHub↗0
  • friflo/friflo.engine.ecsAvatar de friflo

    friflo/Friflo.Engine.ECS

    667Ver en GitHub↗

    High-performance C# ECS

    C#csharpdata-orienteddata-oriented-design
    Ver en GitHub↗667
  • genaray/archAvatar de genaray

    genaray/Arch

    1,740Ver en GitHub↗

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

    C#
    Ver en GitHub↗1,740
  • hdmmy/billionsunitH

    hdmmY/BillionsUnit

    0Ver en GitHub↗
    Ver en GitHub↗0
  • itsbuggingme/frentI

    itsBuggingMe/Frent

    0Ver en GitHub↗
    Ver en GitHub↗0
  • josephshering/adorbsAvatar de JosephShering

    JosephShering/adorbs

    35Ver en GitHub↗

    LÖVE (love2d) entity framework

    Lua
    Ver en GitHub↗35
  • jslee02/awesome-entity-component-systemJ

    jslee02/awesome-entity-component-system

    0Ver en GitHub↗
    Ver en GitHub↗0
  • keyslam-group/concordAvatar de Keyslam-Group

    Keyslam-Group/Concord

    316Ver en GitHub↗

    A feature-complete ECS library

    Lua
    Ver en GitHub↗316
  • leopotam/ecsAvatar de Leopotam

    Leopotam/ecs

    219Ver en GitHub↗

    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

    C#
    Ver en GitHub↗219
  • leudz/shipyardL

    leudz/shipyard

    0Ver en GitHub↗
    Ver en GitHub↗0
  • ludaludaed/kecsL

    ludaludaed/KECS

    0Ver en GitHub↗
    Ver en GitHub↗0