EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a framework for managing game objects and simulation states by separating entity data from logic, allowing for the efficient organization and manipulation of large collections of related data objects. The library utilizes sparse sets to store entities and components in contiguous memory, which facilitates cache-friendly iteration and constant-time lookups. It employs template metaprogramming for compile-time type reflection and type-erasure techniques to provide a unified interface fo
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
Las características principales de alecthomas/entityx son: Entity Component Systems, ECS Frameworks.
Las alternativas de código abierto para alecthomas/entityx incluyen: skypjack/entt — EnTT is a C++ library designed for data-oriented design and entity component system architecture. It provides a… aleverdes/leoecslite-zoo. alexwargon/nukecs. bakpakin/tiny-ecs — ECS for Lua. benmoran56/esper. actionk/ecsentitybuilder.