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45 repositorios

Awesome GitHub RepositoriesPhysics Simulation

Physics engines and rigid or soft body dynamics libraries for robotics.

Explore 45 awesome GitHub repositories matching part of an awesome list · Physics Simulation. Refine with filters or upvote what's useful.

Awesome Physics Simulation GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • genesis-embodied-ai/genesisAvatar de Genesis-Embodied-AI

    Genesis-Embodied-AI/Genesis

    29,362Ver en GitHub↗

    Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat

    Generative physics platform with GPU-accelerated parallel simulation.

    Python
    Ver en GitHub↗29,362
  • genesis-embodied-ai/genesis-worldAvatar de Genesis-Embodied-AI

    Genesis-Embodied-AI/genesis-world

    29,351Ver en GitHub↗

    Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros

    Models complex interactions between rigid bodies, particles, and soft bodies to test robotic hardware.

    Python
    Ver en GitHub↗29,351
  • bulletphysics/bullet3Avatar de bulletphysics

    bulletphysics/bullet3

    14,243Ver en GitHub↗

    Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr

    Real-time physics simulation for games and robotics.

    C++computer-animationgame-developmentkinematics
    Ver en GitHub↗14,243
  • carla-simulator/carlaAvatar de carla-simulator

    carla-simulator/carla

    14,072Ver en GitHub↗

    CARLA is an autonomous driving simulator and research environment designed for developing and validating self-driving software. It functions as an urban traffic simulator that generates realistic vehicle and pedestrian behavior and as a synthetic sensor data generator producing LiDAR, Radar, and camera data. The platform distinguishes itself through its deep integration with robotics frameworks, specifically providing native connectivity to ROS2 nodes for robotic control and data processing. It supports the training of driving models via imitation and reinforcement learning within a controlle

    Provides high-fidelity physics simulation for vehicle dynamics, including engine parameters, wheel slip, and collision detection.

    C++
    Ver en GitHub↗14,072
  • google-deepmind/mujocoAvatar de google-deepmind

    google-deepmind/mujoco

    13,957Ver en GitHub↗

    MuJoCo is a physics simulation engine designed for the dynamics of multi-joint articulated structures. It provides a computational framework for calculating the forces, velocities, and physical interactions of complex models within a virtual environment, supporting research in robotics, biomechanics, and machine learning. The engine utilizes a constraint-based dynamics solver and recursive algorithms to manage the motion of articulated systems. It includes a native graphical interface for real-time visualization, allowing users to inspect physical behaviors and contact dynamics as they occur.

    Multi-joint dynamics with contact for physics-based simulation.

    C++mujocophysicsrobotics
    Ver en GitHub↗13,957
  • dusty-nv/jetson-inferenceAvatar de dusty-nv

    dusty-nv/jetson-inference

    8,734Ver en GitHub↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    Provides a GPU-accelerated physics engine to calculate interactions for robotic systems.

    C++caffecomputer-visiondeep-learning
    Ver en GitHub↗8,734
  • nvidia-omniverse/physxAvatar de NVIDIA-Omniverse

    NVIDIA-Omniverse/PhysX

    4,606Ver en GitHub↗

    PhysX es un SDK de motor de física diseñado para calcular dinámicas de cuerpos rígidos en tiempo real, simulaciones de fluidos e interacciones ambientales en aplicaciones virtuales. Incluye un solver de física acelerado por GPU para calcular fluidos de partículas complejos y modelos de combustión, un simulador de fluidos de vóxeles para gas, fuego y humo en tiempo real, y un framework de simulación de destrucción para modelar la fractura de mallas. El SDK cuenta con una interfaz de tensores de física de aprendizaje automático especializada que permite el intercambio de datos de simulación con frameworks de aprendizaje automático utilizando un formato de tensor común. También implementa un sistema de destrucción que modela la fragmentación de objetos en piezas jerárquicas basadas en el impacto físico y el estrés estructural. El proyecto cubre una amplia gama de capacidades de simulación, incluyendo computación de dinámica de fluidos, simulación de fractura de cuerpos rígidos y cálculo de física en tiempo real. Proporciona herramientas de soporte para la creación de activos de destrucción, cálculo de estrés estructural y serialización binaria independiente de la plataforma para activos de simulación. El sistema gestiona los recursos de hardware mediante el seguimiento de ejecución asíncrona y utiliza un sistema de mapeo de parámetros basado en reflexión para actualizar las variables de simulación.

    NVIDIA physics engine for real-time rigid body simulation.

    C++
    Ver en GitHub↗4,606
  • robotlocomotion/drakeAvatar de RobotLocomotion

    RobotLocomotion/drake

    3,910Ver en GitHub↗

    Drake is a robotics simulation framework and control system modeling tool used for designing, simulating, and verifying the dynamics of complex robotic systems. It functions as a multibody dynamics simulator and a mathematical optimization library, providing a suite of algorithms for trajectory optimization and the simulation of articulated robots. The framework is distinguished by its block-diagram system for composing dynamical subsystems and its ability to formulate and solve diverse mathematical programs, including linear, quadratic, and nonconvex nonlinear problems. It supports specializ

    Planning, control, and analysis toolbox for nonlinear dynamical systems.

    C++drakerobotics
    Ver en GitHub↗3,910
  • google/braxAvatar de google

    google/brax

    3,196Ver en GitHub↗

    Massively parallel rigidbody physics simulation on accelerator hardware.

    Massively parallel differentiable rigid body physics engine in JAX.

    Jupyter Notebook
    Ver en GitHub↗3,196
  • stack-of-tasks/pinocchioAvatar de stack-of-tasks

    stack-of-tasks/pinocchio

    3,118Ver en GitHub↗

    Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse kinematics and dynamics for articulated rigid-body systems. It functions as a robot kinematics solver and model parser, enabling the analysis of complex robotic systems through kinematic and dynamic computations. The project distinguishes itself with specialized capabilities for constrained dynamics, including the calculation of contact impulses and centroidal momentum. It provides a parallel processing collision detection system for computing minimal distances between rigid bod

    Fast algorithms for rigid-body dynamics with analytical derivatives.

    C++analytical-derivativesautomatic-differentiationc-plus-plus
    Ver en GitHub↗3,118
  • projectchrono/chronoAvatar de projectchrono

    projectchrono/chrono

    2,733Ver en GitHub↗

    Chrono is a multi-physics simulation suite that functions as a multibody dynamics simulator, a finite element analysis tool, and a robotics simulation framework. It provides specialized solvers for fluid-solid interaction and distributed physics engines capable of synchronizing multiple agents across a network. The project features a dedicated pipeline for converting CAD assemblies into simulation-ready formats and integrates directly with robot operating systems to validate autonomous control logic and sensors. It differentiates itself through the use of WebAssembly for portable browser-base

    Multi-physics simulation of rigid, flexible, granular, and fluid systems.

    C++flexible-bodyfluid-solid-interactiongranular-dynamics
    Ver en GitHub↗2,733
  • simbody/simbodyAvatar de simbody

    simbody/simbody

    2,525Ver en GitHub↗

    High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

    Multibody dynamics library for biomechanical and mechanical systems.

    C++
    Ver en GitHub↗2,525
  • newton-physics/newtonAvatar de newton-physics

    newton-physics/newton

    2,535Ver en GitHub↗

    Newton is a GPU-accelerated physics engine and robotics simulation platform designed for high-performance modeling of rigid bodies and complex articulations. It functions as a differentiable physics engine, calculating gradients to enable mathematical optimization and machine learning. The platform is distinguished by its ability to execute multiple parallel physics worlds on a single GPU, which accelerates data collection for reinforcement learning. It also supports the simulation of deformable bodies, such as cloth and cables, using particle-based methods and multi-physics coupling. Newton

    GPU-accelerated differentiable physics engine for robotics.

    Pythonnewton-physicsnvidia-warpphysics-simulation
    Ver en GitHub↗2,535
  • interactivecomputergraphics/positionbaseddynamicsAvatar de InteractiveComputerGraphics

    InteractiveComputerGraphics/PositionBasedDynamics

    2,235Ver en GitHub↗

    PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

    Position-based methods for simulating deformable objects.

    C++
    Ver en GitHub↗2,235
  • mrpt/mrptAvatar de MRPT

    MRPT/mrpt

    2,139Ver en GitHub↗

    :zap: The Mobile Robot Programming Toolkit (MRPT)

    Mobile robot programming toolkit for SLAM and navigation.

    C++
    Ver en GitHub↗2,139
  • danielchappuis/reactphysics3dAvatar de DanielChappuis

    DanielChappuis/reactphysics3d

    1,754Ver en GitHub↗

    Open source C++ physics engine library in 3D

    Open-source 3D physics engine for rigid body simulation.

    C++
    Ver en GitHub↗1,754
  • dimforge/nphysicsAvatar de dimforge

    dimforge/nphysics

    1,650Ver en GitHub↗

    2 and 3-dimensional rigid body physics engine for Rust.

    2D and 3D rigid body physics engine written in Rust.

    Rust
    Ver en GitHub↗1,650
  • erwincoumans/tiny-differentiable-simulatorAvatar de erwincoumans

    erwincoumans/tiny-differentiable-simulator

    1,362Ver en GitHub↗

    Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.

    Header-only differentiable physics engine for robotics.

    C++
    Ver en GitHub↗1,362
  • sofa-framework/sofaAvatar de sofa-framework

    sofa-framework/sofa

    1,215Ver en GitHub↗

    Real-time multi-physics simulation with an emphasis on medical simulation.

    Simulation framework for medical and physics applications.

    C++
    Ver en GitHub↗1,215
  • rigsofrods/rigs-of-rodsAvatar de RigsOfRods

    RigsOfRods/rigs-of-rods

    1,204Ver en GitHub↗

    Main development repository for Rigs of Rods soft-body physics simulator

    Soft-body vehicle simulator using beam physics.

    C++
    Ver en GitHub↗1,204
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