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InteractiveComputerGraphics avatar

InteractiveComputerGraphics/PositionBasedDynamics

0
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2,235 estrellas·387 forks·C++·MIT·1 vista

PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

Features

  • Physics Simulation - Position-based methods for simulating deformable objects.

Historial de estrellas

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Preguntas frecuentes

¿Qué hace interactivecomputergraphics/positionbaseddynamics?

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

¿Cuáles son las características principales de interactivecomputergraphics/positionbaseddynamics?

Las características principales de interactivecomputergraphics/positionbaseddynamics son: Physics Simulation.

¿Qué alternativas de código abierto existen para interactivecomputergraphics/positionbaseddynamics?

Las alternativas de código abierto para interactivecomputergraphics/positionbaseddynamics incluyen: genesis-embodied-ai/genesis-world — Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based… carla-simulator/carla — CARLA is an autonomous driving simulator and research environment designed for developing and validating self-driving… dusty-nv/jetson-inference — jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU… ayonga/frost-dev — Fast Robot Optimization and Simulation Toolkit (FROST). danielchappuis/reactphysics3d — Open source C++ physics engine library in 3D. bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision…