30 open-source projects similar to odriverobotics/odrive, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best ODrive alternative.
This project provides a complete set of design files and hardware specifications for a 3D-printable industrial-style robot arm. The system includes a CAN bus robot controller for managing stepper motors and sensors, a kinematics engine for calculating joint angles and poses, and a UDP-based Python API for sending motion commands and monitoring telemetry. The system features a force-controlled robotic gripper that utilizes field-oriented control on stepper motors to enable compliant grasping and precise force sensing. It also includes a 3D position visualization tool for real-time telemetry tr
Gobot is a robotics framework for the Go programming language designed for developing robotics, drones, and IoT applications. It provides a hardware abstraction layer with standardized drivers to interact with GPIO, I2C, SPI, and PWM interfaces across various single-board computers and microcontrollers. The framework functions as an IoT device orchestrator and BLE device manager, enabling the coordination of multiple sensors, actuators, and Bluetooth Low Energy peripherals. It includes specialized interfaces for drone control, allowing for the management of flight maneuvers and video streams
Johnny-Five is a JavaScript robotics framework and microcontroller hardware interface designed for programming robots and IoT devices. It provides a standardized library for managing pins, motors, and displays across various microcontroller platforms, allowing developers to control sensors and actuators using a consistent JavaScript API. The framework is distinguished by its use of a plugin-based hardware abstraction system, which enables communication with diverse hardware platforms and protocols. It supports real-time hardware manipulation and debugging through a read-eval-print loop that a
NuttX is a POSIX-compliant real-time operating system designed for microcontrollers ranging from 8-bit to 64-bit architectures. It provides a deterministic execution environment with a real-time task scheduler and a POSIX embedded kernel to ensure portable code execution across diverse hardware targets. The project distinguishes itself through a comprehensive hardware abstraction layer that provides standardized drivers for I2C, SPI, CAN, and USB across various semiconductor chipsets. It also features an embedded networking stack supporting TCP, UDP, IPv4, and IPv6, alongside industrial proto
HelloWord-Keyboard is a modular keyboard hardware framework and a system for integrating interchangeable interaction modules, expansion docks, and coordinated firmware for screens and sensors. It functions as a USB HID device driver that reports keystrokes and receives control packets between a keyboard and a host computer. The project includes a brushless motor haptic controller using field-oriented control to simulate tactile feedback on rotary encoders. It also features a per-key RGB lighting controller that employs high-refresh-rate timing to create dynamic visual effects. The system cov
Dummy-Robot is a software platform designed for the real-time teleoperation of desktop robotic arms. It functions as a human-robot interaction interface, translating gestural input and sensor data into fluid mechanical motion to enable remote physical task execution. The system utilizes a specialized control framework to map human hand movements directly to robotic actuators. By integrating sensor fusion and kinematic mapping, the software maintains low-latency synchronization between an operator's spatial inputs and the physical assembly, allowing for precise manipulation through a dedicated
Navigation2 is a navigation stack for ROS 2 designed for autonomous robot navigation. It provides a framework for computing optimal paths from a starting position to a goal while avoiding static and dynamic obstacles. The system utilizes a behavior tree orchestrator to coordinate complex navigation tasks and trigger recovery actions. Its architecture is plugin-based, allowing planners, controllers, and costmap layers to be swapped at runtime without recompiling the core system. The project covers path planning, motion control, and environmental mapping. It generates occupancy grids and costm
Webots is a physics-based robot simulator and development environment used for modeling, programming, and testing the behavior of robots in a simulated 3D physical world. It serves as a virtual prototyping tool to verify mechanical and electronic systems through the creation of virtual robot models and control logic. The platform enables a full robotics simulation workflow, including the development of robot controllers and the programming of autonomous agent behaviors. It focuses on physical system modeling to represent the mechanical properties of hardware and simulate real-world interactio
Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat
dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and interacting with continuous control tasks. It serves as a suite of reinforcement learning environments and a benchmarking tool for evaluating autonomous agents within virtual physics spaces. The framework provides a collection of environments based on MuJoCo physics bindings to simulate rigid body dynamics and contact forces. It features hardware-accelerated rendering and interactive viewers for the visualization of physics environments and agent behavior. The system supports the
Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros
OpenMower is an autonomous lawn mower controller and firmware system that uses high-precision RTK GPS to navigate robotic mowers without the need for physical boundary wires. It functions as a GPS-based path planner and hardware management system that converts manual machines into autonomous units. The project includes a remote management application for monitoring and controlling mowers via a web or mobile interface. It integrates an obstacle avoidance system and safety layers that execute emergency stops when the device is lifted or crashes. The system manages robotic hardware through firm
OM1 is a multimodal AI agent runtime and orchestration framework designed to connect large language models to physical robot hardware and sensors. It provides an execution environment that processes audio, video, and sensor data to drive autonomous decisions and actions in real-world settings. The system integrates a robotics SLAM and navigation stack with a hardware abstraction layer, allowing high-level AI commands to be translated into low-level motor and actuator instructions. It distinguishes itself by incorporating blockchain-based governance to enforce immutable operational rules and p
Cylon is a JavaScript robotics framework and hardware abstraction layer designed for controlling robots, drones, and IoT devices. It functions as an IoT device orchestrator that translates high-level JavaScript commands into hardware signals and manages multiple sensors and components concurrently. The system utilizes a modular architecture of drivers and adaptors to normalize diverse hardware signals into a unified programming interface. It enables the deployment of hardware control logic across various environments, including web browsers and mobile applications, through cross-platform bund
ElectronBot is a robotic system comprising custom PCB designs, an embedded circular display driver, an I2C servo controller, and a communication bridge. It integrates hardware schematics and layouts for control boards and sensor arrays with firmware designed to render images and animations on integrated circular screens. The system features a control bridge that links the physical robot hardware to the Unity game engine for real-time visualization and high-level control. Data exchange between the host computer and the embedded hardware is handled via a custom USB CDC serial communication prot
The Open-Source Rover Platform is a hardware and software framework for building and controlling six-wheel planetary exploration rovers. It provides a six-wheel robot chassis and a modular robotics framework designed for integrating various motors, wheel sizes, and chassis materials. The platform features a six-wheel chassis equipped with a differential pivot suspension and an Ackerman steering mechanism to enable navigation across rugged outdoor terrain. Control is managed through a communication system that connects central processors to hardware via Bluetooth, WiFi, or USB for remote opera
Valetudo is a custom firmware project for robot vacuums that enables local-only control, removing dependencies on cloud servers and protecting user privacy. It replaces proprietary vendor binaries with open source software to ensure that data, including floor plans and images, is not uploaded to external clouds. The project distinguishes itself by providing a rooted firmware installation process that prevents forced vendor updates. It implements a standardized control interface across different hardware brands and utilizes an MQTT-based message bus to facilitate integration with open source a
This project is a comprehensive research platform designed for the end-to-end lifecycle of robotic learning. It provides a modular framework for training neural network policies—specifically through imitation and reinforcement learning—and deploying them onto physical robotic hardware. By offering a unified interface for hardware abstraction, the platform decouples high-level control logic from the specific sensors and actuators of diverse robotic systems. The framework distinguishes itself through a standardized approach to data and policy management. It utilizes a consistent schema for reco
MuJoCo is a physics simulation engine designed for the dynamics of multi-joint articulated structures. It provides a computational framework for calculating the forces, velocities, and physical interactions of complex models within a virtual environment, supporting research in robotics, biomechanics, and machine learning. The engine utilizes a constraint-based dynamics solver and recursive algorithms to manage the motion of articulated systems. It includes a native graphical interface for real-time visualization, allowing users to inspect physical behaviors and contact dynamics as they occur.
OpenDBC is a CAN bus interface library and telemetry parser designed to read and write messages to a vehicle network. It functions as an automotive hardware abstraction layer that maps generic control signals to model-specific bus IDs across different vehicle brands, while acting as a control system that converts high-level steering and acceleration requests into raw binary packets for vehicle actuators. The project includes a vehicle network safety gateway that restricts or blocks specific control messages based on the system state to prevent unsafe maneuvers. It provides a standardized way
This library provides a framework for defining finite state machines within Ruby classes to manage complex object lifecycles. It functions as a declarative workflow engine, allowing developers to model object states, events, and transitions through a readable domain-specific language. By integrating directly with database persistence layers, the framework ensures that state changes are synchronized with storage records while maintaining data integrity through transaction management and row locking. The library distinguishes itself by enforcing strict business rules through conditional transit
This project is a community-driven educational repository that serves as a comprehensive directory of university-level computer science video lectures. It provides a structured learning path for students and professionals, aggregating high-quality academic resources to facilitate self-paced study across a wide range of technical disciplines. The repository distinguishes itself through a collaborative maintenance model, utilizing version control workflows to allow contributors to expand and update the collection. Content is organized within a single, version-controlled document that leverages
FreeSWITCH is an open-source software telephony switch that routes and processes voice, video, and messaging calls over IP networks using standard protocols such as SIP and RTP. It serves as both a call routing and switching engine and a programmable telephony API, enabling developers to build custom telephony applications with event-driven call control and media manipulation. As a SIP media server, it handles media streaming, transcoding, and conferencing, and functions as a unified communications platform integrating voice, video, messaging, and conferencing into a single switchable infrastr
Unitree RL Gym is an integrated software framework designed for the simulation, training, and deployment of motion control policies for legged robotic platforms. It provides a comprehensive environment for developing locomotion strategies for quadruped and humanoid robots by leveraging reinforcement learning algorithms within high-fidelity physics-based simulations. The platform distinguishes itself by offering an end-to-end workflow that bridges the gap between virtual training and physical execution. It includes specialized tools for mapping raw sensor data into normalized state-space obser
This project is a comprehensive software framework for autonomous robot navigation, providing a collection of algorithms for path planning, motion control, and trajectory generation. It serves as a toolkit for implementing and researching navigation logic, enabling the calculation of collision-free routes and the execution of precise movement commands for autonomous mobile agents. The library distinguishes itself by integrating both global pathfinding and real-time reactive control strategies. It supports diverse planning methodologies, including graph-based heuristic searches and sampling-ba
Sway is a smart contract development language and programming environment designed for writing, compiling, and deploying secure blockchain programs. It serves as a type-safe language for building on-chain logic and a static analysis toolchain that validates contracts before they are executed on a network. The ecosystem provides a development environment focused on blockchain application logic and web3 backend engineering. It integrates a type-safe programming approach to reduce vulnerabilities and ensure reliable state transitions for decentralized services. The toolchain incorporates static
This library is a comprehensive toolkit for autonomous robot navigation and multi-agent motion coordination. It provides a framework for calculating collision-free movement trajectories, enabling multiple robots to operate within shared environments while maintaining efficient and safe paths. The project distinguishes itself by supporting both global and decentralized control strategies. It offers global coordination techniques that resolve path conflicts across entire workspaces to ensure unified group movement, alongside decentralized methods that allow individual agents to react dynamicall
Rotors Simulator is a physics-based simulation framework designed for testing multirotor unmanned aerial vehicles and their control algorithms within a virtual environment. It models aerial vehicle movement, rotor thrust, and aerodynamic interactions by computing individual motor speeds directly to apply thrust and torque forces to rigid body dynamics. Aircraft kinematics, visual meshes, and sensor attachment points are described declaratively using unified robot description format files. The environment integrates dynamic models and aerodynamic forces through native runtime plugins while coo
ticlib is a pure-Python library to drive Pololu Tic stepper motor controllers.