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Leopotam avatar

Leopotam/ecsArchived

0
View on GitHub↗
219 stars·32 forks·C#·18 viewsleopotam.ru↗

Ecs

Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

Features

  • ECS Frameworks - Fast C# ECS framework.
  • ECS Frameworks Examples - Lightweight C# ECS framework.
  • Entity Component Systems - ECS framework with optional Unity integration.

Star history

Star history chart for leopotam/ecsStar history chart for leopotam/ecs

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Ecs

These projects share indexed features with Ecs. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • ecsrx/ecsrx.unityE

    EcsRx/ecsrx.unity

    0View on GitHub↗
    View on GitHub↗0
  • friflo/friflo.engine.ecsfriflo avatar

    friflo/Friflo.Engine.ECS

    667View on GitHub↗

    High-performance C# ECS

    C#csharpdata-orienteddata-oriented-design
    View on GitHub↗667
  • doraku/defaultecsD

    Doraku/DefaultEcs

    0View on GitHub↗

    DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

    View on GitHub↗0
  • genaray/archgenaray avatar

    genaray/Arch

    1,740View on GitHub↗

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

    C#
    View on GitHub↗1,740
Compare all 30 related projects→

Frequently asked questions

What does leopotam/ecs do?

Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

What are the main features of leopotam/ecs?

The main features of leopotam/ecs are: ECS Frameworks, ECS Frameworks Examples, Entity Component Systems.

Which projects share features with leopotam/ecs?

Projects with overlapping indexed features include: friflo/friflo.engine.ecs — High-performance C# ECS. sebas77/svelto.ecs — Svelto ECS C# Entity Component System. doraku/defaultecs — DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining… ecsrx/ecsrx.unity. genaray/arch — A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented… antypodish/ecs-octree.