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Back to facebookresearch/habitat-sim

Projects sharing features with Habitat Sim

30 open-source projects similar to facebookresearch/habitat-sim, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • google-deepmind/mujoco_menageriegoogle-deepmind avatar

    google-deepmind/mujoco_menagerie

    3,055View on GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Pythonmujocorobotics
    View on GitHub↗3,055
  • dusty-nv/jetson-inferencedusty-nv avatar

    dusty-nv/jetson-inference

    8,734View on GitHub↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    C++caffecomputer-visiondeep-learning
    View on GitHub↗8,734
  • genesis-embodied-ai/genesisGenesis-Embodied-AI avatar

    Genesis-Embodied-AI/Genesis

    29,362View on GitHub↗

    Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat

    Python
    View on GitHub↗29,362

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  • genesis-embodied-ai/genesis-worldGenesis-Embodied-AI avatar

    Genesis-Embodied-AI/genesis-world

    29,351View on GitHub↗

    Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros

    Python
    View on GitHub↗29,351
  • projectchrono/chronoprojectchrono avatar

    projectchrono/chrono

    2,733View on GitHub↗

    Chrono is a multi-physics simulation suite that functions as a multibody dynamics simulator, a finite element analysis tool, and a robotics simulation framework. It provides specialized solvers for fluid-solid interaction and distributed physics engines capable of synchronizing multiple agents across a network. The project features a dedicated pipeline for converting CAD assemblies into simulation-ready formats and integrates directly with robot operating systems to validate autonomous control logic and sensors. It differentiates itself through the use of WebAssembly for portable browser-base

    C++flexible-bodyfluid-solid-interactiongranular-dynamics
    View on GitHub↗2,733
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • google-deepmind/dm_controlgoogle-deepmind avatar

    google-deepmind/dm_control

    4,620View on GitHub↗

    dm_control is a physics-based simulation framework and robot control simulation toolkit designed for creating and interacting with continuous control tasks. It serves as a suite of reinforcement learning environments and a benchmarking tool for evaluating autonomous agents within virtual physics spaces. The framework provides a collection of environments based on MuJoCo physics bindings to simulate rigid body dynamics and contact forces. It features hardware-accelerated rendering and interactive viewers for the visualization of physics environments and agent behavior. The system supports the

    Pythonartificial-intelligencedeep-learningmachine-learning
    View on GitHub↗4,620
  • idmillington/cyclone-physicsidmillington avatar

    idmillington/cyclone-physics

    1,101View on GitHub↗

    Cyclone Physics is a three-dimensional rigid body physics engine designed for game development. It provides a framework for simulating the motion, rotation, and physical interactions of solid objects by applying fundamental laws of mechanics. The library utilizes discrete time integration to update object positions and velocities across fixed intervals. It manages complex scenes through a bounding volume hierarchy and employs impulse-based collision resolution to maintain momentum during contact. To handle simultaneous interactions, the engine uses an iterative velocity solver that repeatedly

    C++
    View on GitHub↗1,101
  • udacity/self-driving-car-simudacity avatar

    udacity/self-driving-car-sim

    3,985View on GitHub↗

    This project is an autonomous vehicle simulator designed to validate self-driving logic and train deep learning algorithms within a virtual environment. It functions as a training platform for developing neural networks that control vehicle movement and steering based on visual sensor data. The simulator uses the Unity game engine to provide a physics-based world where autonomous driving algorithms can be tested on virtual road courses without the use of physical hardware. The system integrates a C# scripting backend with a physics engine for collision detection and vehicle dynamics. It util

    C#
    View on GitHub↗3,985
  • cyberbotics/webotscyberbotics avatar

    cyberbotics/webots

    4,417View on GitHub↗

    Webots is a physics-based robot simulator and development environment used for modeling, programming, and testing the behavior of robots in a simulated 3D physical world. It serves as a virtual prototyping tool to verify mechanical and electronic systems through the creation of virtual robot models and control logic. The platform enables a full robotics simulation workflow, including the development of robot controllers and the programming of autonomous agent behaviors. It focuses on physical system modeling to represent the mechanical properties of hardware and simulate real-world interactio

    C++
    View on GitHub↗4,417
  • jrouwe/joltphysicsjrouwe avatar

    jrouwe/JoltPhysics

    9,685View on GitHub↗

    JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation

    C++c-plus-pluscppgame-development
    View on GitHub↗9,685
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • nvidia/isaac-gr00tNVIDIA avatar

    NVIDIA/Isaac-GR00T

    6,222View on GitHub↗
    Jupyter Notebook
    View on GitHub↗6,222
  • carla-simulator/carlacarla-simulator avatar

    carla-simulator/carla

    14,072View on GitHub↗

    CARLA is an autonomous driving simulator and research environment designed for developing and validating self-driving software. It functions as an urban traffic simulator that generates realistic vehicle and pedestrian behavior and as a synthetic sensor data generator producing LiDAR, Radar, and camera data. The platform distinguishes itself through its deep integration with robotics frameworks, specifically providing native connectivity to ROS2 nodes for robotic control and data processing. It supports the training of driving models via imitation and reinforcement learning within a controlle

    C++
    View on GitHub↗14,072
  • robotlocomotion/drakeRobotLocomotion avatar

    RobotLocomotion/drake

    3,910View on GitHub↗

    Drake is a robotics simulation framework and control system modeling tool used for designing, simulating, and verifying the dynamics of complex robotic systems. It functions as a multibody dynamics simulator and a mathematical optimization library, providing a suite of algorithms for trajectory optimization and the simulation of articulated robots. The framework is distinguished by its block-diagram system for composing dynamical subsystems and its ability to formulate and solve diverse mathematical programs, including linear, quadratic, and nonconvex nonlinear problems. It supports specializ

    C++drakerobotics
    View on GitHub↗3,910
  • libgdx/libgdxlibgdx avatar

    libgdx/libgdx

    24,816View on GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    View on GitHub↗24,816
  • schteppe/cannon.jsschteppe avatar

    schteppe/cannon.js

    4,979View on GitHub↗

    cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in three-dimensional space. It functions as a rigid body dynamics engine that models mass, friction, and velocity to determine object movement, while providing a mathematical framework for applying physical constraints and joints. The engine supports a variety of collision volumes, including spheres, boxes, convex polyhedrons, heightfields for terrain simulation, and complex triangle meshes. It provides tools for identifying intersections between these shapes and calculating the exact areas

    JavaScript
    View on GitHub↗4,979
  • dimforge/rapierdimforge avatar

    dimforge/rapier

    5,471View on GitHub↗

    Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments. The engine distinguishes itself with specialized robotics capabilities, including a toolkit for importing URDF and STL models to control multibody chains. It supports precise mechanical movement through inverse kinematics calculations and the application of PID controllers for dynamic body control. The simulat

    Rust
    View on GitHub↗5,471
  • vector-wangel/xlerobotVector-Wangel avatar

    Vector-Wangel/XLeRobot

    5,256View on GitHub↗

    XLeRobot is an embodied AI robotics platform and hardware ecosystem designed for developing and deploying autonomous robots. It integrates a dual-arm mobile robot platform with an LLM-based robot controller, a physics-based simulation environment, and a teleoperation interface to translate natural language instructions into physical actions. The project emphasizes low-cost robot fabrication using 3D printing and affordable components to create a mobile base with interchangeable arms and grippers. It features a specialized teleoperation workflow that allows for remote hardware control via VR i

    Python
    View on GitHub↗5,256
  • kripken/ammo.jskripken avatar

    kripken/ammo.js

    4,514View on GitHub↗

    ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance physics library for the browser. It functions as a 3D rigid body engine and an Emscripten compiled library that enables complex physical computations using WebAssembly and JavaScript. The project provides specialized simulation capabilities for soft body physics, modeling the deformation of flexible materials like cloth and rubber, and a vehicle dynamics engine for calculating the mechanics of wheeled vehicles. The simulation surface also covers rigid body dynamics for non-deforma

    C++
    View on GitHub↗4,514
  • stack-of-tasks/pinocchiostack-of-tasks avatar

    stack-of-tasks/pinocchio

    3,118View on GitHub↗

    Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse kinematics and dynamics for articulated rigid-body systems. It functions as a robot kinematics solver and model parser, enabling the analysis of complex robotic systems through kinematic and dynamic computations. The project distinguishes itself with specialized capabilities for constrained dynamics, including the calculation of contact impulses and centroidal momentum. It provides a parallel processing collision detection system for computing minimal distances between rigid bod

    C++analytical-derivativesautomatic-differentiationc-plus-plus
    View on GitHub↗3,118
  • stride3d/strideS

    stride3d/stride

    7,665View on GitHub↗

    Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality applications. It functions as a comprehensive framework and development kit for creating immersive experiences within a managed code environment. The project includes a developer GUI framework for building internal debugging tools and utility panels. It also serves as a 3D physics simulator for calculating rigid body dynamics and collision detection within a scene. The engine covers environmental scene rendering and project scaffolding workflows. It provides tooling for game devel

    C#
    View on GitHub↗7,665
  • playcanvas/engineplaycanvas avatar

    playcanvas/engine

    16,051View on GitHub↗

    This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time

    JavaScript
    View on GitHub↗16,051
  • openmoonray/openmoonrayOpenMoonRay avatar

    OpenMoonRay/openmoonray

    4,693View on GitHub↗

    OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.

    CMake
    View on GitHub↗4,693
  • cocos/cocos-enginecocos avatar

    cocos/cocos-engine

    9,651View on GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    View on GitHub↗9,651
  • erincatto/box2derincatto avatar

    erincatto/box2d

    9,505View on GitHub↗

    Box2D is a 2D physics engine and rigid body simulator designed to compute collisions, forces, and joints in a two-dimensional plane. It functions as a collision detection library and a constraint-based physics solver that calculates the movement and interaction of solid objects using mass, friction, and restitution properties. The engine ensures consistency across different hardware architectures through a deterministic trigonometry implementation. It prevents high-speed objects from passing through boundaries using continuous collision detection and time-of-impact interpolation. The system

    C
    View on GitHub↗9,505
  • newton-physics/newtonnewton-physics avatar

    newton-physics/newton

    2,535View on GitHub↗

    Newton is a GPU-accelerated physics engine and robotics simulation platform designed for high-performance modeling of rigid bodies and complex articulations. It functions as a differentiable physics engine, calculating gradients to enable mathematical optimization and machine learning. The platform is distinguished by its ability to execute multiple parallel physics worlds on a single GPU, which accelerates data collection for reinforcement learning. It also supports the simulation of deformable bodies, such as cloth and cables, using particle-based methods and multi-physics coupling. Newton

    Pythonnewton-physicsnvidia-warpphysics-simulation
    View on GitHub↗2,535
  • openmind/om1OpenMind avatar

    OpenMind/OM1

    2,636View on GitHub↗

    OM1 is a multimodal AI agent runtime and orchestration framework designed to connect large language models to physical robot hardware and sensors. It provides an execution environment that processes audio, video, and sensor data to drive autonomous decisions and actions in real-world settings. The system integrates a robotics SLAM and navigation stack with a hardware abstraction layer, allowing high-level AI commands to be translated into low-level motor and actuator instructions. It distinguishes itself by incorporating blockchain-based governance to enforce immutable operational rules and p

    Pythonllmmultiagentrobotics
    View on GitHub↗2,636
  • f3d-app/f3df3d-app avatar

    f3d-app/f3d

    4,137View on GitHub↗

    f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features

    C++3d3d-graphics3d-viewer
    View on GitHub↗4,137
  • ethz-asl/rotors_simulatorethz-asl avatar

    ethz-asl/rotors_simulator

    1,483View on GitHub↗

    Rotors Simulator is a physics-based simulation framework designed for testing multirotor unmanned aerial vehicles and their control algorithms within a virtual environment. It models aerial vehicle movement, rotor thrust, and aerodynamic interactions by computing individual motor speeds directly to apply thrust and torque forces to rigid body dynamics. Aircraft kinematics, visual meshes, and sensor attachment points are described declaratively using unified robot description format files. The environment integrates dynamic models and aerodynamic forces through native runtime plugins while coo

    C++gazebomavquadcopter
    View on GitHub↗1,483