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dimforge/rapier

0
View on GitHub↗
5,471 stars·357 forks·Rust·Apache-2.0·37 viewsrapier.rs↗

Rapier

Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments.

The engine distinguishes itself with specialized robotics capabilities, including a toolkit for importing URDF and STL models to control multibody chains. It supports precise mechanical movement through inverse kinematics calculations and the application of PID controllers for dynamic body control.

The simulation surface covers a broad range of physics capabilities, including kinematic character controllers for terrain traversal and ray-cast models for vehicle dynamics. It features a multi-phase collision pipeline with continuous collision detection to prevent object tunneling, as well as a system for jointed motion constraints using revolute, prismatic, and spherical joints.

The framework includes utilities for importing external geometric definitions via STL, URDF, and XML formats, and provides a backend-agnostic debug interface for visualizing internal physics states and 3D scenes.

Features

  • Rigid Body Physics Engines - Calculates real-time collisions and physical forces for rigid bodies in 2D and 3D space.
  • Physics and Simulation - Offers a cross-platform library for simulating rigid body dynamics and physical interactions.
  • Robotic Physics and Sensor Simulators - Simulates articulated robotic systems and multibody chains with physics-based interaction.
  • Robotics Frameworks - Provides a comprehensive framework for importing, controlling, and simulating robotic multibody systems.
  • 3D Physics Engines - A simulation environment for calculating real-time rigid body physics and collisions in 3D space.
  • Multi-Phase Collision Detection - Utilizes a multi-phase pipeline with broad-phase pruning and narrow-phase tests for efficient collision detection.
  • Collision Detection - Provides a system for defining and calculating intersections between physical shapes to prevent tunneling.
  • 3D Collision Detection Frameworks - Provides a framework for calculating 3D geometric intersections and performing spatial ray-casting.
  • Fixture Shape Definitions - Provides a comprehensive system for defining collision geometries using primitives, convex hulls, and voxelized shapes.
  • Mechanical Joint Constraints - Connects rigid bodies using revolute, prismatic, and spherical joints with integrated limits and motors.
  • Rigid Body Solvers - Implements a solver that manages mass, gravity, and damping to resolve rigid body constraints.
  • Velocity-Level Controllers - Applies velocity-level control to rigid bodies using PD and PID controllers for precise robotic movement.
  • URDF Model Parsers - Parses URDF files to automatically construct rigid bodies and joint hierarchies for robotic simulation.
  • Inverse Kinematics - Calculates joint configurations for multibody chains to reach specific target spatial poses.
  • Sequential Impulse Solvers - Implements an iterative sequential impulse solver to resolve rigid body interactions and joint constraints.
  • Character Controllers - Provides a kinematic character controller for managing movement, sliding, and stair climbing in 3D environments.
  • Collision Filtering - Implements collision filtering using bit masks and custom logic to optimize physics interaction performance.
  • Continuous Collision Detection - Implements continuous collision detection to prevent fast-moving objects from tunneling through geometry.
  • Kinematic Character Controllers - Implements kinematic character controllers for terrain traversal, stair climbing, and wall penetration prevention.
  • Ray and Shape Casting - Supports spatial queries through ray-casting and shape-casting to locate colliders within the scene.
  • Wheeled Vehicle Simulations - Simulates vehicle movement and wheel physics using a ray-cast system for suspension and friction.
  • Ray-Cast Vehicle Models - Simulates vehicle wheel physics and ground interaction using a ray-cast model for suspension and friction.
  • XML Model Importers - Parses XML files to instantiate rigid bodies and joints using inheritance and rotation specifications.
  • STL File Decoders - Imports STL binary files to define precise geometric boundaries for physics collider shapes.
  • Physics Engines - 2D/3D physics engines focused on performance.

Star history

Star history chart for dimforge/rapierStar history chart for dimforge/rapier

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does dimforge/rapier do?

Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments.

What are the main features of dimforge/rapier?

The main features of dimforge/rapier are: Rigid Body Physics Engines, Physics and Simulation, Robotic Physics and Sensor Simulators, Robotics Frameworks, 3D Physics Engines, Multi-Phase Collision Detection, Collision Detection, 3D Collision Detection Frameworks.

Which projects share features with dimforge/rapier?

Projects with overlapping indexed features include: jrouwe/joltphysics — JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and… liabru/matter-js — Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions,… schteppe/cannon.js — cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in… google-deepmind/mujoco_menagerie — mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for… erincatto/box2d — Box2D is a 2D physics engine and rigid body simulator designed to compute collisions, forces, and joints in a… avianphysics/avian — Avian is a 2D physics engine and rigid body dynamics simulator designed to calculate physical motion using mass,…

Projects sharing features with Rapier

These projects share indexed features with Rapier. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • jrouwe/joltphysicsjrouwe avatar

    jrouwe/JoltPhysics

    9,685View on GitHub↗

    JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation

    C++c-plus-pluscppgame-development
    View on GitHub↗9,685
  • liabru/matter-jsliabru avatar

    liabru/matter-js

    18,256View on GitHub↗

    Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions, collisions, and dynamics in web browsers. It functions as a web physics simulation library that calculates motion, gravity, and constraints for objects rendered on a web canvas. The library includes a built-in canvas physics visualizer to draw physical bodies, joints, and constraints for debugging and gameplay. It distinguishes itself through a plugin system that supports recursive dependency resolution and internal method patching to inject custom logic into the engine's executio

    JavaScriptcanvasjavascriptphysics
    View on GitHub↗18,256
  • schteppe/cannon.jsschteppe avatar

    schteppe/cannon.js

    4,979View on GitHub↗

    cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in three-dimensional space. It functions as a rigid body dynamics engine that models mass, friction, and velocity to determine object movement, while providing a mathematical framework for applying physical constraints and joints. The engine supports a variety of collision volumes, including spheres, boxes, convex polyhedrons, heightfields for terrain simulation, and complex triangle meshes. It provides tools for identifying intersections between these shapes and calculating the exact areas

    JavaScript
    View on GitHub↗4,979
  • google-deepmind/mujoco_menageriegoogle-deepmind avatar

    google-deepmind/mujoco_menagerie

    3,055View on GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Pythonmujocorobotics
    View on GitHub↗3,055
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