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Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments.
The main features of dimforge/rapier are: Rigid Body Physics Engines, Physics and Simulation, Robotic Physics and Sensor Simulators, Robotics Frameworks, 3D Physics Engines, Multi-Phase Collision Detection, Collision Detection, 3D Collision Detection Frameworks.
Projects with overlapping indexed features include: jrouwe/joltphysics — JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and… liabru/matter-js — Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions,… schteppe/cannon.js — cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in… erincatto/box3d — Box3D is a dependency-free C library for 3D rigid body physics, intended for linking into game projects. It simulates… google-deepmind/mujoco_menagerie — mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for… erincatto/box2d — Box2D is a 2D physics engine and rigid body simulator designed to compute collisions, forces, and joints in a…
JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation
Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions, collisions, and dynamics in web browsers. It functions as a web physics simulation library that calculates motion, gravity, and constraints for objects rendered on a web canvas. The library includes a built-in canvas physics visualizer to draw physical bodies, joints, and constraints for debugging and gameplay. It distinguishes itself through a plugin system that supports recursive dependency resolution and internal method patching to inject custom logic into the engine's executio
cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in three-dimensional space. It functions as a rigid body dynamics engine that models mass, friction, and velocity to determine object movement, while providing a mathematical framework for applying physical constraints and joints. The engine supports a variety of collision volumes, including spheres, boxes, convex polyhedrons, heightfields for terrain simulation, and complex triangle meshes. It provides tools for identifying intersections between these shapes and calculating the exact areas
Box3D is a dependency-free C library for 3D rigid body physics, intended for linking into game projects. It simulates rigid bodies, stacking, joints, and ragdolls inside a physics world that is stepped with a fixed time step, so objects fall, collide, and come to rest. Bodies can be static or dynamic, and the library reports their position and rotation and notifies the application when they move or fall asleep. What sets it apart is a focus on determinism and scale. Simulations are designed to produce identical results across platforms, and runs can be recorded and replayed to reproduce and d