30 open-source projects similar to vast-ai-research/triposr, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers
Hunyuan3D-2.1 is a generative 3D framework and image-to-3D pipeline that transforms single 2D images into textured 3D geometries. It functions as an asset generator that produces high-quality 3D meshes and textures using a flow-matching system. The project includes a specialized synthesizer for creating photorealistic textures with physically based rendering properties. These tools allow for the simulation of metallic reflections and light interactions on generated models. The system covers 3D asset pipeline automation through a sequence of shape generation and mesh refinement. It also provi
InstantMesh is a neural 3D reconstruction tool and single-image 3D mesh generator. It utilizes a sparse-view large reconstruction model to convert a single two-dimensional image into a three-dimensional object mesh. The system functions as a textured 3D mesh exporter, saving generated objects with either vertex colors or full texture maps for use in external rendering software. The framework covers a range of capabilities including feed-forward geometry inference, single-image depth estimation, and neural radiance fields. It also supports differentiable mesh rendering and workflows for spars
TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering materials from 2D images. It utilizes a sparse voxel representation to handle complex topologies and internal structures without relying on iso-surface fields. The project features a structured latent space representation that maps geometry and texture attributes to maintain visual fidelity. It employs an optimization-free geometry reconstruction process to decode latent representations directly into voxel grids and includes a PBR texture generator for synthesizing base color, r
This project is an RGB-D image inpainting tool and framework for 3D photo reconstruction. It transforms single 2D images into 3D content by estimating monocular depth and synthesizing missing color and depth data to fill occluded regions. The system uses a layered depth image representation to manage scene boundaries and pixel connectivity. This allows for novel view synthesis, enabling the generation of videos that simulate motion parallax effects from different camera perspectives. The project covers a range of spatial modeling capabilities, including depth map estimation, disparity-based
vrn is a 3D face reconstruction tool that generates three-dimensional volumetric representations of human faces from single two-dimensional images. It utilizes a volumetric convolutional neural network regression model to predict 3D volume data directly from image pixels. The system converts these volumetric predictions into 3D meshes through isosurface extraction and vertex coloring. It further applies realistic surface details by mapping two-dimensional image pixels onto the resulting 3D mesh using nearest-neighbor texture projection. The project provides capabilities for single-image dept
GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and tetrahedral meshes. It functions as an image-to-3D reconstructor and text-to-3D generator, utilizing a differentiable 3D renderer to produce realistic visual perspectives and material effects. The system enables the creation of 3D assets from single 2D images, point clouds, or descriptive text prompts. It features a latent space interpolator for creating smooth transitions between different 3D objects and supports the independent control of geometry and texture. The project cov
3DDFA is a 3D face reconstruction tool that generates three-dimensional facial meshes and 68 structural landmarks from a single two-dimensional input image. The project provides utilities for estimating facial pose and depth maps to determine the orientation and position of a face. It includes a geometry exporter to save reconstructed facial shapes into standard file formats for use in external 3D modeling software. The software further covers automated face cropping using landmark-based and landmark-free identification methods, as well as the extraction of specialized mathematical represent
PRNet is a Python library for 3D facial reconstruction. It uses a deep learning regression model to predict 3D facial geometry and vertex colors from a single 2D input image to generate a textured mesh. The project provides tools for digital face swapping, allowing the replacement of a target face with a new image and blending textures to match the original pose. It also includes a framework for face texture swapping and blending to fit specific 3D poses. Additional capabilities cover facial analysis, including the detection and alignment of facial landmarks and the estimation of head pose a
Wonder3D is a diffusion-based system for single image 3D reconstruction. It generates high-detail 3D meshes from a single input image by producing consistent multi-view normal maps and color images. The pipeline functions as a multi-view normal map generator and a textured mesh extractor. It uses cross-domain multi-view synthesis to create view-dependent maps, which are then converted into 3D geometry through radiance fusion and memory-efficient surface reconstruction. The project covers 3D mesh generation, multi-view generation, and textured 3D modeling. It also includes capabilities for tr
ml-sharp is a neural radiance field framework designed for single-image 3D reconstruction. It uses a neural network to predict 3D geometry and appearance from a single photograph in a single feedforward pass. The system generates metric 3D scene representations and includes a real-time view synthesizer for producing high-resolution images of new viewpoints. It also features a camera trajectory renderer that creates video sequences by moving a virtual camera through the predicted 3D space. The project covers coordinate-based neural rendering, 3D Gaussian representation regression, and real-ti
GOT-OCR2.0 is an end-to-end optical character recognition system and document text extractor. It utilizes a unified transformer architecture to recognize and extract plain and formatted text from diverse images and documents. The system features a multi-crop processing method that divides high-resolution or dense documents into smaller sections to maintain recognition detail. It also includes a renderer that transforms recognized text into HTML to preserve the original structure and layout of the document. The project provides a framework for fine-tuning pre-trained models on custom datasets
Point-e is a system for 3D model synthesis that generates three-dimensional point clouds from natural language descriptions and two-dimensional images. It utilizes diffusion models to synthesize these spatial representations based on text prompts or source images. The project includes specialized tools for refining these outputs, such as a point cloud upsampler to increase the density and resolution of low-resolution models. It also provides a mesh converter that uses distance function regression to transform raw point cloud data into structured 3D meshes. The broader capability surface cove
pifuhd is a 3D human reconstruction framework that generates high-resolution 3D meshes of people from a single 2D image. It utilizes pixel-aligned implicit functions to map image pixels to 3D space, predicting surface occupancy and distance to create detailed geometry. The system includes a pipeline for creating digital human assets, moving from 2D image feature projection to the extraction of discrete triangular meshes. It features specialized tools for refining these models, including a post-processor that removes geometric artifacts by isolating the largest connected component of the mesh.
SAM 3D Objects is a promptable foundation model that recovers 3D objects and human meshes from single images. It converts masked objects in a single photograph into full 3D models with pose, shape, texture, and layout, while also producing complete 3D human body meshes from the same input. The system integrates promptable segmentation to isolate objects and humans before reconstruction, then aligns the independently reconstructed 3D elements into a shared coordinate space. This enables scene-level understanding where multiple 3D reconstructions from the same image coexist in a common coordina
Qwen3-Omni is an omni-modal large language model designed to process and generate text, audio, images, and video within a single unified neural architecture. It functions as a real-time voice assistant and multimodal AI agent capable of reasoning across different media types and executing external tool-calling functions via APIs. The system supports low-latency conversational AI through autoregressive token streaming and natural turn-taking. It enables multilingual speech translation and generation across dozens of languages, featuring customizable speaker profiles and tones. The model's cap
MegaTTS3 is a bilingual speech synthesis system that generates natural-sounding speech in Chinese and English, including seamless code-switching within a single utterance. It functions as a text-to-speech engine, voice cloning system, and speech-to-text alignment tool, built around an acoustic latent compression model that encodes high-resolution audio into compact representations for efficient processing. The system distinguishes itself through accent intensity control, allowing adjustment of a speaker's accent strength in generated speech, and voice cloning from short audio samples for pers
Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
LatentSync is an audio-driven video generator and latent diffusion lip sync model designed to synchronize a speaker's lip movements in a video to a target audio track. It provides a lip synchronization training framework for developing synchronization networks on custom video and audio datasets. The system utilizes a video preprocessing pipeline to clean, segment, and align face data. It includes a visual sync evaluation tool that calculates confidence scores to measure the accuracy of audio and visual alignment in generated videos. The project covers capabilities for custom synchronization
Latent Diffusion is a framework for high-resolution image synthesis that performs the denoising process within a compressed latent space. It uses variational autoencoders to encode images into a lower-dimensional representation, reducing the computational cost of noise prediction compared to operating on raw pixels. The project enables text-to-image generation by integrating natural language descriptions through cross-attention conditioning. It also supports image inpainting and restoration, filling masked or missing image areas with generated content, and example-based synthesis using retrie
Taming Transformers is a generative system for high-resolution image synthesis that combines a vector-quantized GAN image encoder with an autoregressive transformer. It utilizes a discrete latent space to represent images as codebook tokens, enabling the production of high-fidelity visuals through a hybrid architecture. The project provides specialized capabilities for layout-based scene synthesis, allowing for the creation of complex images by placing objects according to defined bounding box coordinates. It also includes tools for image inpainting to fill missing sections of an image by ana
ToonCrafter is a model that combines latent diffusion, reference-based colorization, and sketch-guided control for cartoon animation and interpolation. It functions as a cartoon video interpolation model, a reference-based colorization model, and a sketch-guided animation tool, all built on a latent diffusion animation framework. The project distinguishes itself by integrating three core capabilities into a single pipeline: generating smooth intermediate frames between two cartoon images using diffusion-based priors, transferring color and style from a reference image onto black-and-white ske
This project is a diffusion model training framework and image synthesis pipeline. It provides the tools necessary to train generative models to learn image data distributions through an iterative denoising process. The framework includes a generative model evaluation tool consisting of automated scripts used to measure the quality and accuracy of produced samples. The system covers model training pipelines and performance evaluation for generative diffusion models.
This project is a PyTorch object detection framework that implements the Faster R-CNN architecture. It serves as a vision model for predicting precise bounding boxes around multiple objects within images and live video feeds. The system is optimized for multi-GPU training to reduce the time required for model convergence. It utilizes a GPU-accelerated design to handle the training and inference of complex detection networks. The framework covers the full object detection lifecycle, including custom network training and inference for static images and real-time video streams. It includes capa
Kolors is a generative model implementation for synthesizing photorealistic images from natural language descriptions and visual references. It utilizes a latent diffusion model framework to produce high-fidelity imagery, operating within a compressed latent space to improve generation efficiency and quality. The system functions as a multilingual image generator, interpreting text prompts in multiple languages to produce semantically accurate visual outputs. It includes a custom model training pipeline that uses low-rank adaptation to teach the model specific subjects or artistic styles from
Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent
UniAD is a unified deep learning framework for autonomous driving that integrates perception, prediction, and planning into a single end-to-end model. It functions as a neural network architecture that maps raw sensor data directly to driving trajectories and motion plans. This project serves as a research implementation of a planning-oriented approach that jointly trains occupancy, mapping, and object tracking modules. It employs a multi-task perception framework to optimize overall driving performance. The system covers a broad capability surface including end-to-end driving pipelines, veh
gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe
ComfyUI-3D-Pack is a suite of custom nodes for ComfyUI that enables 3D asset generation and rendering within a node-based workflow. It provides a set of tools for reconstructing textured three-dimensional meshes and volumetric scenes from single images, multi-view images, or text prompts. The system includes a Gaussian splatting generator for creating high-fidelity volumetric 3D scene representations and a multi-view image generator to produce consistent image sets for reconstruction. It also features a single image 3D mesh tool to build geometry from a single 2D source. The toolset covers 3
Hunyuan3D-2 is a machine learning framework designed to convert two-dimensional images into fully realized, textured three-dimensional meshes. It utilizes a generative artificial intelligence model to perform both shape construction and surface texture synthesis, enabling the automated creation of digital assets. The system distinguishes itself through a modular generative pipeline that separates geometry reconstruction from texture mapping. It employs multi-view image projection and latent diffusion techniques to ensure geometric consistency, while providing a plugin-based bridge architectur