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VAST-AI-Research avatar

VAST-AI-Research/TripoSR

0
View on GitHub↗
6,652 stars·844 forks·Python·MIT·40 views

TripoSR

TripoSR is a single-image 3D reconstruction system that generates a high-quality textured mesh from one photograph in under half a second. It uses a feedforward neural network to process a single image through a transformer architecture, compressing the input into a compact latent vector that conditions the entire reconstruction pipeline. The system outputs a separate UV texture map with configurable resolution, replacing vertex colors for higher-quality surface detail.

The project is built around an end-to-end differentiable pipeline that trains the entire reconstruction system from image input to 3D output using gradient-based optimization without intermediate steps. It encodes 3D shape and appearance as three orthogonal 2D feature planes that are decoded into a textured mesh, enabling sub-second feedforward inference by avoiding iterative optimization or test-time refinement. The texture baking pipeline produces a separate texture map decoupled from the vertex-based geometry output, with adjustable resolution for enhanced surface detail.

The system covers rapid single-image 3D asset creation, feedforward neural network inference for geometry, and texture extraction with configurable resolution. It produces ready-to-use 3D assets from minimal visual input, running a neural network that reconstructs 3D geometry in a single forward pass.

Features

  • Single-Image 3D Reconstructions - Generates a high-quality 3D model from a single photograph in under half a second using a feedforward neural network.
  • Triplane Representations - Encodes 3D shape and appearance as three orthogonal 2D feature planes that are decoded into a textured mesh.
  • End-to-End Architectures - Trains the entire reconstruction system from image input to 3D output using gradient-based optimization without intermediate steps.
  • Latent Space Encoders - Compresses the input image into a compact latent vector that conditions the entire 3D reconstruction pipeline.
  • 3D Reconstruction Transformers - Processes a single image through a transformer network to directly predict 3D geometry and texture in one forward pass.
  • Texture Map Baking - Outputs a separate UV texture map with configurable resolution, replacing vertex colors for higher-quality surface detail.
  • UV Texture Map Generators - Produces a separate UV texture map with configurable resolution, decoupled from the vertex-based geometry output.
  • 3D Asset Generators - Produces ready-to-use 3D assets for games, VR, or design from minimal visual input.
  • Sub-Second Feedforward Predictors - Generates a complete 3D model in under 500 milliseconds by avoiding iterative optimization or test-time refinement.
  • Real-Time 3D Object Generators - Produces a complete 3D model from one image in under half a second, enabling interactive or batch workflows.
  • Neural Rendering - Listed in the “Neural Rendering” section of the Ailia Models awesome list.

Star history

Star history chart for vast-ai-research/triposrStar history chart for vast-ai-research/triposr

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does vast-ai-research/triposr do?

TripoSR is a single-image 3D reconstruction system that generates a high-quality textured mesh from one photograph in under half a second. It uses a feedforward neural network to process a single image through a transformer architecture, compressing the input into a compact latent vector that conditions the entire reconstruction pipeline. The system outputs a separate UV texture map with configurable resolution, replacing vertex colors for higher-quality surface detail.

What are the main features of vast-ai-research/triposr?

The main features of vast-ai-research/triposr are: Single-Image 3D Reconstructions, Triplane Representations, End-to-End Architectures, Latent Space Encoders, 3D Reconstruction Transformers, Texture Map Baking, UV Texture Map Generators, 3D Asset Generators.

Which projects share features with vast-ai-research/triposr?

Projects with overlapping indexed features include: threestudio-project/threestudio — Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images.… tencent-hunyuan/hunyuan3d-2.1 — Hunyuan3D-2.1 is a generative 3D framework and image-to-3D pipeline that transforms single 2D images into textured 3D… tencentarc/instantmesh — InstantMesh is a neural 3D reconstruction tool and single-image 3D mesh generator. It utilizes a sparse-view large… microsoft/trellis.2 — TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering… aaronjackson/vrn — vrn is a 3D face reconstruction tool that generates three-dimensional volumetric representations of human faces from… nv-tlabs/get3d — GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and…

Projects sharing features with TripoSR

These projects share indexed features with TripoSR. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • threestudio-project/threestudiothreestudio-project avatar

    threestudio-project/threestudio

    7,027View on GitHub↗

    Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers

    Jupyter Notebook
    View on GitHub↗7,027
  • tencentarc/instantmeshTencentARC avatar

    TencentARC/InstantMesh

    4,431View on GitHub↗

    InstantMesh is a neural 3D reconstruction tool and single-image 3D mesh generator. It utilizes a sparse-view large reconstruction model to convert a single two-dimensional image into a three-dimensional object mesh. The system functions as a textured 3D mesh exporter, saving generated objects with either vertex colors or full texture maps for use in external rendering software. The framework covers a range of capabilities including feed-forward geometry inference, single-image depth estimation, and neural radiance fields. It also supports differentiable mesh rendering and workflows for spars

    Python
    View on GitHub↗4,431
  • tencent-hunyuan/hunyuan3d-2.1Tencent-Hunyuan avatar

    Tencent-Hunyuan/Hunyuan3D-2.1

    2,910View on GitHub↗

    Hunyuan3D-2.1 is a generative 3D framework and image-to-3D pipeline that transforms single 2D images into textured 3D geometries. It functions as an asset generator that produces high-quality 3D meshes and textures using a flow-matching system. The project includes a specialized synthesizer for creating photorealistic textures with physically based rendering properties. These tools allow for the simulation of metallic reflections and light interactions on generated models. The system covers 3D asset pipeline automation through a sequence of shape generation and mesh refinement. It also provi

    Python3d3d-aigc3d-generation
    View on GitHub↗2,910
  • microsoft/trellis.2microsoft avatar

    microsoft/TRELLIS.2

    3,910View on GitHub↗

    TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering materials from 2D images. It utilizes a sparse voxel representation to handle complex topologies and internal structures without relying on iso-surface fields. The project features a structured latent space representation that maps geometry and texture attributes to maintain visual fidelity. It employs an optimization-free geometry reconstruction process to decode latent representations directly into voxel grids and includes a PBR texture generator for synthesizing base color, r

    Python
    View on GitHub↗3,910
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