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openai/shap-e

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12,251 stars·1,072 forks·Python·MIT·9 views

Shap E

Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets.

The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts.

The system implements a pipeline involving latent diffusion modeling, differentiable rendering, and multiview image conditioning. It processes geometric data through point cloud encoding and maps text embeddings to neural network parameters describing a 3D volume.

Features

  • Generative 3D Modeling - Automates the creation of 3D meshes and textures using machine learning from text or image prompts.
  • Latent Space Encoders - Converts 3D models and trimeshes into compressed latent representations using multiview renders and point clouds.
  • Latent Diffusion Models - Generates 3D structures by performing iterative denoising within a compressed latent space.
  • Image-Conditioned 3D Generation - Produces three-dimensional objects using synthetic view images as visual guidance.
  • Text-to-3D Generators - Synthesizes three-dimensional implicit functions and geometry from natural language descriptions.
  • Text-to-Implicit Mappings - Maps natural language embeddings directly to neural network parameters that describe a 3D volume.
  • Point Cloud Encoders - Converts geometric 3D data into latent space using sampled point sets and renders.
  • Shape Representation - Represents 3D shapes as continuous functions that define the interior and exterior of objects.
  • 3D Asset Pipelines - Provides a pipeline for generating and encoding 3D models into latent representations for digital environments.
  • Differentiable Rendering - Implements a rendering pipeline where outputs are differentiable to optimize 3D shapes via gradient descent.

Star history

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Frequently asked questions

What does openai/shap-e do?

Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets.

What are the main features of openai/shap-e?

The main features of openai/shap-e are: Generative 3D Modeling, Latent Space Encoders, Latent Diffusion Models, Image-Conditioned 3D Generation, Text-to-3D Generators, Text-to-Implicit Mappings, Point Cloud Encoders, Shape Representation.

What are some open-source alternatives to openai/shap-e?

Open-source alternatives to openai/shap-e include: threestudio-project/threestudio — Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images.… openai/point-e — Point-e is a system for 3D model synthesis that generates three-dimensional point clouds from natural language… nv-tlabs/get3d — GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and… ashawkey/stable-dreamfusion — This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language… microsoft/trellis — TRELLIS is a 3D generative AI model and latent diffusion framework designed to transform natural language descriptions… compvis/latent-diffusion — Latent Diffusion is a framework for high-resolution image synthesis that performs the denoising process within a…

Open-source alternatives to Shap E

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    This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language descriptions or two-dimensional images into three-dimensional assets using neural radiance fields and diffusion models. The system utilizes score-distillation sampling and diffusion-based guidance to refine 3D shapes without requiring 3D training data. It includes specialized tools for transforming neural representations into exportable meshes with texture and material data, as well as a pipeline for iterative optimization of geometry and textures. The project covers a broad r

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