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Back to craftyjs/crafty

Open-source alternatives to Crafty

30 open-source projects similar to craftyjs/crafty, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Crafty alternative.

  • photonstorm/phaserphotonstorm 的头像

    photonstorm/phaser

    39,800在 GitHub 上查看↗

    Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the

    JavaScript
    在 GitHub 上查看↗39,800
  • not-fl3/macroquadnot-fl3 的头像

    not-fl3/macroquad

    4,500在 GitHub 上查看↗

    Macroquad is a Rust game engine and 2D graphics library designed for developing cross-platform games and graphical applications. It functions as a rendering engine that enables the deployment of a single codebase to desktop, mobile, and web targets. The engine utilizes an immediate mode rendering model, which allows for the creation of user interfaces and game worlds that render in a single pass within the main application loop. This approach is paired with hardware-accelerated 2D rendering and automatic draw call batching to optimize the display of geometry across different hardware devices.

    Rust
    在 GitHub 上查看↗4,500
  • cocos2d/cocos2d-xcocos2d 的头像

    cocos2d/cocos2d-x

    18,942在 GitHub 上查看↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    C++androidc-plus-pluscocos2d
    在 GitHub 上查看↗18,942

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  • melonjs/melonjsmelonjs 的头像

    melonjs/melonJS

    6,319在 GitHub 上查看↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    在 GitHub 上查看↗6,319
  • urho3d/urho3durho3d 的头像

    urho3d/urho3d

    4,707在 GitHub 上查看↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    在 GitHub 上查看↗4,707
  • wellcaffeinated/physicsjswellcaffeinated 的头像

    wellcaffeinated/PhysicsJS

    3,705在 GitHub 上查看↗

    PhysicsJS is a JavaScript physics engine and 2D rigid body simulator designed to calculate the collisions, constraints, and dynamics of physical bodies. It functions as a modular physics library for simulating the movement and interaction of circular bodies and convex polygons. The engine implements constraint-based dynamics to enforce distance and angle constraints between objects, enabling the creation of articulated structures and linked physics. It utilizes impulse-based resolution to handle collisions and prevent objects from passing through one another. The library provides capabilitie

    JavaScript
    在 GitHub 上查看↗3,705
  • gameplay3d/gameplaygameplay3d 的头像

    gameplay3d/gameplay

    4,864在 GitHub 上查看↗

    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

    C++c-plus-pluscross-platformengine
    在 GitHub 上查看↗4,864
  • gamelab/kiwi.jsgamelab 的头像

    gamelab/kiwi.js

    1,459在 GitHub 上查看↗

    Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.

    JavaScript
    在 GitHub 上查看↗1,459
  • is-daouda/is-engineIs-Daouda 的头像

    Is-Daouda/is-Engine

    229在 GitHub 上查看↗

    C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.

    C
    在 GitHub 上查看↗229
  • libgdx/libgdxlibgdx 的头像

    libgdx/libgdx

    24,816在 GitHub 上查看↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    在 GitHub 上查看↗24,816
  • orx/orxorx 的头像

    orx/orx

    1,738在 GitHub 上查看↗

    A (HEAVILY) DATA-DRIVEN 2D GAME ENGINE

    C
    在 GitHub 上查看↗1,738
  • renpy/renpyrenpy 的头像

    renpy/renpy

    6,549在 GitHub 上查看↗

    Ren'Py is a cross-platform game engine and interactive storytelling tool built around a Python-based scripting engine. It is designed for creating visual novels and branching narrative games, where player choices determine story paths and character interactions. The engine provides a complete development framework for building narrative-driven experiences, from simple dialogue trees to complex life simulation games. The engine distinguishes itself through a comprehensive set of integrated systems that handle the full lifecycle of interactive storytelling. Its script-based story engine compile

    Ren'Pyenginegamenovel
    在 GitHub 上查看↗6,549
  • mrdoob/three.jsmrdoob 的头像

    mrdoob/three.js

    113,086在 GitHub 上查看↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    在 GitHub 上查看↗113,086
  • babylonjs/babylon.jsBabylonJS 的头像

    BabylonJS/Babylon.js

    25,652在 GitHub 上查看↗

    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

    TypeScript
    在 GitHub 上查看↗25,652
  • almasb/fxglAlmasB 的头像

    AlmasB/FXGL

    4,819在 GitHub 上查看↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    在 GitHub 上查看↗4,819
  • cocos2d/cocos2d-html5cocos2d 的头像

    cocos2d/cocos2d-HTML5

    3,160在 GitHub 上查看↗

    Cocos2d for Web Browsers. Built using JavaScript.

    JavaScript
    在 GitHub 上查看↗3,160
  • ambientrun/ambientAmbientRun 的头像

    AmbientRun/Ambient

    3,902在 GitHub 上查看↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    在 GitHub 上查看↗3,902
  • galacean/engineG

    galacean/engine

    5,791在 GitHub 上查看↗

    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

    TypeScript
    在 GitHub 上查看↗5,791
  • garagegames/torque3dGarageGames 的头像

    GarageGames/Torque3D

    3,366在 GitHub 上查看↗

    MIT Licensed Open Source version of Torque 3D from GarageGames

    C++
    在 GitHub 上查看↗3,366
  • haxeflixel/flixelHaxeFlixel 的头像

    HaxeFlixel/flixel

    2,193在 GitHub 上查看↗

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

    Haxe
    在 GitHub 上查看↗2,193
  • amzeratul/halleyamzeratul 的头像

    amzeratul/halley

    3,837在 GitHub 上查看↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    在 GitHub 上查看↗3,837
  • jhasse/jngljhasse 的头像

    jhasse/jngl

    316在 GitHub 上查看↗

    Easy to use cross-platform 2D game library for C++

    C++
    在 GitHub 上查看↗316
  • luanpotter/flameluanpotter 的头像

    luanpotter/flame

    10,647在 GitHub 上查看↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    在 GitHub 上查看↗10,647
  • antvis/g6antvis 的头像

    antvis/G6

    12,157在 GitHub 上查看↗

    G6 is a graph visualization engine designed for the analysis and representation of relational data. It provides a framework for rendering complex network structures, allowing users to map data points and their connections into interactive visual formats. The library offers a comprehensive set of tools for graph layout, interaction, and animation. It supports the customization of visual elements and node behaviors, enabling the construction of tailored graph applications that handle large-scale datasets and dynamic network updates. The project is implemented in TypeScript and provides extensi

    TypeScriptdata-visualizationgraphgraph-analytics
    在 GitHub 上查看↗12,157
  • bauxitedev/meteoriteBauxitedev 的头像

    Bauxitedev/meteorite

    329在 GitHub 上查看↗

    Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.

    GDScript
    在 GitHub 上查看↗329
  • antvis/g2plotantvis 的头像

    antvis/G2Plot

    2,654在 GitHub 上查看↗

    :dango: An interactive and responsive charting library based on G2.

    TypeScript
    在 GitHub 上查看↗2,654
  • akihabara/akihabaraAkihabara 的头像

    Akihabara/akihabara

    199在 GitHub 上查看↗

    Akihabara framework

    JavaScript
    在 GitHub 上查看↗199
  • bendangelo/entityjsbendangelo 的头像

    bendangelo/entityjs

    186在 GitHub 上查看↗

    HTML5 entity-component game engine

    JavaScript
    在 GitHub 上查看↗186
  • benpickles/peitybenpickles 的头像

    benpickles/peity

    4,221在 GitHub 上查看↗

    Peity is a lightweight SVG data visualization library that transforms numeric text content and HTML attributes into small pie, donut, bar, and line charts. It functions as an attribute-driven renderer and a progressive enhancement tool, adding vector graphics to web pages by reading data directly from the DOM without requiring heavy JavaScript frameworks. The library supports custom drawing functions and dynamic color assignments, allowing for the registration of new chart types and the use of custom functions to determine segment colors. Its capability surface covers the rendering of mini d

    HTMLchartjqueryjquery-plugin
    在 GitHub 上查看↗4,221
  • azza292/rapidrescueAzza292 的头像

    Azza292/RapidRescue

    77在 GitHub 上查看↗

    A reinvented Labyrinth game

    GDScript
    在 GitHub 上查看↗77