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Back to projectm-visualizer/projectm

Open-source alternatives to Projectm

30 open-source projects similar to projectm-visualizer/projectm, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Projectm alternative.

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    AmplitudeJS is a JavaScript library and framework for building custom HTML5 audio players. It serves as a client-side playlist manager and media controller that bridges the gap between HTML elements and the Web Audio API, allowing developers to create branded media interfaces without relying on default browser styles. The project is distinguished by its use of CSS-class-based DOM binding and data-attribute state mapping, which links HTML elements directly to playback controls and track metadata. It includes a dedicated visualization system that uses the Web Audio API to render real-time SVG w

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    Aubio is an audio analysis and digital signal processing library designed for music information retrieval. It provides a suite of tools for extracting musical features, estimating fundamental frequencies, and tracking rhythmic pulses in audio streams. The library specializes in the detection of pitch and beat, enabling the extraction of musical notes and the estimation of overall tempo. It also includes capabilities for automatic onset detection to identify the start of sonic events and the separation of audio signals into percussive transients and steady-state tonal components. The system c

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    EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi

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    Rythm.js is a JavaScript animation framework designed to synchronize visual interface elements with audio playback or live microphone input. It functions as a DOM manipulation tool that maps real-time audio frequency data to CSS properties, allowing web elements to pulse, move, and transform in response to sound. The library distinguishes itself by providing granular frequency-band mapping, which allows developers to isolate specific ranges like bass, mids, or treble to trigger targeted visual responses. By integrating with the Web Audio API, it processes audio signals to drive dynamic geomet

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    Librosa is a Python audio analysis library and digital signal processing framework. It functions as a feature extraction suite and music information retrieval tool designed to analyze the structural and sonic characteristics of audio signals. The library provides specialized capabilities for music analysis, including dynamic tempo tracking to identify rhythmic pulses and spectral feature extraction to compute harmonic spectra, chroma variants, and onset points. It also serves as a time-series audio processor for synchronizing audio streams. The system covers a broad range of audio processing

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    f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features

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    glslViewer is a console-based GLSL shader sandbox and renderer designed for the real-time testing and iteration of fragment and vertex shaders. It functions as a live-reloading viewer that automatically updates visual output when source files are modified on disk. The system also operates as a headless renderer, capable of generating frames and exporting images without a physical display. The project is distinguished by its support for multi-pass rendering, utilizing framebuffer ping-ponging and convolution pyramids to execute complex visual effects. It features an integrated OSC controller t

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    The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic

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    Cobe is a WebGL globe library designed for interactive 3D geographic data visualization. It functions as a canvas-based map component that renders a world map, allowing for the plotting of latitude and longitude coordinates via markers and connecting arcs. The library distinguishes itself by linking standard HTML elements to 3D coordinates using CSS anchor positioning. This integration enables the attachment of DOM elements, such as labels and tooltips, directly to markers and arcs on the sphere. The system covers geographic data plotting and network connection mapping, utilizing automated r

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    This library is a jQuery plugin that provides interactive, hardware-accelerated fluid surface simulations for web-based user interfaces. It renders realistic water ripple animations over existing DOM elements, allowing static backgrounds to respond dynamically to user input. The plugin distinguishes itself by utilizing WebGL fragment shaders to calculate pixel displacement and fluid motion in real time. By mapping background images as textures and injecting coordinate-based disturbances, it creates responsive visual feedback that reacts to mouse movements and clicks without disrupting the und

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    This project is an AI voice training framework and singing voice conversion tool. It uses VITS and SoftVC technologies to transform the timbre of singing and spoken audio recordings, allowing a user to change the vocal characteristics of a recording to match a specific target speaker. The system provides a web-based voice converter interface for managing model checkpoints and performing timbre transformation and pitch shifting. It supports exporting trained models to the ONNX format for use in external interfaces and lightweight runtimes. The framework covers the full production pipeline, in

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    rnnoise is a real-time speech denoising library that uses a recurrent neural network to suppress background noise from live voice audio. It is implemented as a lightweight C library with a minimal API, designed for easy integration into audio applications that need low-latency noise reduction. The library employs a gated recurrent unit (GRU) architecture and frequency-domain feature extraction to capture temporal dependencies in speech, operating on short audio frames sequentially for streaming use. It also includes a training pipeline that allows users to train custom noise suppression model

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    ThinkDSP is a Python-based audio signal processing framework and educational resource designed for studying the mathematical properties of digital audio and waveforms. It functions as a digital signal processing library that provides tools for performing frequency analysis and harmonic decomposition of sound waves. The project covers the fundamentals of audio frequency analysis and sound synthesis, enabling the decomposition of sound into harmonics to analyze or modify spectral content. It facilitates Python audio programming by providing the means to manipulate audio files and generate synth

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    Seek-Tune is an audio fingerprinting library that implements a Shazam-like algorithm for identifying songs from audio recordings. It generates acoustic fingerprints from audio signals and matches them against a known database to recognize songs. The library converts audio into a time-frequency spectrogram using FFT-based frequency analysis, then extracts peak points to create compact, unique fingerprints for each song. It uses combinatorial hashing to combine nearby peak pairs into hash values with time offsets, enabling efficient database lookup and matching through a peak-pair matching algo

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    Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader

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