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audiokit/Playgrounds

0
View on GitHub↗
196 stars·36 forks·Swift·7 viewsaudiokit.io↗

Playgrounds

The AudioKit Playground Book for iPad Playgrounds and Xcode Playgrounds

Features

  • Interactive Playground Books - Audio synthesis and processing experiments for mobile devices.

Star history

Star history chart for audiokit/playgroundsStar history chart for audiokit/playgrounds

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does audiokit/playgrounds do?

The AudioKit Playground Book for iPad Playgrounds and Xcode Playgrounds

What are the main features of audiokit/playgrounds?

The main features of audiokit/playgrounds are: Interactive Playground Books.

What are some open-source alternatives to audiokit/playgrounds?

Open-source alternatives to audiokit/playgrounds include: cardoso/autopong — My WWDC17 scholarship winning playground. dbbudd/geometry-swift-playgroundbook — In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for… hetelek/neural-network-playground — A neural network Swift playground, with no third party dependencies. hollisliu/spacetime-rhapsody — A Swift Playground visualizing gravity based on Einstein's Theory of General Relativity. joelrorseth/tree-trouble — An interactive Swift Playground Book about Binary Search Trees (WWDC 2017 Scholarship winner). aheze/accessiblereality — [Accepted] My WWDC21 Swift Student Challenge submission.

Open-source alternatives to Playgrounds

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  • cardoso/autopongcardoso avatar

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    My WWDC17 scholarship winning playground

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  • dbbudd/geometry-swift-playgroundbookdbbudd avatar

    dbbudd/Geometry-Swift-PlaygroundBook

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    In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.

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  • hetelek/neural-network-playgroundhetelek avatar

    hetelek/Neural-Network-Playground

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    A neural network Swift playground, with no third party dependencies.

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  • aheze/accessiblerealityaheze avatar

    aheze/AccessibleReality

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    Accepted My WWDC21 Swift Student Challenge submission.

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See all 17 alternatives to Playgrounds
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