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aethiopicuschan avatar

aethiopicuschan/cubism-go

0
View on GitHub↗
33 stars·5 forks·Go·MIT·10 views

Cubism Go

cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.

Features

  • Graphics and Rendering - Live2D Cubism SDK for Go.

Star history

Star history chart for aethiopicuschan/cubism-goStar history chart for aethiopicuschan/cubism-go

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Cubism Go

These projects share indexed features with Cubism Go. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • pov-ray/povrayPOV-Ray avatar

    POV-Ray/povray

    1,502View on GitHub↗

    POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

    C++3d-graphics3d-renderingpov-ray
    View on GitHub↗1,502
  • ands/lightmapperands avatar

    ands/lightmapper

    1,535View on GitHub↗

    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

    C
    View on GitHub↗1,535
  • ands/seamoptimizerands avatar

    ands/seamoptimizer

    243View on GitHub↗

    A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a idea presented by Michał Iwanicki in the talk Lighting Technology of "The Last Of Us". A least squares solver is used to find a minimal error solution to the problem of sampling…

    C
    View on GitHub↗243
  • andreirudenko/sparklerA

    AndreiRudenko/sparkler

    0View on GitHub↗

    A modular 2d particle system.

    View on GitHub↗0
Compare all 30 related projects→

Frequently asked questions

What does aethiopicuschan/cubism-go do?

cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.

What are the main features of aethiopicuschan/cubism-go?

The main features of aethiopicuschan/cubism-go are: Graphics and Rendering.

Which projects share features with aethiopicuschan/cubism-go?

Projects with overlapping indexed features include: pov-ray/povray — POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic… ands/lightmapper — lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer. ands/seamoptimizer — A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a… askeladdk/aseprite — Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files). assimp/assimp — Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats… andreirudenko/sparkler — A modular 2d particle system.