18 repository-uri
Libraries for mesh manipulation, triangulation, and spatial math.
Explore 18 awesome GitHub repositories matching part of an awesome list · Geometry Processing. Refine with filters or upvote what's useful.
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
NVIDIA provides optimized CUDA kernels for triangle attention and triangle multiplication to speed up processing of 3D data.
RecastNavigation is a navigation mesh toolset and game AI pathfinding library used to generate and query walkable surfaces in 3D environments. It functions as a runtime navigation mesh generator and spatial query library, transforming raw 3D geometry into simplified surfaces to enable AI movement. The project includes a crowd simulation engine that manages steering and collision avoidance for large numbers of agents. It provides capabilities for group movement coordination and the simulation of many agents simultaneously using scalable navigation techniques. The system covers mesh generation
Navigation-mesh toolset for games.
meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage, and improve rendering performance. It functions as a geometry simplification tool, a mesh compression codec, and a utility for preparing data for mesh shaders and raytracing acceleration. The library provides specialized toolsets for partitioning meshes into clusters and meshlets to optimize hardware-accelerated rendering pipelines. It also includes helpers for generating opacity micromaps and spatial clusters to increase the speed of hardware ray-triangle intersection tests.
Mesh optimization for smaller, faster rendering.
Builds high-performance geometry and mesh processing pipelines for meshing, remeshing, collision queries, and distance field operations.
libigl este o bibliotecă C++ de procesare geometrică utilizată pentru analizarea și manipularea mesh-urilor 3D triunghiulare și tetraedrice. Funcționează ca o suită de algebră liniară numerică și un framework de manipulare a mesh-urilor, integrând un motor de deformare geometrică pentru a implementa transformări rigide și poliharmonice. Proiectul se distinge prin designul de bibliotecă header-only și implementarea tehnicilor de deformare specializate, inclusiv deformarea rigid-as-possible și cea poliharmonică. De asemenea, oferă un instrument de vizualizare pentru randarea suprafețelor și a câmpurilor scalare cu controale interactive ale scenei și selecția mesh-urilor. Biblioteca acoperă o gamă largă de capabilități, inclusiv analiza geometrică pentru curbură și distanțe geodezice, generarea de mesh-uri prin extracția iso-suprafețelor și triangulare, și remeshing prin warping anizotrop. Suportă, de asemenea, operațiuni booleene pe mesh-uri, parametrizarea suprafețelor și optimizarea numerică pentru rezolvarea ecuațiilor Laplace și a programelor pătratice. Toolkit-ul include utilitare pentru importul și exportul diverselor formate de geometrie 3D și suportă interoperabilitatea cu Matlab pentru executarea scripturilor și partajarea matricelor.
Simple library for geometry processing.
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Library for 3D modeling and geometry processing.
Collision detection is essential for realistic physical interactions in video games and computer animation. In order to ensure real-time interactivity with the player/user, video game and 3D modeling software developers usually approximate the 3D models composing the scene (e.g. animated…
Decomposes 3D surfaces into convex parts.
The Polygon Mesh Processing Library is a modern C++ open-source library for processing and visualizing polygon surface meshes. Its main features are:
Processing and visualization of polygon surface meshes.
A generic programming header only C++ library for processing polygonal and polyhedral meshes
Header-only library for polygonal mesh processing.
PolyPartition is a lightweight C++ library for polygon partition and triangulation. PolyPartition implements multiple algorithms for both convex partitioning and triangulation. Different algorithms produce different quality of results (and their complexity varies accordingly). The implemented…
2D polygon partitioning and triangulation.
This project implements the seam-aware decimation portion of our SIGGRAPH Asia 2017 paper Seamless: Seam erasure and seam-aware decoupling of shape from mesh resolution. Seam-aware decimater simplifies a mesh while preserving its UV's boundary. It allows the same texture to be used across all…
Simplifies meshes while preserving UVs.
When graphics programmers face the problem of creating a mesh for a sphere, trade-offs must be made between quality and construction, memory and rendering costs. This document introduces four different methods and analyzes their characteristics and compares them allowing programmers to make an…
Methods for creating sphere meshes.
Bunch of credits must go to David for inventing such beautiful algorithm (Newton Apple Wrapper):
Stable 2D Delaunay triangulation.
The purpose of this library is to easily generate procedural meshes of geometric primitives such as spheres, boxes, cones, cylinders etc.
Procedural geometry generation library.
GeometronLib - Basic Geometry Library for 2D/3D Apps in modern C++
3D shape meshes and ray-geometry intersection.
Extrudes an image into a 3D mesh in C++11 with no external dependencies. Sample VS Code project uses the sokol graphics library for rendering the extruded model.
Converts 2D images into 3D extruded meshes.
A really fast C++ library for Delaunay triangulation of 2D points.
Fast Delaunay triangulation for 2D points.
Reduces points along a 2D line.