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mlivesu/cinolib

0
View on GitHub↗
1,098 stars·113 forks·C++·MIT·10 views

Cinolib

A generic programming header only C++ library for processing polygonal and polyhedral meshes

Features

  • Geometry Processing - Header-only library for polygonal mesh processing.
  • Graphics and Games - Polygonal and polyhedral mesh processing.

Star history

Star history chart for mlivesu/cinolibStar history chart for mlivesu/cinolib

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does mlivesu/cinolib do?

A generic programming header only C++ library for processing polygonal and polyhedral meshes

What are the main features of mlivesu/cinolib?

The main features of mlivesu/cinolib are: Geometry Processing, Graphics and Games.

What are some open-source alternatives to mlivesu/cinolib?

Open-source alternatives to mlivesu/cinolib include: nvidia/isaac-gr00t. cultrarius/swarmz — A free, header-only C++ swarming (flocking) library for real-time applications. floooh/sokol — Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input,… fungos/cr — cr.h: A Simple C Hot Reload Header-only Library. g-truc/glm — This project is a header-only C++ library designed for graphics mathematics, providing a comprehensive suite of… caosdoar/spheres — When graphics programmers face the problem of creating a mesh for a sphere, trade-offs must be made between quality…

Open-source alternatives to Cinolib

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  • floooh/sokolfloooh avatar

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    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

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  • caosdoar/spherescaosdoar avatar

    caosdoar/spheres

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    When graphics programmers face the problem of creating a mesh for a sphere, trade-offs must be made between quality and construction, memory and rendering costs. This document introduces four different methods and analyzes their characteristics and compares them allowing programmers to make an…

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See all 30 alternatives to Cinolib→