awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
Back to zeromq/libzmq

Projects sharing features with Libzmq

30 open-source projects similar to zeromq/libzmq, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • nanomsg/nanomsgnanomsg avatar

    nanomsg/nanomsg

    6,277View on GitHub↗

    nanomsg is a distributed messaging middleware and scalable messaging library designed for moving data between machines and processes. It functions as a socket-based communication framework that routes data across different network transport layers. The library implements scalable messaging patterns, specifically request-reply and publish-subscribe, to handle high volumes of data across distributed systems. It provides tools for network performance benchmarking to quantify messaging throughput and latency. The framework supports distributed message routing and inter-process communication usin

    C
    View on GitHub↗6,277
  • apache/incubator-rocketmqapache avatar

    apache/incubator-rocketmq

    22,461View on GitHub↗

    RocketMQ is a distributed messaging and streaming platform designed for building event-driven applications. It serves as middleware to decouple services using publish-subscribe and request-reply patterns, and functions as a transactional messaging system that ensures atomicity by linking message delivery to local transaction outcomes. The platform includes specialized capabilities as a Kubernetes-native message broker for container orchestration environments and an MQTT broker for ingesting event data from mobile applications and hardware terminals. The system covers high-throughput data str

    Java
    View on GitHub↗22,461
  • ithewei/libhvithewei avatar

    ithewei/libhv

    7,521View on GitHub↗

    libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered

    Ccurlepollhttp-client
    View on GitHub↗7,521

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Find more with AI search
  • chenshuo/muduochenshuo avatar

    chenshuo/muduo

    16,157View on GitHub↗

    Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It provides a toolkit for implementing scalable network services and socket communication using non-blocking I/O and asynchronous event processing. The framework implements a multi-threaded TCP server architecture that distributes connection handling across multiple CPU threads to maximize server throughput. This is achieved through a one-loop-per-thread model and a reactor pattern implementation, which dispatch network events from a central demultiplexer to registered handler fun

    C++
    View on GitHub↗16,157
  • egametang/etegametang avatar

    egametang/ET

    9,813View on GitHub↗

    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

    C#actorc-sharpdotnet
    View on GitHub↗9,813
  • miguelgrinberg/python-socketiomiguelgrinberg avatar

    miguelgrinberg/python-socketio

    4,355View on GitHub↗

    This project is a Python implementation of the Socket.IO bidirectional event protocol. It serves as a realtime communication framework designed for low-latency, event-driven data exchange between a server and multiple connected clients. The framework functions as a distributed message queue integrator, allowing communication to be synchronized across multiple server instances. It manages user sessions and client connections across distributed environments using a shared message queue for synchronization. The system provides capabilities for bidirectional event exchange, real-time state synch

    Python
    View on GitHub↗4,355
  • nats-io/nats-servernats-io avatar

    nats-io/nats-server

    20,076View on GitHub↗

    NATS Server is a high-performance, lightweight messaging system designed for cloud-native applications, edge computing, and distributed microservices. It functions as a distributed publish-subscribe broker that routes messages using hierarchical, dot-separated subject strings, enabling decoupled communication between services without requiring centralized broker lookups. The system supports core messaging patterns including asynchronous publish-subscribe, request-reply, and load-balanced queue processing. The platform distinguishes itself through a decentralized architecture that eliminates t

    Gocloudcloud-computingcloud-native
    View on GitHub↗20,076
  • qihoo360/evppQihoo360 avatar

    Qihoo360/evpp

    3,767View on GitHub↗

    evpp is a C++ network library and framework designed for building high-performance network services using TCP, UDP, and HTTP protocols. It provides an asynchronous event loop to manage nonblocking I/O operations and concurrent network connections across multiple threads. The framework includes specialized tools for asynchronous DNS resolution and a system for asynchronous task scheduling using a managed thread pool. It also features a nonblocking HTTP server and client with integrated connection pooling. The project covers low-level transport layer connectivity for TCP and UDP, as well as hi

    C++
    View on GitHub↗3,767
  • yhirose/cpp-httplibyhirose avatar

    yhirose/cpp-httplib

    16,597View on GitHub↗

    This is a header-only C++ library that provides implementations for HTTP clients, HTTP servers, and a WebSocket framework. It allows for the creation of network services and the consumption of remote APIs without requiring a separate compilation step or external binary linking. The project features backend-agnostic TLS integration for secure HTTPS and WSS communication and employs a thread-pool model to process concurrent requests. It distinguishes itself with a full-duplex WebSocket state-machine and a middleware-based request pipeline that supports regular-expression path routing. The libr

    C++
    View on GitHub↗16,597
  • whoshuu/cprwhoshuu avatar

    whoshuu/cpr

    7,362View on GitHub↗

    cpr is a C++ networking library that provides a high-level HTTP request client. It functions as a wrapper around libcurl to simplify the process of sending and receiving data from web servers, specifically managing GET and POST calls and multipart form uploads. The library provides both synchronous and asynchronous execution models, allowing network requests to run on background threads to prevent application freezing. It integrates with the C++ Standard Library to map low-level pointers to standard strings and containers, utilizing RAII for automatic resource management. The project covers

    C++
    View on GitHub↗7,362
  • facebook/proxygenfacebook avatar

    facebook/proxygen

    8,351View on GitHub↗

    Proxygen is a collection of C++ libraries for building high-performance HTTP servers and clients. It provides a protocol parser that converts raw network bytes into high-level transaction objects and includes a network stack for processing web traffic over the QUIC transport protocol. The project implements a layered protocol abstraction and a QUIC-based transport integration to support multiple versions of the HTTP standard, including HTTP/3. It utilizes state-machine based parsing and an event-driven I/O loop to manage concurrent network connections. The library covers asynchronous buffer

    C++
    View on GitHub↗8,351
  • zaphoyd/websocketppzaphoyd avatar

    zaphoyd/websocketpp

    7,702View on GitHub↗

    This is a header-only C++ library and asynchronous network framework used to implement WebSocket clients and servers. It provides a full implementation of the WebSocket protocol, including handshakes, subprotocol negotiation, and frame parsing. The framework is distinguished by a policy-based transport layer and template-driven protocol negotiation, allowing the underlying network implementation to be swapped between raw buffers, streams, or custom policies. It supports per-message deflate compression to reduce data transmission volume and integrates Transport Layer Security for encrypted bid

    C++
    View on GitHub↗7,702
  • hashicorp/memberlisthashicorp avatar

    hashicorp/memberlist

    4,068View on GitHub↗

    Memberlist is a Go library used for maintaining distributed cluster membership and failure detection via a peer-to-peer gossip protocol. It functions as a cluster state synchronizer, allowing nodes to track active members and propagate metadata without a central coordinator. The library implements a secure gossip mechanism using AES-GCM encryption to protect inter-node communication and membership data. It distinguishes its failure detection through a suspicion-based model and adaptive timeout scaling, which reduces false positives caused by transient network latency. The project provides ca

    Go
    View on GitHub↗4,068
  • boostorg/beastboostorg avatar

    boostorg/beast

    4,801View on GitHub↗

    Beast is a C++ library for implementing low-level HTTP and WebSocket clients and servers. It functions as an asynchronous networking framework designed to compose non-blocking I/O operations and layered stream stacks for managing concurrent network traffic, specifically utilizing the Boost.Asio asynchronous model. The library provides a comprehensive implementation of the HTTP/1.1 and WebSocket protocols. For HTTP, it includes primitives for parsing and serializing messages with support for chunked transfer encoding, incremental body reading, and request pipelining. Its WebSocket implementati

    C++asioasync-programmingboost
    View on GitHub↗4,801
  • crossoverjie/cimcrossoverJie avatar

    crossoverJie/cim

    9,492View on GitHub↗

    Cim is a distributed instant messaging system and server-side backend designed to manage real-time communication across a cluster of servers. It provides a scalable infrastructure for routing private and group messages while tracking user connection states and session locations across distributed nodes. The project features an interception layer for AI messaging middleware, which allows artificial intelligence agents to intercept incoming communication and generate automated responses. It also includes a real-time push infrastructure to deliver notifications and messages from the server to en

    Javaheartbeatimnetty
    View on GitHub↗9,492
  • ockam-network/ockamockam-network avatar

    ockam-network/ockam

    4,628View on GitHub↗

    Ockam is an end-to-end encryption framework and distributed identity provider designed to establish secure communication between applications and devices. It provides a secure network overlay that utilizes cryptographic identities and attribute-based access control to implement zero trust network access. The project distinguishes itself through metadata-driven multi-hop routing and a pluggable transport layer, allowing encrypted traffic to move across diverse network topologies without requiring virtual IP overlays. It specifically enables secure tunneling for legacy applications by wrapping

    Rust
    View on GitHub↗4,628
  • davyxu/cellnetdavyxu avatar

    davyxu/cellnet

    4,061View on GitHub↗

    Cellnet is a Go networking framework designed for building distributed systems and peer-to-peer networks. It provides a multi-protocol transport layer that standardizes message exchange across TCP, UDP, and WebSockets, utilizing a binary message codec system to map message types to unique identifiers for network transmission. The framework is distinguished by its remote procedure call library, which enables the execution of functions on remote peers using synchronous or asynchronous request patterns. It further differentiates itself with an asynchronous event dispatcher that processes network

    Go
    View on GitHub↗4,061
  • yuesong-feng/30daymakecppserveryuesong-feng avatar

    yuesong-feng/30dayMakeCppServer

    7,040View on GitHub↗

    This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance network library focused on event-driven architecture, implementing a reactor pattern to handle thousands of simultaneous client connections. The framework is distinguished by its multi-threaded event loop, which utilizes a main-sub reactor coordination model to distribute network events across a worker thread pool. It includes an abstraction layer for non-blocking socket I/O and event multiplexing via the epoll system call, decoupling network transport from application business

    C++cppcppserverepoll
    View on GitHub↗7,040
  • centrifugal/centrifugocentrifugal avatar

    centrifugal/centrifugo

    10,404View on GitHub↗

    Centrifugo is a self-hosted real-time messaging server that provides infrastructure for scalable notifications, a publish-subscribe message broker, and a language-agnostic WebSocket gateway. It allows for the delivery of instant messages and data streams to concurrent users via WebSockets and Server-Sent Events. The system functions as a communication layer that separates network transport from backend business logic. It supports distributed messaging clusters using Redis for coordination of presence and message delivery across multiple server nodes. The project covers channel subscription m

    Goablyalternativeeventsource
    View on GitHub↗10,404
  • meshtastic/firmwaremeshtastic avatar

    meshtastic/firmware

    7,799View on GitHub↗

    This project is an embedded operating system for creating decentralized peer-to-peer communication networks using long-range radio hardware. It provides an off-grid messaging protocol for transmitting text and GPS coordinates without relying on cellular or internet infrastructure. The firmware implements a secure communication framework using shared keys and high-grade encryption to protect data transmitted over the air. It includes a LoRaWAN hardware interface to manage radio parameters and an MQTT radio gateway to bridge local mesh traffic to external networks. The system covers a broad ra

    C++esp32gpsheltec
    View on GitHub↗7,799
  • apache/rocketmqapache avatar

    apache/rocketmq

    22,461View on GitHub↗

    RocketMQ is a cloud-native distributed messaging platform and streaming engine. It functions as a distributed transactional queue that ensures atomicity between local transactions and message delivery, and serves as an MQTT IoT message broker to bridge lightweight device traffic into high-performance data streams. The system is distinguished by a Kubernetes-native architecture that decouples compute from storage to allow independent scaling of traffic and data retention. It utilizes a tiered storage model to offload older data to remote storage and employs quorum-based replication and automat

    Java
    View on GitHub↗22,461
  • nats-io/nats.gonats-io avatar

    nats-io/nats.go

    6,657View on GitHub↗

    This is a Golang client library for interacting with a cloud native distributed messaging system. It provides the necessary tools for Go applications to exchange messages using publish-subscribe and request-reply patterns, as well as specialized clients for managing persistent streams and distributed storage. The library includes a JetStream client for durable message streaming and replay, a Key-Value store client for managing distributed state with versioning and watchers, and an Object Store client for the storage and retrieval of large binary files via chunked delivery. The implementation

    Gocloud-nativecloud-native-architecturescloud-native-microservices
    View on GitHub↗6,657
  • threedotslabs/watermillThreeDotsLabs avatar

    ThreeDotsLabs/watermill

    9,760View on GitHub↗

    Watermill is a Go library for building event-driven applications. It provides a framework for implementing event-driven architectures through a consistent interface for message publishing and subscribing, featuring a pub/sub message router and event stream processing pipelines. The library uses interface-based abstractions to decouple message producers and consumers from the underlying message broker. This allows different messaging technologies to be swapped via plugin-based broker integration. It employs a router-driven dispatch system and middleware-based pipelines to manage cross-cutting

    Gocqrsevent-drivenevent-sourcing
    View on GitHub↗9,760
  • modelcontextprotocol/typescript-sdkmodelcontextprotocol avatar

    modelcontextprotocol/typescript-sdk

    12,674View on GitHub↗

    This project provides a TypeScript software development kit for the Model Context Protocol, a standard designed to facilitate bidirectional communication between AI applications and external data sources or tools. It serves as a foundational framework for building both clients and servers, enabling language models to interact with external systems through a unified, decoupled interface. The SDK distinguishes itself by implementing a transport-agnostic connection layer that supports both local standard input-output streams and remote HTTP endpoints. It utilizes a JSON-RPC message bus to manage

    TypeScript
    View on GitHub↗12,674
  • quic-go/quic-goquic-go avatar

    quic-go/quic-go

    11,661View on GitHub↗

    This project is a high-performance implementation of the QUIC transport protocol, providing a library for establishing multiplexed, low-latency network connections over UDP. It serves as a foundational networking stack for building modern web servers and clients, with native support for HTTP/3 and WebTransport standards. The library distinguishes itself through advanced connection management, including the ability to maintain stable sessions across changing network paths or IP addresses using connection identifiers. It optimizes data throughput by employing packet batching to reduce kernel ov

    Gogogolanghttp3
    View on GitHub↗11,661
  • mqttjs/mqtt.jsmqttjs avatar

    mqttjs/MQTT.js

    9,033View on GitHub↗

    MQTT.js is a JavaScript client library and asynchronous messaging client used to connect to message brokers and exchange data via the MQTT protocol. It provides a broker interface for publishing and subscribing to topics, and includes a command-line interface for interacting with brokers without writing code. The library supports multiple network layers, including TCP, TLS, and WebSockets, and allows for custom WebSocket construction and transport injection to handle specific headers or subprotocols. It implements bandwidth reduction through topic aliasing, which replaces repetitive topic str

    TypeScripthacktoberfestjavascriptmqtt
    View on GitHub↗9,033
  • chkr1011/mqttnetchkr1011 avatar

    chkr1011/MQTTnet

    5,011View on GitHub↗

    MQTTnet is a .NET library providing a framework for implementing MQTT clients and brokers. It includes a broker implementation for hosting a central message hub that routes messages between connected clients and a client library for publishing and subscribing to messages. The project supports both TCP and WebSocket transport layers, enabling secure data traffic through transport layer security. It allows for the development of custom middleware to intercept, transform, or validate messages as they pass through a server. Capability areas include distributed message routing, persistent connect

    C#
    View on GitHub↗5,011
  • walkor/workermanwalkor avatar

    walkor/workerman

    11,547View on GitHub↗

    Workerman is an event-driven asynchronous socket framework for PHP. It provides the core components necessary to build high-concurrency network servers, including an asynchronous TCP framework, a coroutine library for task management, and dedicated implementations for HTTP and WebSocket servers. The project enables the development of specialized network services using custom frame-based communication protocols. It supports both inbound concurrent server implementation and asynchronous outbound connectivity to remote services. The framework covers a broad range of network programming capabili

    PHPasynchronousevent-drivenhigh-performance
    View on GitHub↗11,547
  • faye/fayefaye avatar

    faye/faye

    4,386View on GitHub↗

    Faye is a real-time messaging middleware and WebSocket publish-subscribe server. It functions as a communication layer that routes messages between clients and manages channel subscriptions to enable data synchronization across the web. The project provides a cross-domain communication gateway, allowing web clients on different domains to communicate with a central server. It is built as a clustered messaging backend that can share state across multiple instances using external storage to handle high volumes of persistent network connections. Its capability surface includes pub-sub logic for

    JavaScript
    View on GitHub↗4,386
  • riba2534/tcp-ip-networknoteriba2534 avatar

    riba2534/TCP-IP-NetworkNote

    2,505View on GitHub↗

    TCP-IP-NetworkNote is a comprehensive technical reference and guide for implementing network communication using TCP and UDP sockets in C and C++. It provides a detailed manual for using the POSIX socket API and covers the implementation of network protocols, synchronous and asynchronous I/O patterns, and concurrent programming models. The project is distinguished by its focus on cross-platform networking, offering a detailed comparison of socket implementation details and adaptation utilities between Linux and Windows Winsock environments. It specifically addresses the differences in header

    C
    View on GitHub↗2,505