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yuesong-feng avatar

yuesong-feng/30dayMakeCppServer

0
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7,040 stars·885 forks·C++·31 views

30dayMakeCppServer

This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance network library focused on event-driven architecture, implementing a reactor pattern to handle thousands of simultaneous client connections.

The framework is distinguished by its multi-threaded event loop, which utilizes a main-sub reactor coordination model to distribute network events across a worker thread pool. It includes an abstraction layer for non-blocking socket I/O and event multiplexing via the epoll system call, decoupling network transport from application business logic through callback functions.

The project covers low-level socket programming, including connection lifecycle management and bidirectional data exchange. It incorporates concurrency primitives for task scheduling and load balancing, non-blocking I/O buffering, and automatic memory release using smart pointers.

Development tools are included for automated building, code formatting, and static analysis to maintain source code quality.

Features

  • TCP/IP Socket Programming Guides - Serves as a comprehensive educational guide and resource for implementing TCP/IP socket programming in C++.
  • Reactor Patterns - Provides a complete implementation of the reactor pattern to dispatch high-concurrency network events to handlers.
  • C++ Networking Libraries - Provides a networking library specifically for C++ to implement TCP servers and data exchange.
  • IO Multiplexing - Utilizes kernel-level IO multiplexing via epoll to monitor and manage thousands of concurrent connections on a single thread.
  • Network Socket Bindings - Enables binding server listeners to specific network interfaces and port numbers for identification.
  • Multi-Threaded Event Distribution - Implements a multi-threaded event distribution system to parallelize network event processing across CPU cores.
  • Multi-Reactor Implementations - Implements a multi-reactor architecture that distributes network event processing across a worker thread pool.
  • Socket Networking - Provides low-level socket management for establishing raw TCP and UDP communication endpoints.
  • Non-Blocking Socket I/O - Implements asynchronous reading and writing of network sockets to prevent execution stalls during network latency.
  • Epoll Wrappers - Ships a C++ abstraction layer for managing non-blocking socket I/O via the epoll system call.
  • Socket Buffers - Implements dedicated socket buffers to accumulate raw data streams and decouple low-level IO from logic.
  • TCP Server Frameworks - Provides a high-performance C++ TCP server framework with an event-driven architecture.
  • TCP Socket Programming - Manages the complete lifecycle of TCP sockets from creation and binding to accepting connections.
  • Network Event Monitoring Schedulers - Provides low-level scheduling to monitor and trigger network read and write events across multiple file descriptors.
  • Event-Driven Architectures - Implements an event-driven server architecture based on the reactor pattern using epoll.
  • Event-Driven Callbacks - Binds business logic callbacks to socket descriptors using an event-driven pattern for asynchronous request handling.
  • Non-blocking IO Architectures - Implements non-blocking I/O architectures using multiplexing to prevent thread blocking during network tasks.
  • Reactor Pattern Event Loops - Utilizes a reactor-based event loop to monitor multiple file descriptors and trigger registered callbacks.
  • Event Dispatchers - Routes network events triggered by file descriptors to registered listener objects for targeted processing.
  • Socket Event Loops - Implements socket event loops that monitor multiple file descriptors and trigger non-blocking callback functions.
  • OS Event Polling - Implements a high-level interface for OS-native polling mechanisms like epoll to monitor network I/O readiness.
  • Network Load Balancing Strategies - Employs scheduling strategies to distribute new network connections evenly across worker threads.
  • Concurrent Task Execution - Supports executing asynchronous functions in a thread pool and retrieving results via futures.
  • Bidirectional Socket Communication - Facilitates reading data from sockets into buffers and writing responses back to clients.
  • Connection Lifecycle Managers - Includes a centralized server manager to track active client connections and manage their lifecycles.
  • Buffered Message Callbacks - Executes business logic callbacks only after the server has fully received and buffered a complete message from a client.
  • I/O Buffering - Ships non-blocking I/O buffers to decouple socket data transmission from application logic.
  • TCP Connection Acceptance - Handles the server-side acceptance of incoming TCP connections on bound addresses.
  • File Descriptor Metadata Mapping - Binds raw system file descriptors to dedicated objects to store connection metadata and track specific event interests.
  • Task Schedulers - Implements task scheduling to distribute network events across multiple CPU cores via worker pools.
  • Business Logic Components - Isolates business logic from network transport by transforming connection events into application states via callbacks.
  • Worker Queue Management - Distributes network events across worker threads via a synchronized queue to reduce switching overhead.
  • File Descriptor Mappings - Provides a mechanism to associate raw socket file descriptors with connection metadata objects.
  • Resource Ownership Transfer - Utilizes C++ move semantics to transfer ownership of network resources and eliminate unnecessary memory copying.
  • OS-Specific Event Notifications - Provides abstractions for monitoring socket events using system-specific interfaces like epoll and kqueue.
  • Object-Oriented Socket Wrappers - Provides an object-oriented interface for socket creation, binding, and listening to abstract low-level system calls.

Star history

Star history chart for yuesong-feng/30daymakecppserverStar history chart for yuesong-feng/30daymakecppserver

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does yuesong-feng/30daymakecppserver do?

This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance network library focused on event-driven architecture, implementing a reactor pattern to handle thousands of simultaneous client connections.

What are the main features of yuesong-feng/30daymakecppserver?

The main features of yuesong-feng/30daymakecppserver are: TCP/IP Socket Programming Guides, Reactor Patterns, C++ Networking Libraries, IO Multiplexing, Network Socket Bindings, Multi-Threaded Event Distribution, Multi-Reactor Implementations, Socket Networking.

What are some open-source alternatives to yuesong-feng/30daymakecppserver?

Open-source alternatives to yuesong-feng/30daymakecppserver include: riba2534/tcp-ip-networknote — TCP-IP-NetworkNote is a comprehensive technical reference and guide for implementing network communication using TCP… chenshuo/muduo — Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It… eventmachine/eventmachine — EventMachine is a reactor-pattern network framework for Ruby that provides an asynchronous I/O library for performing… tokio-rs/mio — Mio is a low-level I/O library for Rust that provides an event-driven framework for monitoring multiple network… qihoo360/evpp — evpp is a C++ network library and framework designed for building high-performance network services using TCP, UDP,… panjf2000/gnet — gnet is a high-performance event-driven networking framework for Go, designed for building scalable TCP, UDP, and Unix…