How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.
TCP-IP-NetworkNote is a comprehensive technical reference and guide for implementing network communication using TCP and UDP sockets in C and C++. It provides a detailed manual for using the POSIX socket API and covers the implementation of network protocols, synchronous and asynchronous I/O patterns, and concurrent programming models.
The main features of riba2534/tcp-ip-networknote are: Asynchronous Server Development, TCP Socket Programming, Network Programming, Concurrency References, TCP/IP Socket Programming Guides, Application Layer Protocol Design, Client Connection Initiations, Network Communication Implementations.
Projects with overlapping indexed features include: yuesong-feng/30daymakecppserver — This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance… codeplea/hands-on-network-programming-with-c — This project serves as a comprehensive tutorial and technical resource for developing network applications in the C… ithewei/libhv — libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP,… smoltcp-rs/smoltcp — smoltcp is a standalone TCP/IP network stack written in Rust, designed specifically for bare-metal and embedded… idealvin/coost — Coost is a concurrent network framework and coroutine scheduler designed for building high-performance TCP, HTTP, and… janet-lang/janet — Janet is a Lisp-based dynamic programming language featuring a register-based bytecode virtual machine and an…
This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance network library focused on event-driven architecture, implementing a reactor pattern to handle thousands of simultaneous client connections. The framework is distinguished by its multi-threaded event loop, which utilizes a main-sub reactor coordination model to distribute network events across a worker thread pool. It includes an abstraction layer for non-blocking socket I/O and event multiplexing via the epoll system call, decoupling network transport from application business
This project serves as a comprehensive tutorial and technical resource for developing network applications in the C programming language. It focuses on the practical application of the Berkeley socket interface, guiding users through the implementation of low-level network protocols and the management of data transmission across both connection-oriented and connectionless streams. The material distinguishes itself by covering the full lifecycle of network communication, from initializing system-level protocol stacks and resolving domain names to managing complex connection behaviors. It provi
libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered
smoltcp is a standalone TCP/IP network stack written in Rust, designed specifically for bare-metal and embedded systems. It provides a memory-safe implementation of the internet protocol suite that operates without requiring dynamic heap allocation. The project is distinguished by its heap-less memory management, using fixed-size buffers and manually allocated memory to ensure deterministic performance. It employs zero-copy packet processing and an interface-based hardware abstraction to decouple the network stack from physical hardware. The stack covers a broad range of networking capabilit