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Back to scanfing/httpfileserver

Open-source alternatives to HttpFileServer

30 open-source projects similar to scanfing/httpfileserver, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best HttpFileServer alternative.

  • sableangle/unityhttpserverS

    sableangle/UnityHTTPServer

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    uNetworking/uWebSockets

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    uWebSockets is a high-performance networking engine providing an HTTP web server and a WebSocket server framework. It implements a multi-threaded event loop architecture to deploy isolated application instances across multiple CPU cores and includes an SSL/TLS network layer for secure, encrypted communication. The project features a dedicated WebSocket pub/sub engine for distributing messages to specific groups of connected clients. It optimizes network throughput through syscall corking to reduce kernel overhead and employs payload compression to minimize data transfer sizes. The system cov

    C++commercialcross-platformhttp
    View on GitHub↗18,888
  • codeskyblue/gohttpservercodeskyblue avatar

    codeskyblue/gohttpserver

    2,835View on GitHub↗

    The best HTTP Static File Server, write with golang+vue

    JavaScriptgohttpserver
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    A rule-based tunnel in Go.

    View on GitHub↗0
  • cloudflare/pingoracloudflare avatar

    cloudflare/pingora

    26,833View on GitHub↗

    Pingora is a Rust-based framework for building high-performance network services, including HTTP reverse proxies, layer seven load balancers, and TLS termination proxies. It serves as an asynchronous network library designed to intercept and route HTTP, gRPC, and WebSocket traffic between clients and upstream backend servers. The project enables zero-downtime service updates by handing over listening sockets between processes during binary or configuration upgrades. It utilizes a programmable multi-phase pipeline to modify request and response bodies and headers, and it provides a pluggable T

    Rust
    View on GitHub↗26,833

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  • filebrowser/filebrowserfilebrowser avatar

    filebrowser/filebrowser

    35,212View on GitHub↗

    File Browser is a self-hosted application that provides a web-based interface for managing files and directories on a server. It functions as a virtual file system abstraction, allowing users to browse, organize, and edit text-based files directly within their browser without requiring local access to the server. The platform distinguishes itself through a comprehensive command-line interface that enables full administrative control over system configurations, user accounts, and automation hooks. It supports a flexible, event-driven architecture where custom shell scripts can be triggered aut

    Gofile-browserfile-managerfile-sharing
    View on GitHub↗35,212
  • dotnet/watsonwebserverD

    dotnet/WatsonWebserver

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    ErnWong/crystalorb

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    View on GitHub↗0
  • grayguardian/downloadfileG

    GrayGuardian/DownloadFile

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    View on GitHub↗0
  • gregyjames/octanedownloadergregyjames avatar

    gregyjames/OctaneDownloader

    272View on GitHub↗

    A high performance, multi-threaded C# file download library.

    C#c-sharpdownloaddownloader
    View on GitHub↗272
  • hn-lyf/remotenetworkH

    hn-lyf/RemoteNetwork

    0View on GitHub↗
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  • ikpil/uninettyI

    ikpil/UniNetty

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    ithewei/libhv

    7,521View on GitHub↗

    libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered

    Ccurlepollhttp-client
    View on GitHub↗7,521
  • jasonxudeveloper/mikuJ

    JasonXuDeveloper/Miku

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  • jpgordon00/unityfiledownloaderJ

    jpgordon00/UnityFileDownloader

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  • justerzhu/dotnetty-practiceJ

    JusterZhu/Dotnetty-Practice

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  • microsurging/dotnettyM

    microsurging/DotNetty

    0View on GitHub↗
    View on GitHub↗0
  • nxrighthere/nanosocketsN

    nxrighthere/NanoSockets

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  • pond3r/ggpopond3r avatar

    pond3r/ggpo

    3,532View on GitHub↗

    Good Game, Peace Out Rollback Network SDK

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    View on GitHub↗3,532
  • proyecto26/restclientproyecto26 avatar

    proyecto26/RestClient

    1,313View on GitHub↗

    🦄 A Promise based REST and HTTP client for Unity 🎮

    C#ajaxasync-requestshttp
    View on GitHub↗1,313
  • senfee-cheng/unityhttp-multi-thread-downloadS

    Senfee-Cheng/UnityHTTP-multi-thread-Download

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    shamsdev/davinci

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  • shenmingik/serverS

    shenmingik/Server

    0View on GitHub↗
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  • skypjack/uvwskypjack avatar

    skypjack/uvw

    2,044View on GitHub↗

    Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!

    C++cppcpp17event-loop
    View on GitHub↗2,044
  • sogou/workflowsogou avatar

    sogou/workflow

    14,301View on GitHub↗

    Workflow is an asynchronous C++ task engine designed for building distributed systems and high-performance network services. It provides a framework for orchestrating complex sequences of network, file, and computational operations, allowing developers to compose these tasks into parallel workflows. The library functions as a toolkit for implementing scalable servers and clients for protocols such as HTTP, Redis, MySQL, and Kafka. It distinguishes itself through a task-based concurrency model that manages non-blocking operations and coordinates service discovery, load balancing, and traffic r

    C++consuldaghttp
    View on GitHub↗14,301
  • unity-technologies/backgrounddownloadU

    Unity-Technologies/BackgroundDownload

    0View on GitHub↗
    View on GitHub↗0
  • vovgou/dotnettyforunityV

    vovgou/DotNettyForUnity

    0View on GitHub↗
    View on GitHub↗0
  • yasio/yasioY

    yasio/yasio

    0View on GitHub↗
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  • alextangxiao/gamenettyA

    ALEXTANGXIAO/GameNetty

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  • yedf2/handyyedf2 avatar

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    Handy is a C++11 network server framework and event-driven networking engine designed for building high-performance concurrent TCP and UDP servers. It functions as an asynchronous I/O library and an HTTP server implementation that separates asynchronous network I/O from synchronous business logic to simplify server development. The framework distinguishes itself by utilizing platform-specific event notifications to manage millions of simultaneous network connections and providing an SSL/TLS network wrapper for encrypted asynchronous data transmission. It implements a half-sync/half-async proc

    C++cc-plus-plusconcurrent-programming
    View on GitHub↗4,653