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pond3r avatar

pond3r/ggpo

0
View on GitHub↗
3,532 stars·399 forks·C++·MIT·5 views

Ggpo

Good Game, Peace Out Rollback Network SDK

Features

  • Game Networking Libraries - Rollback networking SDK for fighting games.
  • Network Communication Libraries - Network SDK for implementing rollback-based synchronization in games.
  • Network Frameworks - Network SDK for implementing rollback-based synchronization in games.
  • Networking Libraries - Industry-standard SDK for implementing rollback netcode in fighting games.

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Frequently asked questions

What does pond3r/ggpo do?

Good Game, Peace Out Rollback Network SDK

What are the main features of pond3r/ggpo?

The main features of pond3r/ggpo are: Game Networking Libraries, Network Communication Libraries, Network Frameworks, Networking Libraries.

What are some open-source alternatives to pond3r/ggpo?

Open-source alternatives to pond3r/ggpo include: chenshuo/muduo — Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It… beardedmanstudios/forgenetworkingremastered — See various forks, also please join the Forge Community fork of Forge Alloy! ->… alextangxiao/gamenetty. alvyxaz/barebones-masterserver — Master Server framework for Unity. azure/dotnetty — DotNetty is an asynchronous network framework and event-driven networking library for .NET. It is a port of the Netty… andreajens/rakugaki-rumble.

Open-source alternatives to Ggpo

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  • chenshuo/muduochenshuo avatar

    chenshuo/muduo

    16,157View on GitHub↗

    Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It provides a toolkit for implementing scalable network services and socket communication using non-blocking I/O and asynchronous event processing. The framework implements a multi-threaded TCP server architecture that distributes connection handling across multiple CPU threads to maximize server throughput. This is achieved through a one-loop-per-thread model and a reactor pattern implementation, which dispatch network events from a central demultiplexer to registered handler fun

    C++
    View on GitHub↗16,157
  • andreajens/rakugaki-rumbleA

    AndreaJens/rakugaki-rumble

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  • alextangxiao/gamenettyA

    ALEXTANGXIAO/GameNetty

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  • alvyxaz/barebones-masterserveralvyxaz avatar

    alvyxaz/barebones-masterserver

    486View on GitHub↗

    Master Server framework for Unity

    C#
    View on GitHub↗486
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