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codeskyblue avatar

codeskyblue/gohttpserver

0
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Gohttpserver

The best HTTP Static File Server, write with golang+vue

Features

  • File Storage Systems - Simple HTTP static file server.

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  • Network Frameworks - Cross-platform file server with a web-based interface.
  • Web and File Transfer Tools - Simple and efficient static file server.
  • 2,835 stars·576 forks·JavaScript·MIT·10 views

    Star history

    Star history chart for codeskyblue/gohttpserverStar history chart for codeskyblue/gohttpserver

    How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

    Frequently asked questions

    What does codeskyblue/gohttpserver do?

    The best HTTP Static File Server, write with golang+vue

    What are the main features of codeskyblue/gohttpserver?

    The main features of codeskyblue/gohttpserver are: File Storage Systems, Network Frameworks, Web and File Transfer Tools.

    Which projects share features with codeskyblue/gohttpserver?

    Projects with overlapping indexed features include: filebrowser/filebrowser — File Browser is a self-hosted application that provides a web-based interface for managing files and directories on a… scanfing/httpfileserver — http文件服务器 可用于局域网内静态web、目录浏览和文件下载、上传、预览、打包下载。-- http server for static web server,browse directory and download /… cloudflare/pingora — Pingora is a Rust-based framework for building high-performance network services, including HTTP reverse proxies,… dreamacro/clash — A rule-based tunnel in Go. sableangle/unityhttpserver — UnityHTTPServer is a simple C# http server implementation works under Unity3D. unetworking/uwebsockets — uWebSockets is a high-performance networking engine providing an HTTP web server and a WebSocket server framework. It…

    Projects sharing features with Gohttpserver

    These projects share indexed features with Gohttpserver. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
    • filebrowser/filebrowserfilebrowser avatar

      filebrowser/filebrowser

      35,212View on GitHub↗

      File Browser is a self-hosted application that provides a web-based interface for managing files and directories on a server. It functions as a virtual file system abstraction, allowing users to browse, organize, and edit text-based files directly within their browser without requiring local access to the server. The platform distinguishes itself through a comprehensive command-line interface that enables full administrative control over system configurations, user accounts, and automation hooks. It supports a flexible, event-driven architecture where custom shell scripts can be triggered aut

      Gofile-browserfile-managerfile-sharing
      View on GitHub↗35,212
    • dreamacro/clashD

      Dreamacro/clash

      0View on GitHub↗

      A rule-based tunnel in Go.

      View on GitHub↗0
    • cloudflare/pingoracloudflare avatar

      cloudflare/pingora

      26,833View on GitHub↗

      Pingora is a Rust-based framework for building high-performance network services, including HTTP reverse proxies, layer seven load balancers, and TLS termination proxies. It serves as an asynchronous network library designed to intercept and route HTTP, gRPC, and WebSocket traffic between clients and upstream backend servers. The project enables zero-downtime service updates by handing over listening sockets between processes during binary or configuration upgrades. It utilizes a programmable multi-phase pipeline to modify request and response bodies and headers, and it provides a pluggable T

      Rust
      View on GitHub↗26,833
  • sableangle/unityhttpserversableangle avatar

    sableangle/UnityHTTPServer

    139View on GitHub↗

    UnityHTTPServer is a simple C# http server implementation works under Unity3D.

    C#
    View on GitHub↗139
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