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Back to sableangle/unityhttpserver

Projects sharing features with UnityHTTPServer

30 open-source projects similar to sableangle/unityhttpserver, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • scanfing/httpfileserverscanfing avatar

    scanfing/HttpFileServer

    48View on GitHub↗

    http文件服务器 可用于局域网内静态web、目录浏览和文件下载、上传、预览、打包下载。-- http server for static web server,browse directory and download / upload / preview files

    C#
    View on GitHub↗48
  • unetworking/uwebsocketsuNetworking avatar

    uNetworking/uWebSockets

    19,020View on GitHub↗

    uWebSockets is a high-performance networking engine providing an HTTP web server and a WebSocket server framework. It implements a multi-threaded event loop architecture to deploy isolated application instances across multiple CPU cores and includes an SSL/TLS network layer for secure, encrypted communication. The project features a dedicated WebSocket pub/sub engine for distributing messages to specific groups of connected clients. It optimizes network throughput through syscall corking to reduce kernel overhead and employs payload compression to minimize data transfer sizes. The system cov

    C++commercialcross-platformhttp
    View on GitHub↗19,020
  • codeskyblue/gohttpservercodeskyblue avatar

    codeskyblue/gohttpserver

    2,835View on GitHub↗

    The best HTTP Static File Server, write with golang+vue

    JavaScriptgohttpserver
    View on GitHub↗2,835
  • dreamacro/clashD

    Dreamacro/clash

    0View on GitHub↗

    A rule-based tunnel in Go.

    View on GitHub↗0
  • cloudflare/pingoracloudflare avatar

    cloudflare/pingora

    26,833View on GitHub↗

    Pingora is a Rust-based framework for building high-performance network services, including HTTP reverse proxies, layer seven load balancers, and TLS termination proxies. It serves as an asynchronous network library designed to intercept and route HTTP, gRPC, and WebSocket traffic between clients and upstream backend servers. The project enables zero-downtime service updates by handing over listening sockets between processes during binary or configuration upgrades. It utilizes a programmable multi-phase pipeline to modify request and response bodies and headers, and it provides a pluggable T

    Rust
    View on GitHub↗26,833

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  • filebrowser/filebrowserfilebrowser avatar

    filebrowser/filebrowser

    35,212View on GitHub↗

    File Browser is a self-hosted application that provides a web-based interface for managing files and directories on a server. It functions as a virtual file system abstraction, allowing users to browse, organize, and edit text-based files directly within their browser without requiring local access to the server. The platform distinguishes itself through a comprehensive command-line interface that enables full administrative control over system configurations, user accounts, and automation hooks. It supports a flexible, event-driven architecture where custom shell scripts can be triggered aut

    Gofile-browserfile-managerfile-sharing
    View on GitHub↗35,212
  • dotnet/watsonwebserverdotnet avatar

    dotnet/WatsonWebserver

    506View on GitHub↗

    Watson is the fastest, easiest way to build scalable RESTful web servers and services in C#.

    C#
    View on GitHub↗506
  • ernwong/crystalorbErnWong avatar

    ErnWong/crystalorb

    235View on GitHub↗

    Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

    Rust
    View on GitHub↗235
  • grayguardian/downloadfileGrayGuardian avatar

    GrayGuardian/DownloadFile

    15View on GitHub↗

    基于Unity平台 C#编写的断点续传、多线程下载模块

    C#
    View on GitHub↗15
  • gregyjames/octanedownloadergregyjames avatar

    gregyjames/OctaneDownloader

    272View on GitHub↗

    A high performance, multi-threaded C# file download library.

    C#c-sharpdownloaddownloader
    View on GitHub↗272
  • hn-lyf/remotenetworkhn-lyf avatar

    hn-lyf/RemoteNetwork

    23View on GitHub↗

    远程组网

    C#
    View on GitHub↗23
  • ikpil/uninettyikpil avatar

    ikpil/UniNetty

    22View on GitHub↗

    UniNetty project - a port of DotNetty, an event-driven asynchronous network application framework

    C#
    View on GitHub↗22
  • ithewei/libhvithewei avatar

    ithewei/libhv

    7,521View on GitHub↗

    libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered

    Ccurlepollhttp-client
    View on GitHub↗7,521
  • jasonxudeveloper/mikuJasonXuDeveloper avatar

    JasonXuDeveloper/Miku

    40View on GitHub↗

    High performance TCP server/client library written in C#

    C#
    View on GitHub↗40
  • jpgordon00/unityfiledownloaderjpgordon00 avatar

    jpgordon00/UnityFileDownloader

    70View on GitHub↗

    Download multiple files at a time in Unity.

    C#
    View on GitHub↗70
  • justerzhu/dotnetty-practiceJusterZhu avatar

    JusterZhu/Dotnetty-Practice

    86View on GitHub↗

    主要讲解dotnetty企业级的应用开发,帮助开发者更容易的学习掌握该网络通讯框架。

    C#
    View on GitHub↗86
  • microsurging/dotnettymicrosurging avatar

    microsurging/DotNetty

    41View on GitHub↗
    C#
    View on GitHub↗41
  • nxrighthere/nanosocketsnxrighthere avatar

    nxrighthere/NanoSockets

    172View on GitHub↗

    Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols

    C
    View on GitHub↗172
  • pond3r/ggpopond3r avatar

    pond3r/ggpo

    3,532View on GitHub↗

    Good Game, Peace Out Rollback Network SDK

    C++
    View on GitHub↗3,532
  • proyecto26/restclientproyecto26 avatar

    proyecto26/RestClient

    1,313View on GitHub↗

    🦄 A Promise based REST and HTTP client for Unity 🎮

    C#ajaxasync-requestshttp
    View on GitHub↗1,313
  • senfee-cheng/unityhttp-multi-thread-downloadSenfee-Cheng avatar

    Senfee-Cheng/UnityHTTP-multi-thread-Download

    16View on GitHub↗
    C#
    View on GitHub↗16
  • shamsdev/davincishamsdev avatar

    shamsdev/davinci

    303View on GitHub↗

    An esay-to-use image downloading and caching library for Unity

    C#
    View on GitHub↗303
  • shenmingik/servershenmingik avatar

    shenmingik/Server

    100View on GitHub↗

    基于muduo网络库的集群聊天服务器

    C++
    View on GitHub↗100
  • skypjack/uvwskypjack avatar

    skypjack/uvw

    2,044View on GitHub↗

    Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!

    C++cppcpp17event-loop
    View on GitHub↗2,044
  • sogou/workflowsogou avatar

    sogou/workflow

    14,426View on GitHub↗

    Workflow is an asynchronous C++ task engine designed for building distributed systems and high-performance network services. It provides a framework for orchestrating complex sequences of network, file, and computational operations, allowing developers to compose these tasks into parallel workflows. The library functions as a toolkit for implementing scalable servers and clients for protocols such as HTTP, Redis, MySQL, and Kafka. It distinguishes itself through a task-based concurrency model that manages non-blocking operations and coordinates service discovery, load balancing, and traffic r

    C++consuldaghttp
    View on GitHub↗14,426
  • unity-technologies/backgrounddownloadUnity-Technologies avatar

    Unity-Technologies/BackgroundDownload

    785View on GitHub↗

    Plugins for mobile platforms to enable file downloads in background

    C#
    View on GitHub↗785
  • vovgou/dotnettyforunityvovgou avatar

    vovgou/DotNettyForUnity

    63View on GitHub↗

    DotNetty project – a port of netty, event-driven asynchronous network application framework

    C#
    View on GitHub↗63
  • yasio/yasioyasio avatar

    yasio/yasio

    1,060View on GitHub↗

    A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.

    C++
    View on GitHub↗1,060
  • alextangxiao/gamenettyALEXTANGXIAO avatar

    ALEXTANGXIAO/GameNetty

    357View on GitHub↗

    GameNetty

    C#
    View on GitHub↗357
  • yedf2/handyyedf2 avatar

    yedf2/handy

    4,637View on GitHub↗

    Handy is a C++11 network server framework and event-driven networking engine designed for building high-performance concurrent TCP and UDP servers. It functions as an asynchronous I/O library and an HTTP server implementation that separates asynchronous network I/O from synchronous business logic to simplify server development. The framework distinguishes itself by utilizing platform-specific event notifications to manage millions of simultaneous network connections and providing an SSL/TLS network wrapper for encrypted asynchronous data transmission. It implements a half-sync/half-async proc

    C++cc-plus-plusconcurrent-programming
    View on GitHub↗4,637