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Back to rsamaium/rpg-js

Projects sharing features with RPG JS

30 open-source projects similar to rsamaium/rpg-js, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • createjs/easeljscreatejs avatar

    createjs/easeljs

    8,168View on GitHub↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    View on GitHub↗8,168
  • partykit/partykitpartykit avatar

    partykit/partykit

    5,644View on GitHub↗

    PartyKit is a serverless WebSocket backend platform for building real-time multiplayer applications. It provides a globally distributed edge computing runtime that runs stateful server code close to users, with automatic scaling and hibernation for idle rooms. The platform handles WebSocket connections, HTTP requests, and durable storage without requiring infrastructure management, and includes a client and server SDK with hooks, storage, and Yjs integration for building collaborative features. The platform distinguishes itself through per-room isolation using Durable Objects, where each uniq

    TypeScriptbackendscollaborationcrdts
    View on GitHub↗5,644

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  • space-wizards/space-station-14space-wizards avatar

    space-wizards/space-station-14

    3,523View on GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    View on GitHub↗3,523
  • azerothcore/azerothcore-wotlkazerothcore avatar

    azerothcore/azerothcore-wotlk

    8,008View on GitHub↗

    This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett

    C++azerothcoreemulatorgame
    View on GitHub↗8,008
  • papermc/paperPaperMC avatar

    PaperMC/Paper

    12,385View on GitHub↗

    Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e

    Javabukkitjavaminecraft
    View on GitHub↗12,385
  • ronami/meta-typingronami avatar

    ronami/meta-typing

    1,576View on GitHub↗

    Meta-typing is a TypeScript metaprogramming toolkit that executes complex algorithms, mathematical operations, and data structure traversals entirely within compile-time type definitions. It functions as a type-level computation engine that evaluates numeric expressions, basic arithmetic, and aggregate calculations through recursive type evaluation and tuple-based data representations during the compilation phase. The library implements a comprehensive collection of advanced algorithms and data structures, including collection manipulation utilities for array slicing, filtering, merging, and

    TypeScriptalgorithmsexamplefunctional
    View on GitHub↗1,576
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • trinitycore/trinitycoreTrinityCore avatar

    TrinityCore/TrinityCore

    10,410View on GitHub↗

    TrinityCore is an open-source game backend and MMORPG game server emulator. It is implemented as a C++ game engine designed to handle real-time network traffic and game state synchronization, utilizing a MySQL database schema to store player profiles, inventories, and world state. The project provides the infrastructure necessary for MMORPG server hosting and private game server administration. It includes tools for game world customization, allowing for the modification of game mechanics, item statistics, and quest scripts. The system manages virtual world infrastructure through multi-threa

    C++hacktoberfestlinuxmmorpg
    View on GitHub↗10,410
  • killedbyapixel/littlejsKilledByAPixel avatar

    KilledByAPixel/LittleJS

    4,127View on GitHub↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    View on GitHub↗4,127
  • netease/pomeloNetEase avatar

    NetEase/pomelo

    11,880View on GitHub↗

    Pomelo is a distributed Node.js game server framework designed for building scalable multiplayer game backends and real-time web applications. It employs a multi-process architecture to distribute application logic horizontally across a cluster of machines, enabling high concurrency and balanced network traffic. The framework utilizes a WebSocket communication layer to manage bidirectional data exchange between diverse web clients and server clusters. It incorporates a remote procedure call system for triggering functions across remote server processes and uses Protocol Buffers for binary ser

    JavaScript
    View on GitHub↗11,880
  • owenashurst/agar.io-cloneowenashurst avatar

    owenashurst/agar.io-clone

    2,964View on GitHub↗

    This project is a browser-based, real-time multiplayer action game where players control a character on a 2D canvas to absorb objects and grow in size. It utilizes a Node.js game server and WebSockets to synchronize game state, player movement, and chat across all connected participants. The application is delivered as a dockerized game application, ensuring consistent hosting and deployment across different cloud environments through containerized server environments. The system implements an authoritative server model that processes all game logic and physics to prevent cheating and mainta

    JavaScript
    View on GitHub↗2,964
  • cuberite/cuberitecuberite avatar

    cuberite/cuberite

    5,411View on GitHub↗

    Cuberite is a high-performance multiplayer game server for Java Edition clients, designed to provide a low-memory and low-CPU environment for hosting shared virtual spaces. The server is built for cross-platform deployment across various operating systems and hardware types. It allows for the extension of game mechanics and server logic through a Lua scripting interface, enabling functionality changes without recompiling the core engine. The project includes tools for server administration via a remote console and world data management for analyzing statistics and optimizing save file storag

    C++
    View on GitHub↗5,411
  • kbengine/kbenginekbengine avatar

    kbengine/kbengine

    5,690View on GitHub↗

    KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online environments. It provides a multi-process architecture to handle high player concurrency and real-time interactions within a shared virtual world. The system features a scriptable game logic framework that combines a high-performance core with a high-level scripting language. This allows for game behavior modifications through a hot-fixable runtime that updates logic without requiring server restarts. The engine manages server scaling via dynamic load balancing across multiple ha

    C
    View on GitHub↗5,690
  • heroiclabs/nakamaheroiclabs avatar

    heroiclabs/nakama

    12,754View on GitHub↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
    View on GitHub↗12,754
  • openrct2/openrct2OpenRCT2 avatar

    OpenRCT2/OpenRCT2

    15,211View on GitHub↗

    OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst

    C++c-plus-pluscmakecpp
    View on GitHub↗15,211
  • colyseus/colyseusC

    colyseus/colyseus

    7,015View on GitHub↗

    Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model, delta-compressed state synchronization, and room-based session orchestration. It is designed to handle the core infrastructure of multiplayer games, including matchmaking, state management, and scalable process distribution across multiple servers. The framework distinguishes itself through its schema-based state definition, which enables automatic serialization and change tracking, combined with a binary WebSocket protocol for low-latency updates. Its matchmaking pipeline routes player

    TypeScript
    View on GitHub↗7,015
  • automattic/node-canvasA

    Automattic/node-canvas

    10,676View on GitHub↗

    node-canvas is a server-side 2D vector graphics and image processing library for Node.js. It provides a server-side implementation of the HTML5 Canvas API using the Cairo graphics library as its rendering engine to draw shapes, text, and paths. The library enables the programmatic generation of dynamic images and the creation of scalable vector graphics and PDF documents. It supports the registration of custom and system fonts for typography rendering and allows for the import of image assets via local paths, buffers, data URIs, and remote URLs. Capabilities include low-level pixel manipulat

    JavaScript
    View on GitHub↗10,676
  • konvajs/react-konvakonvajs avatar

    konvajs/react-konva

    6,362View on GitHub↗

    react-konva is a declarative React canvas graphics library and 2D vector graphics framework. It serves as a rendering engine and interactive canvas toolset that allows for the drawing and management of complex 2D shapes and graphics using a React component model. The library maps reactive component trees to an underlying object-oriented graphics scene graph, enabling the synchronization of visual states with application data. It provides specialized tools for building interactive graphical interfaces, including support for multi-touch gestures, drag-and-drop functionality, and real-time trans

    TypeScript
    View on GitHub↗6,362
  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • eyhn/hexo-helper-live2dEYHN avatar

    EYHN/hexo-helper-live2d

    3,882View on GitHub↗

    hexo-helper-live2d is a plugin for adding interactive 2D animated characters to static websites generated with the Hexo framework. It functions as a configuration-driven system that embeds and manages character assets within static pages via build-time script automation. The project provides a manager for loading and positioning character assets from local directories or remote URLs. It uses an HTML canvas to render animated models that respond to mouse and touch movements. The system covers character visual configuration, including controls for scale, screen position, opacity, and mobile vi

    JavaScript
    View on GitHub↗3,882
  • aterrien/jquery-knobaterrien avatar

    aterrien/jQuery-Knob

    5,000View on GitHub↗

    jQuery Knob is a rotatable dial UI widget for web pages that translates circular drag movements into numerical values. It is a touch-enabled input component rendered via the HTML5 canvas API, providing a graphical interface for numerical data entry through the jQuery library. The component is highly customizable, allowing for adjustments to colors, fonts, rotation constraints, and arc dimensions. It supports a variety of interaction methods, including mouse, mousewheel, keyboard, and touch events. The widget includes systems for managing input constraints such as minimum and maximum values a

    JavaScript
    View on GitHub↗5,000
  • mozilla/browserquestmozilla avatar

    mozilla/BrowserQuest

    9,366View on GitHub↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    View on GitHub↗9,366
  • fabricmc/fabric-apiFabricMC avatar

    FabricMC/fabric-api

    3,098View on GitHub↗

    Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and libraries that enable the integration of custom content into the game. It serves as a foundational toolkit for injecting custom logic, assets, and networked data into the game environment during both startup and runtime phases. The framework distinguishes itself by facilitating interoperability between independent modifications through shared events and interface-based contracts, which allow different mods to interact without requiring direct dependencies. It manages the complex

    Javafabricjavaminecraft
    View on GitHub↗3,098
  • citizenfx/fivemcitizenfx avatar

    citizenfx/fivem

    4,169View on GitHub↗

    FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c

    C++cfxfivemgta
    View on GitHub↗4,169
  • ericdrowell/kineticjsericdrowell avatar

    ericdrowell/KineticJS

    4,017View on GitHub↗

    KineticJS is an HTML5 Canvas JavaScript framework and 2D graphics engine. It provides a system for building interactive user interfaces and 2D graphics by managing a scene graph of elements with dedicated rendering and event propagation. The framework functions as a canvas interaction library that adds event handling to canvas-based applications for desktop and mobile devices. It includes a server-side canvas renderer, allowing graphics to be drawn and rendered in a server environment.

    JavaScript
    View on GitHub↗4,017
  • flipboard/react-canvasFlipboard avatar

    Flipboard/react-canvas

    13,203View on GitHub↗

    react-canvas is a library for drawing user interface elements to a hardware-accelerated canvas instead of the standard document tree. It provides a system for rendering components to a canvas to improve rendering speed and frame rates. The project includes a layer manager to organize visual elements and cache expensive drawing operations. It features a text engine capable of rendering multi-line text with precise character metric measurements and truncation, as well as a virtualized list system that processes only visible items to maintain smooth scrolling. Interaction is handled through a c

    JavaScript
    View on GitHub↗13,203
  • flot/flotflot avatar

    flot/flot

    5,911View on GitHub↗

    Flot is an interactive charting library for jQuery that renders line, bar, pie, and time-series plots with zooming and panning. It provides interactive plots for engineering and scientific data with customizable axes, scales, and series styles, and supports real-time data updates. The library is built as a jQuery plugin with a canvas-based rendering pipeline and a plugin extension system that allows third-party code to add new chart types, interactions, and data transformations. The library distinguishes itself through a broad range of specialized chart types, including candlestick, bubble, r

    JavaScript
    View on GitHub↗5,911
  • fogleman/craftfogleman avatar

    fogleman/Craft

    11,021View on GitHub↗

    Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes. The project features a networked environment where players can build and modify a shared world using socket-based state synchronization. To maintain consistency across sessions, it employs a voxel world database to store and retrieve modified block coordinates. The system covers a range of capabilities including 3D collision detection for character movement, to

    C
    View on GitHub↗11,021
  • gdquest-demos/godot-open-rpggdquest-demos avatar

    gdquest-demos/godot-open-rpg

    2,589View on GitHub↗

    This project is a reference implementation and starter template for developing role-playing games in Godot. It provides a structured architecture for large-scale game development, featuring a pre-implemented framework for core RPG systems. The project distinguishes itself through a focus on code standardization and developer experience. It implements static type hinting and a standardized code layout to ensure consistency, alongside a docstring documentation system that extracts metadata from source code to generate reference guides and editor tooltips. The repository covers several core gam

    GDScriptcombatgamegame-development
    View on GitHub↗2,589