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Back to regalis11/scpcb

Open-source alternatives to Scpcb

24 open-source projects similar to regalis11/scpcb, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Scpcb alternative.

  • id-software/doom-3-bfgid-Software avatar

    id-Software/DOOM-3-BFG

    5,325View on GitHub↗

    This repository contains the C++ game source code for a single-player first-person shooter action game. It is a software implementation of the Id Tech 4 engine, designed for 3D rendering with a focus on real-time unified lighting and geometry. The project enables the modification of core engine logic and rendering systems. It serves as a resource for classic game engine modification, first-person shooter development, and retro game preservation. The engine utilizes a unified shader pipeline and stencil shadow volumes for lighting effects, alongside BSP tree spatial partitioning for visibilit

    C++
    View on GitHub↗5,325
  • electronicarts/cnc_red_alertelectronicarts avatar

    electronicarts/CnC_Red_Alert

    6,678View on GitHub↗

    This repository contains the original source code for a classic real-time strategy game, serving as a legacy game engine implementation for managing units, maps, and combat mechanics in a military strategy setting. It functions as a real-time strategy game source code archive intended for preservation and technical study. The codebase acts as a game modification base, allowing developers to create custom content and modifications using the original source. It provides a foundation for retro game modding and software archeology to analyze how historical game mechanics were programmed. The pro

    C++command-and-conqueropen-sourcereal-time-strategy
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  • diasurgical/devilutionD

    diasurgical/devilution

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  • flibitijibibo/roguelegacy1flibitijibibo avatar

    flibitijibibo/RogueLegacy1

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    Rogue Legacy Source Code

    C#
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  • grayj/jedi-academygrayj avatar

    grayj/Jedi-Academy

    729View on GitHub↗

    Star Wars Jedi Knight: Jedi Academy

    C++
    View on GitHub↗729
  • grayj/jedi-outcastgrayj avatar

    grayj/Jedi-Outcast

    313View on GitHub↗

    Star Wars Jedi Knight II: Jedi Outcast

    C++
    View on GitHub↗313
  • id-software/doomid-Software avatar

    id-Software/DOOM

    18,936View on GitHub↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    C++
    View on GitHub↗18,936
  • id-software/doom-3id-Software avatar

    id-Software/DOOM-3

    3,527View on GitHub↗

    Doom 3 GPL source release

    C++
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  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • id-software/quake-2id-Software avatar

    id-Software/Quake-2

    3,197View on GitHub↗

    Quake-2 is a game engine designed for the development of first-person shooters and the rendering of three-dimensional environments. It provides the core framework for processing real-time physics and player input within interactive 3D spaces. The engine supports software extensibility, allowing for the direct modification of source code to change gameplay mechanics and engine behaviors. This makes it a resource for retro game engineering and the study of early 3D development techniques. Its technical capabilities include vertex-based software rendering, BSP-tree spatial partitioning, and PVS

    C
    View on GitHub↗3,197
  • id-software/quake-iii-arenaid-Software avatar

    id-Software/Quake-III-Arena

    8,053View on GitHub↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    View on GitHub↗8,053
  • id-software/wolf3did-Software avatar

    id-Software/wolf3d

    2,501View on GitHub↗

    The original open source release of Wolfenstein 3D

    View on GitHub↗2,501
  • interrupt/delverengineI

    Interrupt/delverengine

    0View on GitHub↗
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    JACoders/OpenJK

    2,173View on GitHub↗
    C++cc-plus-plusfps
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  • jmechner/prince-of-persia-apple-iijmechner avatar

    jmechner/Prince-of-Persia-Apple-II

    6,820View on GitHub↗

    This project is a 6502 assembly language implementation of a platformer featuring running, jumping, and swordfighting, developed for the Apple II computer between 1985 and 1989. It serves as a piece of legacy retro gaming software designed to run on 8-bit hardware from the early computing era. The repository provides the assembly source code for the purpose of historical technical analysis and research. It allows for the study of original game source to perform technical analysis and historical research into early video games. The project covers domains including 6502 assembly programming, A

    Assembly
    View on GitHub↗6,820
  • keensoftwarehouse/miner-wars-2081KeenSoftwareHouse avatar

    KeenSoftwareHouse/Miner-Wars-2081

    260View on GitHub↗

    Miner Wars 2081 Official source codes

    C#
    View on GitHub↗260
  • mangos/mangosmangos avatar

    mangos/mangos

    3,104View on GitHub↗

    This is the master Information repository for MaNGOS

    View on GitHub↗3,104
  • mozilla/browserquestmozilla avatar

    mozilla/BrowserQuest

    9,366View on GitHub↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    View on GitHub↗9,366
  • nextpeer/nextpeer-uforunNextpeer avatar

    Nextpeer/Nextpeer-UFORUN

    64View on GitHub↗

    Full open source real-time multiplayer Cocos2D-x game! Race against your friends or random people in real-time! UFO RUN is an online real-time multiplayer game for smart phones and tablets. You can be anywhere in the world and play with many players simultaneously. Play with your friends or get matched with random players from around the world!

    C++
    View on GitHub↗64
  • nightdivestudios/shockmacNightDiveStudios avatar

    NightDiveStudios/shockmac

    1,464View on GitHub↗

    System Shock (PowerMac version / Official GPL Release)

    C
    View on GitHub↗1,464
  • simhacker/micropolisSimHacker avatar

    SimHacker/micropolis

    1,067View on GitHub↗

    Automatically exported from code.google.com/p/micropolis

    C
    View on GitHub↗1,067
  • aquariaose/aquariaAquariaOSE avatar

    AquariaOSE/Aquaria

    322View on GitHub↗

    Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.

    C
    View on GitHub↗322
  • ttimo/doom3.gplTTimo avatar

    TTimo/doom3.gpl

    4,621View on GitHub↗

    This project is a high-performance 3D game engine implementation written in C++. Its primary purpose centers on game engine development and retro game preservation, allowing for the study and compilation of original source code from a classic title. The engine utilizes a custom asset pipeline that integrates 3D models and scene data from Maya via a specialized export plugin. It is designed to be compiled across Windows, Linux, and macOS through a platform-specific build abstraction. Technical capabilities cover real-time OpenGL rendering, state-based game logic, and binary resource packaging

    C++
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  • descentdevelopers/descent3DescentDevelopers avatar

    DescentDevelopers/Descent3

    2,996View on GitHub↗

    Descent 3 by Outrage Entertainment

    C++
    View on GitHub↗2,996