30 open-source projects similar to pumpkin-mc/pumpkin, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e
This project is a multi-protocol proxy server and network tunneling tool designed to manage traffic across heterogeneous infrastructure. It functions as a traffic management gateway, providing the core infrastructure to route, filter, and secure network connections through a unified interface. The software distinguishes itself through its support for cascading proxy chaining and dynamic upstream load balancing, which allow for the creation of complex, multi-hop network paths. It provides granular control over traffic flow by normalizing diverse protocols, enabling transparent port forwarding,
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
Spyder is a scientific integrated development environment designed for scientific computing and interactive Python programming. It functions as a static analysis code editor and an interactive Python console, providing a specialized environment for writing and analyzing code for science and engineering. The platform distinguishes itself as an extensible development tool, utilizing a modular plugin architecture that allows for the addition of custom features or the embedding of core components into other software. It features a dedicated debugger and profiler for tracing code execution and mea
Cubyz is a voxel game engine designed for building procedurally generated 3D sandbox worlds. It provides a framework for creating infinite landscapes with real-time terrain modification and exploration, supported by a dedicated voxel rendering engine. The project features a procedural terrain generator that utilizes a chunk-based system to allow for massive vertical construction without height or depth limitations. It optimizes performance through a distance-based rendering system that simplifies the geometric complexity of distant landscape elements to maintain wide view distances. The engi
libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered
Cuberite is a high-performance multiplayer game server for Java Edition clients, designed to provide a low-memory and low-CPU environment for hosting shared virtual spaces. The server is built for cross-platform deployment across various operating systems and hardware types. It allows for the extension of game mechanics and server logic through a Lua scripting interface, enabling functionality changes without recompiling the core engine. The project includes tools for server administration via a remote console and world data management for analyzing statistics and optimizing save file storag
Wealthfolio is a local-first personal finance tracker and multi-currency net worth calculator designed for managing investments, spending, and overall financial standing. It functions as an extensible portfolio management platform that allows users to maintain their data on their own devices, with an optional self-hosted Docker deployment for private server access. The platform is distinguished by an LLM-powered financial assistant that handles natural language transaction imports and portfolio querying. It further differentiates itself through a TypeScript-based SDK and plugin architecture,
Terasology is a Java-based voxel game engine designed for creating and simulating complex three-dimensional voxel environments. It functions as a modular sandbox platform that allows for the integration of custom gameplay mechanics and core extensions. The project features a procedural world generator that uses deterministic algorithms to construct terrain and environmental features. It employs an entity component system framework to decouple game logic from data and a deferred shading renderer to handle lighting and atmospheric effects within block-based worlds. The engine provides capabili
LightTable is an extensible source code editor and integrated development environment designed as an interactive programming environment. It enables the evaluation of programming language fragments in real time to provide instant feedback on expressions. The workspace functions as a remote execution environment, connecting to and managing external servers to run code within remote processes. It allows for an interactive workflow where users can execute code fragments and track expression values without restarting the environment. The system provides source code editing capabilities, includin
Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It provides a framework for building interactive grid environments and generating custom voxel worlds. The project features a Lua-based modding framework that allows for the extension of game behavior and the addition of custom content without altering the core engine. This data-driven system supports a dedicated workflow for modifying game environments and logic. The engine supports multiplayer game hosting through a dedicated server architecture, enabling multiple players to co
Vorpal is a Node.js interactive CLI framework and terminal user interface library used to build extensible command-line shells. It functions as an interactive command-line parser that converts string input into executable functions, managing the lifecycle of terminal sessions and command routing. The framework is distinguished by a plugin-based extension architecture that allows external modules to register new commands, shared behaviors, and complete command suites into the core environment. It supports the creation of custom shell environments with specialized namespaces and a system for pe
Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including
Red-DiscordBot is a modular framework for building and self-hosting Discord bots. It functions as a server management tool and community moderation bot that can be tailored by enabling or disabling specific feature modules. The system is distinguished by its extensible plugin architecture, which allows for the integration of third-party modules and the development of custom functional packages. Users can manage bot behavior through a chat-based interface, enabling them to assemble custom bots and define unique responses and behaviors without writing new code. The framework covers a broad ran
Zellij is a terminal multiplexer and workspace manager designed to organize command-line sessions into persistent, reconfigurable layouts. It functions as a terminal plugin framework, allowing users to extend their environment with modular, event-driven components that interact with the host through a structured message-passing protocol. The project distinguishes itself through a layout-engine-based architecture that decouples visual pane arrangements from process execution, enabling automated and repeatable terminal workflows. It includes integrated support for web-based remote access, facil
Mautic is an open-source marketing automation platform and self-hosted CRM built with PHP. It functions as an audience manager and marketing suite designed for automating lead nurturing, designing customer journeys, and managing multi-channel campaigns on private infrastructure. The system distinguishes itself through a visual workflow engine and campaign builder that model customer journeys via conditional nodes. It incorporates a behavioral tracking engine to monitor website visitor activity, which informs lead engagement scoring to prioritize high-value prospects. The platform covers omni
Terminus is a multifunctional terminal emulator and connection manager designed for managing remote server shells and local hardware device connections. It functions as a customizable shell interface and a cross-platform serial client, supporting communication via SSH, Telnet, and serial ports. The application features an extensible system that allows the integration of third-party plugins, such as AI assistants and additional connectivity tools. It includes a dedicated SSH connection manager with support for jump hosts, port forwarding, and the storage of sensitive credentials within encrypt
SillyTavern is a comprehensive interface and orchestration platform designed for immersive AI roleplay and interactive chat experiences. It functions as a unified gateway that connects users to a wide array of local and cloud-based large language models, providing a centralized environment to manage complex character personas, narrative context, and model-driven interactions. The platform distinguishes itself through its advanced prompt engineering and automation capabilities. It utilizes a sophisticated macro-based templating engine and vector-database retrieval to dynamically inject lore, c
This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett
WindTerm is a cross-platform terminal emulator and integrated development environment designed for remote server management and system administration. It provides a centralized graphical interface for interacting with local and remote command-line environments, utilizing a low-level emulation engine to interpret ANSI escape sequences and render text streams. The application distinguishes itself through a multi-pane workspace that supports terminal session multiplexing, allowing users to organize multiple command windows and panes within a single interface. It features a modular architecture t
Drogon is a high-performance C++ HTTP web framework and asynchronous web server designed for building web applications and REST APIs. It utilizes an event-driven, non-blocking architecture to handle concurrent HTTP and WebSocket connections, and it implements a model-view-controller structure to separate business logic from presentation. The framework includes an integrated C++ object-relational mapping system and database client for performing asynchronous operations with relational databases and Redis key-value stores. It supports real-time, full-duplex communication via WebSockets and prov
CatServer is a hybrid Minecraft server implementation designed to simultaneously execute Forge mods and Bukkit or Spigot plugins within a single environment. It functions as a runtime bridge that enables the integration of heterogeneous modding and plugin ecosystems, allowing content from both sources to operate together. The project provides a compatibility layer that translates plugin dependencies and synchronizes data between external extensions and internal game logic. By utilizing a unified classloader hierarchy and runtime bytecode instrumentation, it allows standard server extensions t
Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco
Tenet is a Java-based Minecraft server runtime designed to host multiplayer sessions that incorporate both complex custom content and server-side modifications. It functions as a modding platform that integrates distinct server ecosystems into a single, unified environment. The project distinguishes itself by enabling the simultaneous execution of Forge mods alongside Bukkit or Spigot plugins within one server instance. By bridging these traditionally separate frameworks, it allows administrators to combine diverse gameplay features and management tools that would otherwise be incompatible.
TrinityCore is an open-source game backend and MMORPG game server emulator. It is implemented as a C++ game engine designed to handle real-time network traffic and game state synchronization, utilizing a MySQL database schema to store player profiles, inventories, and world state. The project provides the infrastructure necessary for MMORPG server hosting and private game server administration. It includes tools for game world customization, allowing for the modification of game mechanics, item statistics, and quest scripts. The system manages virtual world infrastructure through multi-threa
MagicMirror is an open source framework for creating personalized information dashboards, specifically designed for use as a modular smart mirror platform and a plugin-based dashboard framework. It functions as a system for aggregating data feeds and modular components to create a centralized information hub. The platform utilizes a module-based plugin architecture that allows for the development and integration of custom third-party plugins through a standardized interface. This extensibility enables the creation of personalized displays and custom data widgets. The system supports a headle
Grin is a protocol implementation and blockchain node that provides a confidential transaction system. It uses Pedersen Commitments and homomorphic encryption to verify value integrity and ensure a consistent money supply without revealing specific transaction amounts or participant identities. The project distinguishes itself through an interactive transaction exchange model, where wallets coordinate multi-round data exchanges to build signed transactions. To maintain anonymity, the system supports onion-routed transaction delivery and masks originating IP addresses through specialized relay
This project provides a comprehensive implementation of the AT Protocol, serving as a framework for building decentralized social networking applications. It enables the creation of distributed data repositories where users maintain cryptographic ownership of their identity and content, allowing for portable accounts that can be migrated between independent servers without central authority intervention. The platform distinguishes itself by decoupling content hosting from discovery through modular algorithmic curation. Users can select third-party services to filter and organize their feeds,