awesome-repositories.com
Blog
MCP
awesome-repositories.com

Discover the best open-source repositories with AI-powered search.

ExploreCurated searchesOpen-source alternativesSelf-hosted softwareBlogSitemap
ProjectMCP serverAboutHow we rankPress
LegalPrivacyTerms
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
Back to pascalorg/editor

Open-source alternatives to Editor

30 open-source projects similar to pascalorg/editor, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Editor alternative.

  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • playcanvas/engineplaycanvas avatar

    playcanvas/engine

    16,051View on GitHub↗

    This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time

    JavaScript
    View on GitHub↗16,051
  • f3d-app/f3df3d-app avatar

    f3d-app/f3d

    4,137View on GitHub↗

    f3d is a fast 3D model viewer and rendering engine designed for visualizing 3D meshes, CAD files, and point clouds. It operates across multiple deployment profiles, functioning as a lightweight desktop application, a scientific data visualizer for volumetric and scalar datasets, a headless rendering engine for automated image generation, and a WebAssembly-based renderer for web applications. The project distinguishes itself through specialized support for Gaussian Splatting scene reconstructions and the ability to visualize complex scientific formats such as VTK, NetCDF, and HDF. It features

    C++3d3d-graphics3d-viewer
    View on GitHub↗4,137

AI search

Explore more awesome repositories

Describe what you need in plain English — the AI ranks thousands of curated open-source projects by relevance.

Find more with AI search
  • openmoonray/openmoonrayOpenMoonRay avatar

    OpenMoonRay/openmoonray

    4,693View on GitHub↗

    OpenMoonray is a production-grade physically based rendering system and path-tracing engine. It simulates the physical behavior of light to generate high-fidelity photorealistic images and is compatible with Universal Scene Description files for visualizing complex 3D scenes and production pipelines. The system is designed as a distributed rendering framework, capable of splitting heavy computational workloads across multiple machines or cloud clusters to accelerate image generation. It integrates OpenColorIO for consistent color management across different display devices and color spaces.

    CMake
    View on GitHub↗4,693
  • assimp/assimpassimp avatar

    assimp/assimp

    12,993View on GitHub↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
    View on GitHub↗12,993
  • gpac/gpacgpac avatar

    gpac/gpac

    3,205View on GitHub↗

    GPAC is an open-source multimedia framework built around a pluggable filter graph pipeline, where modular processing units called filters connect into a directed graph to handle media workflows. At its core, the framework centers all media packaging and manipulation on the ISO Base Media File Format (ISOBMFF), with specialized tools for reading, writing, fragmenting, and encrypting MP4 and related containers. It also provides a declarative scene graph composition system for describing interactive multimedia scenes using MPEG-4 BIFS, X3D, SVG, or VRML syntax, alongside a hardware-accelerated re

    Catsc3broadcastcenc
    View on GitHub↗3,205
  • mmp/pbrt-v3mmp avatar

    mmp/pbrt-v3

    5,071View on GitHub↗

    This project is a physically based rendering system and ray tracing engine designed to generate photorealistic images. It operates as a spectral rendering system that records radiance across discretized wavelength buckets and functions as a volumetric path tracer to compute light scattering and absorption within participating media. The engine utilizes GPU acceleration to execute its rendering pipeline on parallel graphics hardware. It integrates real-world optical data, such as measured spectral power distributions and lens description files, to simulate the behavior of physical camera syste

    C++
    View on GitHub↗5,071
  • turanszkij/wickedengineturanszkij avatar

    turanszkij/WickedEngine

    7,117View on GitHub↗

    WickedEngine is a C++ 3D game engine and framework designed for building high-fidelity three-dimensional applications and graphics projects. It features a modern graphics renderer that implements current standards to produce complex geometry and lighting across different hardware. The engine includes a standalone visual scene editor for designing environments and configuring properties without writing code. It also provides an integrated Lua scripting environment to manage runtime logic and automate engine tasks. The framework covers 3D graphics rendering and application development, includi

    C
    View on GitHub↗7,117
  • prismlibrary/prismPrismLibrary avatar

    PrismLibrary/Prism

    6,794View on GitHub↗

    Prism is a XAML application framework and MVVM architectural framework designed to build loosely coupled and testable applications across WPF, Xamarin Forms, and WinUI. It serves as a structural pattern implementation that separates business logic from the user interface to improve maintainability and testing. The framework provides a XAML event bus for exchanging data and triggering actions between independent components without direct coupling. It also functions as a dependency injection integrator, bridging external inversion-of-control containers to manage service delivery across multiple

    C#c-sharphacktoberfestmvvm
    View on GitHub↗6,794
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • obgnail/typora_pluginobgnail avatar

    obgnail/typora_plugin

    3,837View on GitHub↗

    This project is a JavaScript-based plugin framework for the Typora markdown editor. It provides a development platform to integrate custom functional logic, UI elements, and keyboard shortcuts into the editor environment. The framework distinguishes itself by offering a JSON-RPC remote interface, allowing external programs to control the editor and trigger plugin functions. It also includes a dedicated publishing system to export and upload markdown documents to external blogging platforms via API requests. The project covers a wide range of capabilities, including editor workflow automation

    JavaScriptelectronhijackingmarkdown
    View on GitHub↗3,837
  • mozilla-firefox/firefoxmozilla-firefox avatar

    mozilla-firefox/firefox

    11,305View on GitHub↗

    Firefox is a cross-platform web browser engine designed to render web content, execute JavaScript, and manage secure browsing sessions. It utilizes a multi-process isolation architecture that distributes browser tasks across independent operating system processes to ensure stability and prevent site-specific failures from impacting the entire application. The engine incorporates a sandboxed execution environment to restrict web content and untrusted scripts to isolated memory compartments, enforcing security policies that prevent unauthorized access to system resources. The project distinguis

    JavaScript
    View on GitHub↗11,305
  • zsviczian/obsidian-excalidraw-pluginzsviczian avatar

    zsviczian/obsidian-excalidraw-plugin

    6,203View on GitHub↗

    This is a drawing plugin for Obsidian that provides an integrated canvas editor for creating hand-drawn diagrams and sketches directly inside a note-taking vault. It functions as a freeform whiteboard-style editor where users can sketch, connect objects, and embed their drawings into markdown notes as SVG or PNG images. The plugin extends beyond basic sketching by offering data-driven diagram generation, allowing users to create mindmaps, family trees, and charts by processing structured data from vault notes or scripts. It supports scriptable drawing automation through macros and automated s

    TypeScript
    View on GitHub↗6,203
  • google/model-viewergoogle avatar

    google/model-viewer

    8,127View on GitHub↗

    model-viewer is a web-based 3D model viewer provided as a web component for rendering interactive three-dimensional assets and animations directly in a browser. It functions as a specialized GLTF web renderer designed to display GLTF and GLB files with settings optimized for performance and quality. The project includes a WebXR augmented reality player that projects 3D models into real-world environments using mobile device cameras and spatial tracking. It also features a visual regression testing tool capable of generating golden images and comparing renders to detect visual regressions in 3

    TypeScript
    View on GitHub↗8,127
  • freecad/freecadFreeCAD avatar

    FreeCAD/FreeCAD

    31,553View on GitHub↗

    FreeCAD is an open-source engineering design suite designed for parametric 3D modeling, architectural planning, and mechanical assembly. It functions as a professional-grade platform that utilizes history-based operations to allow for non-destructive design updates, enabling users to construct complex geometry through a sequence of constrained sketches and solid operations. The platform distinguishes itself through a highly modular, workbench-based architecture that allows users to tailor the interface and toolsets to specific engineering domains. It features deep Python integration, which se

    C++3d3d-printingarchitecture
    View on GitHub↗31,553
  • cadquery/cadqueryCadQuery avatar

    CadQuery/cadquery

    5,351View on GitHub↗

    CadQuery is a programmatic 3D modeling library and parametric CAD framework that allows for the generation of complex geometric solids and assemblies using a fluent Python API. It functions as a B-Rep geometry engine, enabling the construction of models through code rather than a graphical user interface. The project is built on the Open CASCADE Technology kernel and utilizes a method-chaining API to link geometric commands in sequence. It distinguishes itself through a workplane-based coordinate system and a powerful selection system that uses topological and spatial filtering to target spec

    Python3dbrepcad
    View on GitHub↗5,351
  • viser-project/viserviser-project avatar

    viser-project/viser

    2,633View on GitHub↗

    Viser is a Python 3D visualization framework and remote scene server that renders 3D primitives, point clouds, and meshes in a web browser. It functions as a server-client system that synchronizes scene state and camera poses to a web client via WebSockets. The framework provides specialized capabilities for robotics and computer vision, including a URDF robot visualizer for loading robot models and joint states, as well as a GPU-accelerated Gaussian splatting viewer for high-fidelity volumetric rendering. It also supports the visualization of human body models and skinned meshes for pose ana

    Pythonpythonvisualizationweb
    View on GitHub↗2,633
  • openscad/openscadopenscad avatar

    openscad/openscad

    8,887View on GitHub↗

    OpenSCAD is a script-based 3D modeler and parametric CAD tool that generates three-dimensional solid objects from programmable scripts. It utilizes a constructive solid geometry engine to create complex shapes by performing boolean operations on basic geometric primitives. The system functions as a compiler that transforms a functional language into geometric representations, allowing for precise dimensional control through variables and functions. It features a WebAssembly implementation that enables the geometry pipeline to execute directly within web browsers. The software covers a broad

    C++3d3d-graphics3d-models
    View on GitHub↗8,887
  • playcanvas/supersplatplaycanvas avatar

    playcanvas/supersplat

    3,614View on GitHub↗

    Supersplat is a web-based suite for editing, optimizing, and viewing 3D Gaussian Splats. It functions as a visual editor for cleaning scenes and a converter for transforming splat data between different file formats to ensure compatibility across tools. The project provides specialized capabilities for 3D scene curation, allowing the configuration of cameras, animations, and annotations. It includes a data optimizer that compresses large spatial datasets into streamed formats to improve loading speeds on web pages. The system further supports the publishing of processed assets to a public ga

    TypeScript3d-gaussian-splatting3dgsgaussian-splatting
    View on GitHub↗3,614
  • rerun-io/rerunrerun-io avatar

    rerun-io/rerun

    10,214View on GitHub↗

    Rerun is a multimodal data visualizer and robotics data logger designed for rendering synchronized streams of 3D spatial data, images, and time-series metrics. It functions as a tool for capturing high-frequency sensor data and AI outputs into a queryable columnar format, providing a dedicated interface for viewing MCAP recording files and analyzing physical environments. The project distinguishes itself as a machine learning dataset streamer, capable of feeding logged recordings directly into GPU buffers and PyTorch training pipelines without intermediate exports. It supports a high-performa

    Rustcomputer-visioncppmultimodal
    View on GitHub↗10,214
  • a1studmuffin/spaceshipgeneratora1studmuffin avatar

    a1studmuffin/SpaceshipGenerator

    7,792View on GitHub↗

    SpaceshipGenerator is a 3D model generator and procedural asset creator designed to produce unique spaceship meshes within Blender. It functions as a procedural mesh generator that uses random seeds and configurable geometry settings to automate the creation of complex vessel designs. The tool includes a texture mapping utility that applies custom images to 3D surfaces using cube mapping to simulate reflections and window lighting. It generates diverse spacecraft shapes to support the production of science fiction concept art. The system manages the generation process through parametric hull

    Python3dblender-scriptsgame-development
    View on GitHub↗7,792
  • fabricjs/fabric.jsfabricjs avatar

    fabricjs/fabric.js

    31,233View on GitHub↗

    Fabric.js is an object-oriented canvas library that provides an interactive framework for managing shapes, images, and text within an HTML5 canvas environment. It abstracts raw pixel-based drawing commands into a structured hierarchy of objects, enabling developers to manipulate, transform, and animate elements through a centralized event-driven system. The library distinguishes itself by offering comprehensive state serialization, allowing complex graphic compositions to be converted into JSON or SVG formats for persistent storage and reconstruction. It includes a built-in SVG parser that co

    TypeScript
    View on GitHub↗31,233
  • graphiteeditor/graphiteGraphiteEditor avatar

    GraphiteEditor/Graphite

    24,258View on GitHub↗

    Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet

    Rust2d-graphicsanimationart
    View on GitHub↗24,258
  • flxzt/rnoteflxzt avatar

    flxzt/rnote

    10,904View on GitHub↗

    Rnote is a vector-based note-taking and drawing application designed for capturing handwritten input. It functions as a digital workspace that records stylus pressure and movement to create sketches and notes, storing them as mathematical paths rather than pixels to allow for infinite scaling and non-destructive editing. The application provides a flexible canvas environment that supports infinite scrolling and various page layouts. Users can organize their work using a layer-based system, which allows for the independent manipulation and ordering of individual strokes, shapes, and background

    Rustdrawinggtkgtk-rs
    View on GitHub↗10,904
  • mrdoob/three.jsmrdoob avatar

    mrdoob/three.js

    113,086View on GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    View on GitHub↗113,086
  • joshua-riek/ubuntu-rockchipJoshua-Riek avatar

    Joshua-Riek/ubuntu-rockchip

    4,084View on GitHub↗

    ubuntu-rockchip is a Rockchip Ubuntu distribution and GPU-accelerated Linux image designed for RK35XX series single-board computers. It provides a 64-bit ARM64 Linux environment that deploys a standard Ubuntu desktop on top of specialized board-support packages. The system features hardware drivers for 3D graphics acceleration and 4K video rendering and streaming. These optimizations allow for high-resolution media playback and increased rendering speeds for 3D applications on Rockchip hardware. The distribution includes tools for single-board computer administration, such as a guided first-

    Shellarmarm64embedded
    View on GitHub↗4,084
  • gridstack/gridstack.jsgridstack avatar

    gridstack/gridstack.js

    8,972View on GitHub↗

    gridstack.js is a JavaScript grid layout library and responsive dashboard framework used to create interactive interfaces with draggable and resizable elements. It functions as a drag-and-drop layout manager and a JSON-serializable layout engine, allowing user-defined interface states to be persisted and restored. The library distinguishes itself through a touch-enabled grid interface and a responsive system that automatically adjusts item placement based on screen breakpoints. It features a collision-based layout engine that manages overlapping coordinates to shift or swap elements, alongsid

    TypeScriptangulardashboardgrid
    View on GitHub↗8,972
  • jagenjo/webglstudio.jsjagenjo avatar

    jagenjo/webglstudio.js

    5,325View on GitHub↗

    WebGLStudio.js is a browser-based IDE and graphics editor for creating 3D scenes, textures, and animations using WebGL. It functions as a spatial design environment where users can arrange 3D meshes and assets directly within the browser to build interactive visual experiences. The project features a visual shader graph editor that allows for the development of custom rendering effects and post-processing shaders through a node-based interface. It also includes a virtual file system for organizing 3D models, audio, and textures, and uses URL-state serialization to share entire project configu

    JavaScript3deditorgraph-editor
    View on GitHub↗5,325
  • lwjgl/lwjgl3LWJGL avatar

    LWJGL/lwjgl3

    5,269View on GitHub↗

    LWJGL is a cross-platform library that provides Java bindings to native APIs for graphics, audio, compute, windowing, and input. It enables Java applications to access low-level hardware-accelerated capabilities such as OpenGL and Vulkan rendering, OpenAL 3D audio, OpenCL GPU compute, and GLFW windowing and input handling. Under the hood, LWJGL dynamically resolves native function pointers at runtime, loads platform-specific shared libraries, and uses generated JNI bindings to bridge Java and native code. It offers explicit memory management through direct buffer access and stack-allocated me

    Javabindingsfmodfreetype
    View on GitHub↗5,269
  • brunosimon/my-room-in-3dbrunosimon avatar

    brunosimon/my-room-in-3d

    4,429View on GitHub↗

    This project is a web-based 3D experience and interactive gallery designed as a personal portfolio. It uses a virtual room simulation to create a spatial representation of a physical environment where users can navigate and explore digital art and creative work. The environment is rendered directly in the browser as an interactive 3D gallery, allowing users to engage with a spatial showcase through first-person navigation. The project utilizes WebGL-based GPU rendering and custom shader-based lighting to display complex spatial environments. It incorporates asynchronous asset loading and an

    JavaScript
    View on GitHub↗4,429