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playcanvas avatar

playcanvas/supersplat

0
View on GitHub↗
3,614 stars·424 forks·TypeScript·mit·19 viewssuperspl.at/editor↗

Supersplat

Supersplat is a web-based suite for editing, optimizing, and viewing 3D Gaussian Splats. It functions as a visual editor for cleaning scenes and a converter for transforming splat data between different file formats to ensure compatibility across tools.

The project provides specialized capabilities for 3D scene curation, allowing the configuration of cameras, animations, and annotations. It includes a data optimizer that compresses large spatial datasets into streamed formats to improve loading speeds on web pages.

The system further supports the publishing of processed assets to a public gallery and the embedding of a specialized 3D viewer within web pages to render complex spatial data.

Features

  • Browser-Based 3D Visualizations - Provides a browser-based renderer for interactive display of complex spatial data and 3D assets with configurable cameras.
  • Format Conversion - Transforms and filters 3D Gaussian Splat files between different data formats for tool compatibility.
  • Format Converters - Transforms 3D Gaussian Splat files between different data formats to ensure compatibility across tools.
  • Gaussian Splatting Compressions - Compresses large 3D Gaussian datasets into streamed formats to reduce storage size and improve web loading speeds.
  • Embedded 3D Viewers - Provides a specialized 3D viewer that can be embedded into web pages to render complex spatial assets.
  • WebGL Rasterization Engines - Employs a custom WebGL rasterization pipeline to render Gaussian splats as textured quads.
  • Web 3D Frameworks - Provides a high-performance web-based framework for visualizing complex 3D spatial data.
  • Data Loading Optimizations - Compresses large spatial datasets into streamed formats to minimize page load times.
  • Interaction Curation - Configures cameras, animations, and annotations to define how users interact with a 3D scene.
  • Large Dataset Optimizations - Optimizes the loading and processing of large spatial datasets using streamed formats.
  • Frustum Culling Utilities - Implements frustum culling to exclude spatial data outside the camera view and optimize rendering.
  • Spatial Annotations - Links 3D spatial coordinates to 2D screen overlays to provide interactive metadata labels within the scene.
  • Scene Curation - Allows the configuration of cameras, animations, and annotations to curate the 3D viewing experience.
  • Client-Side Media Processing - Performs binary data transformation and filtering of splat files directly within the browser.
  • Gaussian Splatting - Browser-based editor for Gaussian splatting scenes.
  • Tools and Utilities - Browser-based editor for cleaning and compressing splat files.

Star history

Star history chart for playcanvas/supersplatStar history chart for playcanvas/supersplat

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Projects sharing features with Supersplat

These projects share indexed features with Supersplat. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • babylonjs/babylon.jsBabylonJS avatar

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    Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover

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  • nerfstudio-project/gsplatnerfstudio-project avatar

    nerfstudio-project/gsplat

    4,528View on GitHub↗

    gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe

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  • playcanvas/engineplaycanvas avatar

    playcanvas/engine

    16,051View on GitHub↗

    This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time

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  • mrdoob/three.jsmrdoob avatar

    mrdoob/three.js

    113,086View on GitHub↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

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Frequently asked questions

What does playcanvas/supersplat do?

Supersplat is a web-based suite for editing, optimizing, and viewing 3D Gaussian Splats. It functions as a visual editor for cleaning scenes and a converter for transforming splat data between different file formats to ensure compatibility across tools.

What are the main features of playcanvas/supersplat?

The main features of playcanvas/supersplat are: Browser-Based 3D Visualizations, Format Conversion, Format Converters, Gaussian Splatting Compressions, Embedded 3D Viewers, WebGL Rasterization Engines, Web 3D Frameworks, Data Loading Optimizations.

Which projects share features with playcanvas/supersplat?

Projects with overlapping indexed features include: babylonjs/babylon.js — Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive… nerfstudio-project/gsplat — gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time… playcanvas/engine — This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and… mrdoob/three.js — This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within… brunosimon/my-room-in-3d — This project is a web-based 3D experience and interactive gallery designed as a personal portfolio. It uses a virtual… galacean/engine — This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile…