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Starling Framework
The main features of openfl/starling are: Game Engine Development, Game engines.
Projects with overlapping indexed features include: armory3d/armory — armory. openfl/away3d — Away3D. boomingtech/piccolo — Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and… adamslair/duality — a 2D Game Development Framework. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… aloisdeniel/awesome-monogame — A collection of interesting libraries/tools for Monogame based game projects.
Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed
a 2D Game Development Framework