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openfl/starling

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books.openfl.org/starling-manual↗

Starling

Starling Framework

Features

  • Game Engine Development - Popular 2D game engine for high-performance rendering.

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  • Game engines - Listed in the “Game engines” section of the Awesome Haxe Gamedev awesome list.
  • 265 stars·71 forks·Haxe·15 views

    Star history

    Star history chart for openfl/starlingStar history chart for openfl/starling

    How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

    Frequently asked questions

    What does openfl/starling do?

    Starling Framework

    What are the main features of openfl/starling?

    The main features of openfl/starling are: Game Engine Development, Game engines.

    Which projects share features with openfl/starling?

    Projects with overlapping indexed features include: armory3d/armory — armory. openfl/away3d — Away3D. boomingtech/piccolo — Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and… adamslair/duality — a 2D Game Development Framework. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… aloisdeniel/awesome-monogame — A collection of interesting libraries/tools for Monogame based game projects.

    Projects sharing features with Starling

    These projects share indexed features with Starling. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
    • armory3d/armoryarmory3d avatar

      armory3d/armory

      3,347View on GitHub↗

      armory

      C++
      View on GitHub↗3,347
    • openfl/away3dopenfl avatar

      openfl/away3d

      221View on GitHub↗

      Away3D

      Haxe
      View on GitHub↗221
    • boomingtech/piccoloBoomingTech avatar

      BoomingTech/Piccolo

      6,748View on GitHub↗

      Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed

      C++cpluspluscppgame-development
      View on GitHub↗6,748
    • adamslair/dualityAdamsLair avatar

      AdamsLair/duality

      1,428View on GitHub↗

      a 2D Game Development Framework

      C#c-sharpcsharpdotnet
      View on GitHub↗1,428
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