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armory
The main features of armory3d/armory are: Game Development Tools, Game Engine Development, Game engines.
Projects with overlapping indexed features include: stride3d/stride — Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality… openfl/away3d — Away3D. openfl/starling — Starling Framework. boomingtech/piccolo — Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and… raysan5/raygui — raygui is a C graphics interface toolkit and immediate mode GUI library used for building interactive utility panels.… ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system…
Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality applications. It functions as a comprehensive framework and development kit for creating immersive experiences within a managed code environment. The project includes a developer GUI framework for building internal debugging tools and utility panels. It also serves as a 3D physics simulator for calculating rigid body dynamics and collision detection within a scene. The engine covers environmental scene rendering and project scaffolding workflows. It provides tooling for game devel
Piccolo is a mini game engine designed for building small-scale games with cross-platform support. It compiles and runs on Windows, macOS, and Linux from a unified codebase, and includes an editor integration for live editing and debugging. The engine uses a component-based entity system with data-oriented design, storing component data in contiguous arrays for cache-friendly iteration. It features a fixed timestep game loop that decouples simulation updates from rendering frame rate, and provides a physics debug overlay that renders visual shapes from simulation data synchronized with the ed