30 open-source projects similar to nvlabs/neuralangelo, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Neuralangelo alternative.
Threestudio is a 3D generative AI framework designed to create three-dimensional assets from text prompts and images. It provides specialized pipelines for text-to-3D generation and image-to-3D reconstruction, utilizing a neural radiance field trainer to produce geometry and textures. The framework is distinguished by its support for hybrid geometry backends, including signed distance functions, tetrahedra grids, and volume grids. It employs score distillation sampling to guide the generation process and features a modular plugin system for loading custom modules and nodes. The system covers
This project is a PyTorch implementation of a Neural Radiance Field framework. It serves as a 3D scene synthesizer and differentiable volumetric renderer used to train volumetric representations of scenes by predicting color and density for 3D spatial coordinates. The system enables novel view synthesis, allowing for the generation of new images of complex 3D scenes from previously unseen perspectives. It supports 3D scene reconstruction by processing 2D images and camera poses to build a digital volumetric representation of a physical space. The framework includes capabilities for 3D model
This project is a framework for neural radiance fields used to synthesize three-dimensional environments from sets of two-dimensional images and camera poses. It functions as a volumetric rendering engine and scene synthesizer that optimizes neural representations of spatial volumes to generate novel views of complex 3D scenes. The system implements a coordinate encoding system that transforms spatial coordinates into high-dimensional space to capture high-frequency geometric details. It also includes a neural mesh extractor that converts trained radiance fields into triangle meshes via march
Instant-ngp is a high-performance neural graphics engine and toolkit designed for 3D reconstruction and the rendering of neural radiance fields. It provides an integrated framework for generating photorealistic volumetric representations from sets of two-dimensional images by optimizing continuous neural scene models. The project distinguishes itself through a focus on rapid training and real-time inference, achieved by mapping spatial coordinates into compact feature grids. By utilizing multiresolution hash encoding and fused processing kernels, the system minimizes computational overhead an
Nerfstudio is a modular development framework for training, visualizing, and exporting three-dimensional scene representations derived from two-dimensional image datasets. It provides a neural scene reconstruction pipeline that converts raw images and camera data into high-fidelity 3D assets and cinematic video using a differentiable volumetric renderer. The system features an interactive web-based visualizer that allows users to monitor training progress and inspect neural scene geometry in real time. It decouples neural network architectures from the training loop through a standardized mod
PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te
Super-Gradients is a PyTorch computer vision framework and training library designed for the full lifecycle of vision models. It functions as a deep learning model optimizer and a deployment toolkit for training and fine-tuning models across image classification, object detection, semantic segmentation, and pose estimation tasks. The project provides specific tools for model optimization, including teacher-student knowledge distillation and numerical precision compression to reduce memory and computational requirements. It also includes the implementation of the Yolo-NAS architecture for high
Neuraltalk2 is a deep learning vision system designed for automatic image captioning. Built with PyTorch, it utilizes a hybrid architecture that combines a convolutional neural network encoder with a recurrent neural network decoder to generate textual descriptions from visual input. The project features a GPU-accelerated training pipeline capable of distributing workloads across multiple graphics processing units through multi-process distribution. It supports the generation of descriptions for both static image files and real-time video streams. The framework includes capabilities for enco
openMVS is a multi-view stereo library and photogrammetry pipeline used for 3D scene reconstruction. It transforms Structure from Motion data—specifically camera poses and sparse point clouds—into detailed 3D models consisting of dense point clouds and textured meshes. The project provides a sequence of processing stages to densify point clouds, generate 3D surface meshes, and apply photorealistic textures. It uses multi-view texture blending to map accurate colors onto reconstructed geometry and employs iterative refinement to optimize mesh details. The system includes capabilities for impo
This project is a PyTorch project boilerplate and training framework designed to standardize the development of deep learning experiments. It provides a structured directory layout and a set of base classes to bootstrap new projects, ensuring a consistent workflow from data pipeline construction to model execution. The framework distinguishes itself through a centralized configuration manager for hyperparameters that supports command line overrides and a hardware acceleration layer for distributing computational tasks across multiple graphics processing units. It also implements a base-class
ZenML is an extensible machine learning orchestration framework designed to manage the end-to-end lifecycle of data pipelines and AI agent workflows. It functions as a durable orchestrator that executes machine learning tasks as directed acyclic graphs, ensuring that every step is containerized for consistent performance across local, cloud, and hybrid infrastructure. By decoupling pipeline code from underlying compute and storage backends, the platform allows developers to define infrastructure-agnostic stacks that remain portable across diverse environments. The project distinguishes itself
This project is a computer vision pipeline and volumetric rendering system used to transform photos and videos into high-fidelity 3D models. It implements a deformable neural radiance field framework that optimizes deformation fields to represent non-rigid moving subjects in three dimensions. The system utilizes volumetric deformation fields to map 3D coordinates from a static canonical space to a deformed state. This allows for the reconstruction of photorealistic scenes and the synthesis of high-fidelity images from camera perspectives not present in the original input data. The framework
pifuhd is a 3D human reconstruction framework that generates high-resolution 3D meshes of people from a single 2D image. It utilizes pixel-aligned implicit functions to map image pixels to 3D space, predicting surface occupancy and distance to create detailed geometry. The system includes a pipeline for creating digital human assets, moving from 2D image feature projection to the extraction of discrete triangular meshes. It features specialized tools for refining these models, including a post-processor that removes geometric artifacts by isolating the largest connected component of the mesh.
This project is a high-performance C++ and CUDA neural network library designed for fast training and inference of small networks on NVIDIA GPUs. It serves as a specialized backend for neural radiance fields and coordinate-based networks, providing a fused GPU kernel library and a hash grid encoder for transforming raw input dimensions into high-dimensional representations. The library distinguishes itself through the use of C++ template metaprogramming and fused-kernel execution, which merge neural network layers into single GPU device functions to eliminate memory bottlenecks. It leverages
GET3D is a generative 3D mesh model and rendering framework designed to synthesize high-quality textured shapes and tetrahedral meshes. It functions as an image-to-3D reconstructor and text-to-3D generator, utilizing a differentiable 3D renderer to produce realistic visual perspectives and material effects. The system enables the creation of 3D assets from single 2D images, point clouds, or descriptive text prompts. It features a latent space interpolator for creating smooth transitions between different 3D objects and supports the independent control of geometry and texture. The project cov
MultiNeRF is a 3D scene reconstruction suite and framework for training Neural Radiance Fields to synthesize novel views from sets of 2D images. It provides a system for generating new perspectives of a scene by optimizing a neural network based on images and camera poses. The toolkit includes research implementations such as Mip-NeRF 360 and Ref-NeRF for high-fidelity volumetric rendering. It features a structure-from-motion pipeline to calculate camera positions and orientations from image datasets to prepare data for training. The project covers a full workflow for volumetric rendering, i
Wonder3D is a diffusion-based system for single image 3D reconstruction. It generates high-detail 3D meshes from a single input image by producing consistent multi-view normal maps and color images. The pipeline functions as a multi-view normal map generator and a textured mesh extractor. It uses cross-domain multi-view synthesis to create view-dependent maps, which are then converted into 3D geometry through radiance fusion and memory-efficient surface reconstruction. The project covers 3D mesh generation, multi-view generation, and textured 3D modeling. It also includes capabilities for tr
libigl is a C++ geometry processing library used for analyzing and manipulating 3D triangle and tetrahedral meshes. It functions as a numerical linear algebra suite and a mesh manipulation framework, integrating a geometric deformation engine to implement rigid and polyharmonic transformations. The project is distinguished by its header-only library design and its implementation of specialized deformation techniques, including rigid-as-possible and polyharmonic shape deformation. It also provides a visualization tool for rendering surfaces and scalar fields with interactive scene controls and
zero_nlp is a distributed framework for training and fine-tuning large language models and multimodal architectures. It provides a specialized toolkit for distributed model parallelism, allowing neural network layers and weights to be partitioned across multiple GPU devices to train models that exceed the memory capacity of a single processor. The project distinguishes itself through a combination of high-throughput data pipelines and parameter-efficient tuning. It utilizes multi-threading and memory mapping to preprocess and stream datasets exceeding 100GB and implements memory-saving adapta
NCCL is a high-performance communication library and distributed GPU computing framework designed for executing collective and point-to-point data exchanges across multiple GPUs in single or multi-node systems. It serves as an RDMA GPU transport layer and memory orchestrator, facilitating high-bandwidth synchronization of data and model gradients for distributed GPU training and inference. The library is distinguished by its ability to execute communication primitives directly from GPU kernels, removing the host CPU from the critical path. It utilizes topology-aware path selection to optimize
Apex is a high-performance toolkit for PyTorch designed to coordinate distributed training, execute fused GPU kernels, manage mixed precision, and implement optimized distributed optimizers. It provides specialized tools for scaling model training across multiple GPUs and nodes to increase processing speed and throughput. The library features high-performance implementations of Adam and LAMB optimizers to reduce synchronization overhead and memory bottlenecks. It utilizes fused CUDA kernels to combine neural network operations, reducing memory overhead and increasing execution speed. The too
Multi-view 3D reconstruction using neural rendering. Unofficial implementation of UNISURF, VolSDF, NeuS and more.
HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details
This is the official implementation for the ICCV 2021 paper Learning Signed Distance Field for Multi-view Surface Reconstruction
This is the official repo for the implementation of Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction, Qiancheng Fu, Qingshan Xu, Yew-Soon Ong, Wenbing Tao (* Equal Contribution), NeurIPS 2022. We will release our pretrained models soon!
Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction
Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)
This repository contains the code to reproduce the results from the paper. Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignment.
Awesome-Backbones is a modular deep learning framework designed for the end-to-end lifecycle of computer vision models. It provides an integrated platform for training, benchmarking, and deploying convolutional and transformer-based neural network architectures for image classification tasks. The framework distinguishes itself through a configuration-driven approach to model assembly, allowing users to define backbone, neck, and head components externally. It includes a specialized toolkit for model interpretability, utilizing gradient-based visualization techniques to generate class activati