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FluidX3D is a GPU-accelerated computational fluid dynamics solver and voxel-based fluid simulator. It utilizes the lattice Boltzmann method to simulate gas and liquid behavior, pressure, and velocity through an OpenCL-based hardware abstraction that supports both graphics processors and CPUs. The system specializes in multi-phase flow simulation using volume-of-fluid methods for free surface modeling and droplets. It includes a thermal simulator for modeling heat transfer and thermal convection, alongside tools for aerodynamic force analysis to calculate lift, drag, and torque on physical obj
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
LiquidFun is a 2D physics engine and game physics framework designed to calculate movement and collisions for rigid bodies and particle systems. It functions as a simulation tool for integrating real-time physical interactions and dynamics into interactive applications. The framework specifically provides a particle-based fluid simulator to model liquid dynamics, including splashing, displacement, and surface tension. It also includes a soft body physics simulator for creating deformable and elastic objects that react to physical forces. The engine covers a broad range of physical interactio
PhysX is a physics engine SDK designed for calculating real-time rigid body dynamics, fluid simulations, and environmental interactions in virtual applications. It includes a GPU-accelerated physics solver for computing complex particle fluids and combustion models, a voxel fluid simulator for real-time gas, fire, and smoke, and a destruction simulation framework for modeling the fracture of meshes.
The main features of nvidia-omniverse/physx are: Real-Time Physics Engines, Game Physics Integration, Hierarchical Mesh Fragmentation, Fracture and Destruction Simulations, Rigid Body Fragmentation, GPU-Accelerated Physics Simulations, Fluid Dynamics Simulation, Combustible Fluid and Fire Simulators.
Open-source alternatives to nvidia-omniverse/physx include: projectphysx/fluidx3d — FluidX3D is a GPU-accelerated computational fluid dynamics solver and voxel-based fluid simulator. It utilizes the… nvidia/isaac-gr00t. dusty-nv/jetson-inference — jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU… google/liquidfun — LiquidFun is a 2D physics engine and game physics framework designed to calculate movement and collisions for rigid… panda3d/panda3d — Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as… whitestormjs/whs.js — whs.js is a WebGL 3D game engine and extensible application framework used to create interactive 3D experiences and…